Geometry
Level 1
Level 2
I can...
sort objects using maths vocabulary
sort objects by their appearance (2D, 3D)
describe the location of objects in relation to other objects
Fit shapes together to form a tessellation
give and follow instructions for movement
compare using more than two objects
find lines of symmetry in everyday objects
create and talk about results of slides, flips and turns
create and describe patterns using shapes (reflections and translations)
Early Level 3
I can ...
find all lines of reflective symmetry for a given shape or object
define shapes by their geometric properties
name and describe 360, 180, 90 and 45 degree angles
enlarge on grid paper simple shapes by a set amount
define, name, describe and draw 2D and 3D shapes by their spatial features
identify geometric properties of shapes
describe position, direction and pathways using co-ordinates
identify right angles, horizontal, vertical and parallel lines
locate an object using co-ordinates
read angles using a protractor
Level 3
I can ...
follow and give instructions using distance & compass directions
name and describe angles as acute, obtuse, right or reflex
find all lines of reflective symmetry for given shapes or objects
create an isometric model from 2D drawings
interpret scale maps of New Zealand and the local area
calculate the interior angle for any triangle
create and use co-ordinates to specify locations and describe paths
enlarge and reduce simple shapes by a scale factor
draw nets for simple 3D shapes
describe the transformations of an object (may contain more than 2 transformations)
design and make patterns that involve translation, reflections and rotations
predict and check whether a shape will tessellate
Level 4
I am ...
define, name and construct 2D shapes
know and describe angle rules
define, name and draw 3D shapes
construct a model from a dot paper drawing
use angle rules to calculate missing angles
Use a compass to solve problems using directions and movement
draw an isometric model from a 3D model
use compass bearings to describe position
construct models using blocks from 2D drawings (plan, elevations and front view)
solve problems by cutting shapes and solids
find the interior angle of any triangle, square or rectangle
use compass directions and scale to describe a route or path
interpret maps using co-ordinates and scales
use drawing instruments to construct regular shapes
create nets and construct containers
find the point and order of rotational symmetry
discuss the effects of a variety of transformations on different shapes and images
Level 5
I am ...
Understand and use a scale factor of enlargement to solve real-world problems.
Use the angle properties of polygons to solve real world problems
Know and apply angle properties relating to intersecting and parallel lines
Find and apply angle properties of polygons through measurement or cutting shapes into triangles
Create accurate nets for simple polyhedra by hand and using technology
Connect 3D solids with 2D representations
Form 3D shapes as plan views, isometric projections (using materials) or nets
Construct and describe simple loci - graphs (linear, quadratic), circles & ellipses
Identify points on axes using co-ordinate pairs (whole numbers, integers or decimals)
Calculate distances and directions on a map using scales and compass bearings
Describe the transformation of a figure or an object
Describe the invariant properties of transformations