Research
Game-based Learning for Engineering Education

Game-based Learning: Supplementing Basic Electronics Instruction with Games

Games, especially serious games or educational games, have had a proven effect on marketing, sales, and behavioral changes, and have now increasingly gained momentum in K12 and higher education primarily to enhance learner engagement and motivation. This paper presents a work-in-progress towards developing serious games as supplemental material in teaching few topics such as Zener Diode and Bipolar Junction Transistor for freshmen engineering students. Two storyboards of game-based learning are presented in this paper along with the design strategy and target core motivational drives. The development of the first levels of the proposed games is nearing completion and theoretical validation on Octalysis framework is presented. Student reception and feedback is expected to be completed soon.


K. Sanodariya, M. Shekhar, A. Pandey, A. Raj, A. Gupta, P. Suryavanshi and R. Chouhan, "Game-based Learning for Basic Electronics," Proc. International Conference on TESOL and Education (ICTE), 22 January 2022, Vietnam, pp. 61-62.
K. Sanodariya, M. Shekhar, A. Pandey, A. Raj, A. Gupta, P. Suryavanshi and R. Chouhan, "Game-based Learning for Engineering Education: Supplementing Basic Electronics Instruction with Educational Games," Proc. 10th International Conference on Information and Education Technology (ICIET 2022), April 9-11, 2022, Matsue, Japan, pp. 140-144. [Best Presentation Award in Web-based Learning, Game-based Learning and Online Discussion Analysis]