Digital Technologies
Year 4
Digital Technologies
Year 4
YEAR 4: ASSESSMENT RUBRICS
DIGITAL CITIZENSHIP CURRICULUM
Unit 1: Inputs and Outputs
Focus Areas:
Cross-compare inputs and outputs of a plant’s lifecycle with a digital system.
Unpack a digital system and network.
Augmented Reality (AR) showcase of comparisons.
Cross-compare digital components with the human brain.
Unit 2: Data Collection and Debugging
Focus Areas:
CoSpaces School Tour (natural observations & local ecological data collection).
Nature’s problem-solving vs. debugging code.
Bird migration simulation.
Ant trails mapped in algorithms.
Encoding and decoding (Morse code and QR codes).
Exploring Encoding and Decoding
Morse code
Braille
Semaphore
QR codes
Unit: Inputs & Outputs
Project Focus: Understanding Digital Systems, Networks, and Natural Patterns through Coding and Algorithms
Key Learning Objective: Unpack the components of a digital system and explore how inputs and outputs function in a network.
Scientific Connections: Explore natural networks (e.g., tree root systems, bird migration paths, ant trails) and map them using algorithms.
Core Activities:
CoSpaces School Tour (including photos of natural observations)
Nature-Inspired Problem Solving: Bird Migration and Ant Trails
Debugging Exercises
Explore Coding and Decoding Systems (e.g., Morse Code, QR Codes)
Assessment Submission:
CoSpaces Virtual School Tour
Google Slides Debugging Presentation
Scratch Project: Ant Trail Simulation
Bird Migration Simulation with Code
Focus: Understanding the key components of digital systems and how they interact to process, store, and communicate information.
Duration: Weeks 1–2 (4 lessons total, 2 per week)
Key Curriculum Links: ACTDIK013, ACSSU043
UN SDG: Goal 4 – Quality Education 📚
In this sequence, students will explore the fundamental components of digital systems, including hardware, software, input devices, and output devices. Through interactive discussions and outdoor analogies, they will learn how data moves through systems and how networks connect digital devices. Real-world comparisons to natural systems, like tree root networks and ant colonies, will highlight similarities in data flow and resource sharing.
● I understand the key components of digital systems (hardware, software, input, output).
● I can identify how digital systems are connected in a network.
● I can compare digital systems to natural systems (e.g., tree roots, ant colonies).
✅ Success Criteria:
● I can name and describe hardware and software components in a digital system.
● I can explain how digital systems communicate within a network.
● I can identify similarities between digital networks and natural systems.
● I can represent a digital system using a simple diagram or model.
🔹 Week 1, Lesson 1: What Are Digital Systems?
Focus: Identifying hardware, software, input, and output devices.
Learning Sequence:
● Engage (10 mins): Show a laptop, tablet, and smartphone. Ask, “What do these devices have in common? How do they process information?”
● Explore (20 mins): Students handle devices and identify hardware (e.g., screen, keyboard) and software (e.g., apps, operating systems). Use the analogy of a recipe (software) and kitchen tools (hardware).
● Explain (10 mins): Discuss input (e.g., typing on a keyboard), processing (e.g., CPU running calculations), and output (e.g., sound from speakers).
● Evaluate (5 mins): Students sketch a labeled diagram of a digital system showing hardware, software, input, and output.
Outdoor Integration:
● Compare inputs out outputs of a plants lifecycle to inputs and outputs of a digital system.
Biological Sciences – Cross Compare components of a digital system with the human Brain using Mindmaps4Kids
● Document tree observations in a digital journal using Seesaw.
Resources:
● Digital devices (laptop, tablet, smartphone)
● Diagram templates
● Outdoor area for tree observation
● Book Creator: www.bookcreator.com
Support Adjustments:
● Provide labeled diagram templates.
● Use visuals for hardware and software identification.
● Pair students for peer support.
Extension Adjustments:
● Ask students to research one advanced hardware component (e.g., GPU).
● Challenge them to create a digital presentation on hardware-software interactions.
🔹 Week 1, Lesson 2: How Do Digital Systems Communicate?
Focus: Understanding networks and data flow.
Learning Sequence:
● Engage (10 mins): Show an image of a network (e.g., home Wi-Fi network). Ask, “How does data move between these devices?”
● Explore (20 mins): Students role-play as data packets moving between devices in a classroom network simulation.
● Explain (10 mins): Introduce basic network terms: server, client, data packet.
● Evaluate (5 mins): Exit ticket: “Draw and label a simple home network.”
Outdoor Integration:
● Observe ant colonies and how ants move food/resources through a network-like system.
● Compare ant movement to digital packet transmission.
Resources:
● Classroom network simulation cards
● Outdoor observation journals
● CoSpaces Edu: Create a simple visual model of a network www.cospaces.io
Support Adjustments:
● Provide pre-labeled network diagrams for students to match terms.
● Use color-coded cards in the role-play activity.
Extension Adjustments:
● Ask students to design a more complex network diagram (e.g., school network).
● Explore server-client communication using Scratch.
🔹 Week 2, Lesson 1: Comparing Digital Systems to Natural Systems
Focus: Drawing parallels between digital networks and natural systems.
Learning Sequence:
● Engage (10 mins): Show an image of an ant colony and a digital network. Ask, “What do you notice? How are these systems similar?”
● Explore (20 mins): Outdoor investigation: observe ant trails and tree root networks. Document findings digitally with Seek by iNaturalist.
● Explain (10 mins): Compare data flow in digital systems to ant communication and water distribution in tree roots.
● Evaluate (5 mins): Students create a comparison poster: “Digital vs. Natural Networks.”
Outdoor Integration:
● Ant observation trails and root system mapping using Seek by iNaturalist: www.inaturalist.org/pages/seek_app
Resources:
● Outdoor observation journals
● Digital cameras/tablets for documentation
● Canva: Design a comparison poster www.canva.com
Support Adjustments:
● Provide guided comparison templates for posters.
● Use visual prompts for network comparison.
Extension Adjustments:
● Challenge students to create a Scratch simulation of an ant trail network.
● Explore how network errors might compare to disruptions in ant communication.
🔹 Week 2, Lesson 2: Building a Virtual School Tour (Introduction)
Focus: Introduction to CoSpaces for a virtual school network project.
Learning Sequence:
● Engage (10 mins): Introduce the concept of a virtual school tour. Show example projects in CoSpaces Edu.
● Explore (20 mins): Students explore CoSpaces Edu basics: creating objects, adding scenes, and basic movement coding.
● Explain (10 mins): Discuss how networks connect different areas of the school digitally (e.g., Wi-Fi zones).
● Evaluate (5 mins): Reflection: “What part of our school would you like to showcase in our virtual tour?”
Outdoor Integration:
● Students identify outdoor locations to include in the virtual school tour.
Resources:
● CoSpaces Edu Tutorial: www.cospaces.io
● Outdoor mapping journals
● Scratch (for flowchart planning)
Support Adjustments:
● Step-by-step instructions for basic CoSpaces commands.
● Provide pre-built CoSpaces templates.
Extension Adjustments:
● Encourage students to add interactive elements to their virtual school scene.
● Ask students to include sensory data (e.g., sound or light effects).
● Comparison poster: “Digital vs. Natural Networks” (Week 2, Lesson 1)
● Virtual School Tour initial plan on CoSpaces Edu (Week 2, Lesson 2)
● Students will use CoSpaces Edu to begin mapping out their virtual school tour, incorporating insights from digital systems and natural networks.
This sequence sets the foundation for understanding digital systems, how they mirror natural patterns, and how they can be creatively applied to digital projects. 🌱💻✨
Focus: Understanding algorithms as step-by-step instructions used to solve problems in both natural and digital systems.
Duration: Weeks 3–4 (4 double lessons total, 1 double lesson per week)
Key Curriculum Links: ACTDIP014, ACSSU043
UN SDG: Goal 12 – Responsible Consumption and Production ♻️
In this sequence, students will explore algorithms—step-by-step instructions used to solve problems or complete tasks. Through outdoor and digital activities, students will learn how algorithms are present in both natural systems (e.g., ant trails, bee dances) and digital systems (e.g., Scratch coding). Outdoor activities will focus on observing and documenting these patterns, and students will use Scratch 3.0 and Blockly to create digital representations of natural algorithms.
● I understand what an algorithm is and how it solves problems.
● I can follow and create simple algorithms using step-by-step instructions.
● I can identify patterns and sequences in nature and relate them to algorithms in digital systems.
● I can represent a simple natural algorithm digitally using Scratch or Blockly.
✅ Success Criteria:
● I can define an algorithm and explain its purpose.
● I can create and follow step-by-step instructions (algorithms).
● I can identify natural patterns and sequences in outdoor environments.
● I can use Scratch or Blockly to represent a simple algorithm inspired by nature.
Focus: Understanding algorithms and identifying them in everyday tasks and nature.
● Engage (15 mins):
○ Start with an everyday example: “How do you make a sandwich or tie your shoes?”
○ Guide students to realize these tasks involve step-by-step instructions, or algorithms.
○ Brainstorm examples of algorithms in real life.
● Explore (30 mins):
○ Activity: Provide algorithm task cards with simple instructions for tasks (e.g., brushing teeth, setting a table).
○ Students follow the instructions and identify the steps.
○ Outdoor Activity: Head outside to observe ant trails or bee dances.
○ Students record the sequence of movements and behaviors using Seek App or Book Creator.
● Explain (20 mins):
○ Discuss the similarities between natural patterns and algorithms in digital systems.
○ Introduce digital tools like Scratch 3.0 and Blockly.
○ Demonstrate a simple Scratch animation showing an ant following a trail.
● Evaluate (10 mins):
○ Reflection: Students write down their observed outdoor patterns and compare them to their understanding of digital algorithms.
○ Exit Ticket: “Describe one algorithm you observed in nature today.”
● Observe ant trails or bee dances in the outdoor space.
● Sketch or document sequences using Book Creator or Seek App.
● Scratch 3.0: www.scratch.mit.edu
● Blockly: www.blockly.games
● Seek App: www.inaturalist.org/pages/seek_app
● Book Creator: www.bookcreator.com
Focus: Identifying patterns in natural systems and representing them digitally.
● Engage (15 mins):
○ Show a short video of bee dances or ant trails.
○ Ask students: “What patterns do you see? Why do they follow these steps?”
● Explore (30 mins):
○ Outdoor Activity: Observe ant trails, plant leaf patterns, or bird flock movements.
○ Students document their observations in Book Creator or take photos using tablets.
○ Back in the classroom: Students sketch the patterns they observed and label each step.
● Explain (20 mins):
○ Discuss how the observed sequences mirror digital algorithms.
○ Introduce Scratch 3.0 and demonstrate how to create a digital version of an ant trail or bee dance.
○ Students create their first simple algorithm in Scratch to represent their outdoor observations.
● Evaluate (10 mins):
○ Students share their Scratch animations with a partner.
○ Exit Ticket: “How are the patterns in nature similar to the steps in your Scratch project?”
● Document natural patterns outdoors using drawings, journals, or photos.
● Discuss how patterns in nature act like step-by-step instructions.
● Scratch 3.0: www.scratch.mit.edu
● Book Creator: www.bookcreator.com
● Seek App: www.inaturalist.org/pages/seek_app
Formative Assessment:
● Outdoor Algorithm Sketch and Reflection: Students document outdoor observations and annotate key steps in their natural algorithm.
● Scratch Mini-Project: Create a short animation in Scratch 3.0 showing an observed outdoor algorithm.
Summative Assessment:
● Digital Algorithm Showcase: Students design a final project in Scratch representing a natural pattern (e.g., ant trail or bee dance).
Include annotated labels explaining the steps of their algorithm and the connection to their outdoor observation.
Focus: Using algorithms to solve real-world problems inspired by natural systems.
Duration: Weeks 5–6 (4 double lessons total, 1 double lesson per week)
Key Curriculum Links: ACTDIP014, ACSSU043
UN SDG: Goal 9 – Industry, Innovation, and Infrastructure 🏗️
Overview:
In this sequence, students will explore how algorithms can be used to solve problems, both in natural ecosystems and in digital systems. They will observe patterns in nature, such as bird migration routes and animal survival strategies, and create their own digital problem-solving algorithms using Scratch 3.0, Blockly, and Tynker. Outdoor learning activities will focus on identifying and documenting nature's problem-solving techniques and translating these into digital solutions.
Learning Intentions (Dylan Wiliam Style):
● I understand how algorithms can be used to solve problems.
● I can identify problem-solving strategies in natural systems.
● I can design a step-by-step digital algorithm to solve a specific problem.
● I can explain how my algorithm solves the problem effectively.
Success Criteria:
● I can identify examples of problem-solving in nature (e.g., bird migration routes, animal shelter-building techniques).
● I can create a digital algorithm using Scratch or Blockly to represent a natural problem-solving system.
● I can test and refine my digital algorithm to ensure it works as intended.
● I can explain how my algorithm solves a real-world or environmental problem.
Week 5, Double Lesson 1: Nature’s Problem-Solving Systems
Focus: Observing and analyzing how animals use patterns and algorithms to solve problems.
Learning Sequence:
● Engage (15 mins):
○ Show a video of bird migration routes or beavers building dams.
○ Discuss: “How do animals know where to go or how to build their shelters? What steps do they follow?”
● Explore (30 mins):
○ Outdoor Activity: Students observe local bird behaviors, ant colonies, or spider webs.
○ Document their findings in Book Creator or using the Seek App.
○ Record the observed steps in the animals' problem-solving processes.
● Explain (20 mins):
○ Discuss how these observed behaviors are like algorithms (step-by-step problem-solving instructions).
○ Introduce a Scratch 3.0 example showing a bird migration simulation.
○ Model how to create an algorithm showing a bird’s flight path.
● Evaluate (10 mins):
○ Students sketch their own problem-solving algorithm based on their outdoor observations.
○ Exit Ticket: “Describe one animal problem-solving algorithm you observed today.”
Outdoor Integration:
● Observe natural problem-solving in outdoor habitats (e.g., bird flight patterns, ant colonies, or beaver dams).
● Record and reflect on observations using Book Creator or Seek App.
Digital Tools:
● Scratch 3.0: www.scratch.mit.edu
● Blockly: www.blockly.games
● Tynker: www.tynker.com
● Seek App: www.inaturalist.org/pages/seek_app
● Book Creator: www.bookcreator.com
Week 6, Double Lesson 2: Designing Digital Solutions with Algorithms
Focus: Creating and testing digital algorithms inspired by natural problem-solving systems.
Learning Sequence:
● Engage (15 mins):
○ Show a pre-made Scratch project simulating bird migration or ant trail patterns.
○ Ask: “How does this digital simulation represent real-world animal behavior?”
● Explore (30 mins):
○ Students design their own digital algorithm using Scratch 3.0 or Blockly.
○ Example Project: Create a bird migration route or ant trail simulation with clear step-by-step instructions.
○ Provide support for debugging and refining their designs.
● Explain (20 mins):
○ Students test their algorithms with peers and refine their code.
○ Discuss challenges faced during the design process.
○ Encourage reflection: “What worked well? What needs improvement?”
● Evaluate (10 mins):
○ Students share their digital projects with the class.
○ Exit Ticket: “How did your algorithm solve the problem? What did you learn from this activity?”
Outdoor Integration:
● Reflect on outdoor observations and compare them to their digital creations.
● Document outdoor findings alongside digital solutions in Book Creator.
Digital Tools:
● Scratch 3.0: www.scratch.mit.edu
● Blockly: www.blockly.games
● Tynker: www.tynker.com
● Book Creator: www.bookcreator.com
● Outdoor Algorithm Sketch and Reflection: Students document problem-solving patterns observed outdoors and translate them into flowcharts.
● Scratch Mini-Project: Students create a simple digital problem-solving simulation inspired by natural observations.
● Digital Problem-Solving Showcase:
○ Students design a final digital simulation in Scratch showing a natural problem-solving algorithm (e.g., bird migration or ant trail).
Include step-by-step instructions and reflective annotations.
Focus: Developing problem-solving and debugging skills to refine algorithms, with a focus on natural systems and digital designs.
Duration: Weeks 7–8 (4 double lessons total, 1 double lesson per week)
Key Curriculum Links: ACTDIP015, ACSSU043
UN SDG: Goal 15 – Life on Land 🌳
Overview:
In this sequence, students will explore the concept of debugging, where errors in a system are identified and corrected to ensure efficient performance. They will observe how nature demonstrates self-correcting systems—like plants leaning towards sunlight or animal ecosystems balancing themselves—and translate these observations into their digital projects. Students will refine their previously created digital projects in Scratch 3.0, Blockly, or Tynker and collaborate on creating an interactive CoSpaces Edu Virtual Tour of the school, integrating nature-based observations.
Learning Intentions (Dylan Wiliam Style):
● I understand what debugging is and why it is important in problem-solving.
● I can identify and explain errors in natural and digital systems.
● I can debug and improve my digital algorithm to ensure it works as intended.
● I can collaborate with my peers to create a nature-inspired virtual school tour using CoSpaces Edu.
Success Criteria:
● I can identify examples of debugging in natural systems (e.g., plants leaning towards sunlight).
● I can find and fix errors in my digital project.
● I can refine my Scratch or Blockly project to improve functionality.
● I can collaboratively create an interactive virtual school tour in CoSpaces Edu that highlights nature integration.
Week 7, Double Lesson 1: Debugging in Nature and Digital Systems
Focus: Identifying and explaining errors in natural and digital systems.
Learning Sequence:
● Engage (15 mins):
○ Show a time-lapse video of plants adjusting their growth direction towards sunlight.
○ Discuss: “How do plants correct their growth to reach sunlight? What happens if something blocks their path?”
● Explore (30 mins):
○ Outdoor Activity: Students observe plants in shaded and sunny areas, documenting how they lean or adjust to sunlight.
○ Record findings using Book Creator or Seek App.
○ Discuss parallels with digital systems experiencing ‘errors.’
● Explain (20 mins):
○ Introduce debugging in Scratch 3.0 or Blockly.
○ Model a Scratch project where an error prevents a character from completing its task.
○ Show the debugging process step-by-step.
● Evaluate (10 mins):
○ Students revisit their Week 6 digital projects and identify at least two areas for improvement.
○ Exit Ticket: “What is one error you identified in your project, and how will you fix it?”
Outdoor Integration:
● Observe and document plant responses to sunlight or environmental changes.
● Reflect on natural debugging mechanisms.
Digital Tools:
● Scratch 3.0: www.scratch.mit.edu
● Blockly: www.blockly.games
● Seek App: www.inaturalist.org/pages/seek_app
● Book Creator: www.bookcreator.com
Week 7, Double Lesson 2: Debugging Digital Projects
Focus: Applying debugging strategies to improve digital projects.
Learning Sequence:
● Engage (15 mins):
○ Recap debugging strategies from the previous lesson.
○ Show a real-world example of a failed digital system (e.g., an app glitch).
● Explore (30 mins):
○ Students debug their Scratch or Blockly projects.
○ Peer Review: Pair students to test each other's projects and identify further bugs.
○ Support students in systematically testing and fixing their projects.
● Explain (20 mins):
○ Students document their debugging process in Book Creator.
○ Ask: “What steps did you follow to fix your errors? What challenges did you face?”
● Evaluate (10 mins):
○ Showcase a few successful debugging examples.
○ Exit Ticket: “How did debugging improve your project?”
Outdoor Integration:
● Connect debugging in digital projects to observed natural corrections (e.g., plants adjusting to sunlight).
Digital Tools:
● Scratch 3.0: www.scratch.mit.edu
● Blockly: www.blockly.games
Book Creator: www.bookcreator.com
Week 8, Double Lesson 1: Virtual Nature-Inspired School Tour – Planning Stage
Focus: Designing a collaborative CoSpaces Edu Virtual Tour that integrates outdoor observations.
Learning Sequence:
● Engage (15 mins):
○ Introduce the CoSpaces Edu Virtual School Tour Project.
○ Show an example of a virtual tour project.
● Explore (30 mins):
○ Outdoor Exploration: Students document key areas of the school where nature and digital systems coexist (e.g., garden beds, solar panels, outdoor learning zones).
○ Create storyboards for their virtual tour stops.
● Explain (20 mins):
○ Teach students how to use CoSpaces Edu to create a virtual environment.
○ Demonstrate adding interactive elements, labels, and animations.
● Evaluate (10 mins):
○ Students finalize their storyboards and begin setting up their CoSpaces projects.
○ Exit Ticket: “What is one location you’ll include in your virtual tour, and why?”
Outdoor Integration:
● Identify and document outdoor nature-technology integration points for inclusion in the virtual tour.
Digital Tools:
● CoSpaces Edu: www.cospaces.io
● Book Creator: www.bookcreator.com
● Seek App: www.inaturalist.org/pages/seek_app
Week 8, Double Lesson 2: Virtual Nature-Inspired School Tour – Creation Stage
Focus: Building and refining the virtual tour in CoSpaces Edu.
Learning Sequence:
● Engage (10 mins):
○ Recap project goals and success criteria.
○ Share progress from the previous lesson.
● Explore (50 mins):
○ Students collaborate to build their virtual tours in CoSpaces Edu.
○ Include photos, text labels, and interactive features highlighting nature-digital connections.
○ Peer Feedback: Review each other’s virtual stops.
● Explain (20 mins):
○ Final adjustments and troubleshooting.
○ Reflect on how nature-inspired observations influenced their designs.
● Evaluate (10 mins):
○ Students present a draft of their virtual tours.
○ Exit Ticket: “What was your favorite stop on your virtual tour, and why?”
Outdoor Integration:
● Real-world inspiration for virtual stops documented outdoors.
● Debugging Reflection Journal: Document errors identified and corrected in projects.
● Storyboard for Virtual Tour: Plan and outline key stops and nature connections.
Interactive Virtual School Tour Project in CoSpaces Edu: Showcase key locations with integrated nature observations and interactive elements.
Learning Intention: We are learning to understand Morse code as a coding system, appreciate its historical significance, and explore its relationship with binary code used in digital systems.
Success Criteria:
Explain the basics of Morse code, its historical use, and its method of operation.
Encode and decode simple messages using Morse code.
Demonstrate the ability to communicate using Morse code, using written dashes, flashes of light, or sound (subject to noise control).
Explain the strengths and weaknesses of morse code.
Explain how Morse code can send secret and important messages.
Research
Coding Systems: Just like binary code uses combinations of 0s and 1s to represent information, Morse code uses combinations of dots and dashes. In both systems, these simple binary (two-state) codes can be used to encode a vast array of information.
Create a Book Creator Presentation about the history of Morse code and how it was used. How can it be compared to electrical signals on a motherboard.
Morse Code in Nature Activity / Torch & Pen Activity:
Using natural items in nature, encode your names and take photos for your book Creator Presentation. https://learningwithoutdoors.com/learningactivities/https/learningwithoutdoorscom/blog-page-url/morse-code
Learning Intention: We are learning to understand that Braille as a unique coding system used to empower individuals with visual impairments, and to recognize its similarities with digital binary systems in encoding and decoding data.
Success Criteria:
By the end of this lesson, students will be able to:
Explain the basics of Braille as a code and its practical applications in society.
Encode and decode simple messages using Braille.
Demonstrate understanding of the role of Braille in supporting individuals with vision impairment.
Explain the strengths and weaknesses of Braille.
Create accessible signage using Braille for use around the school or classroom.
Research
Coding Systems: Both Braille and binary are coding systems. In the Braille system, different arrangements of six dots represent different characters (letters, numbers, punctuation, etc.), allowing visually impaired individuals to read through touch. Binary code, the language of digital systems, represents data using only two symbols: 0 and 1. These symbols correspond to the off and on states of a switch or transistor inside a computer.
Can you use the blindfold to decode the letters or pictures?
Watch the video about who invented braille to tell the class how it came about.
Expert Activity: Use Play Doh to design encoded signs to be placed in areas of our school that you feel visually impaired students or visitors may really need it.
Use Seeing AI app to test what it is capable of.
Learning Intentions:
We are learning to understand Semaphore as a coding system and its connection to digital binary systems, focusing on times when traditional communication systems may not be viable.
Success Criteria:
By the end of this lesson, students will be able to:
Explain how Semaphore was used throughout history in places where other communication systems fail.
Encode and decode messages using the Semaphore alphabet.
Explain the strengths and weaknesses of Semaphore.
Demonstrate a practical understanding of Semaphore by transmitting coded messages across a long distance.
Research: Use the slide show above to understand the purpose of Semaphore coding. Put your understandings into your Book Creator Slide show.
Coding Systems: Both semaphore and binary are coding systems that transform data into a form that can be easily transmitted and understood. They encode information into a series of signals or codes, which are then decoded to retrieve the original information.
Expert Activity: Take a video to include in your slide show where you are encoding and decoding a semaphore message to your peers or answer a question using semaphore signals across each end of the ova to showcase how it can be used across long distances.
Learning Intentions:
To understand the various forms of communication used by animals in nature as coded systems.
Success Criteria:
Identify and describe different forms of animal communication systems in nature.
Analyze the similarities and differences between animal communication systems and human coding systems.
Apply their understanding of animal communication systems to create a basic model or diagram of a specific animal communication system.
If you were to create your own animal coded system, what animal communications would you blend.
Research: Both systems involve encoding information into a specific form (signals for animals, binary code for digital systems) and decoding that information at the receiving end. For instance, a certain bird call (encoding) may signal danger, which other birds recognize and react to accordingly (decoding).
Expert Activity: Green Screen Documentary: Create a short expert documentary about different ways animals communicate and research a local animal below to be an example you use in your documentary presentation.
Animal Communication: Many animals communicate using a variety of signals, which can be viewed as a type of coding system. .
INTRO ACTIVITY HOOK
Digital systems, at their core, rely on codes to function. They use codes for storing, interpreting, and processing data.
Expert Activity: Explain to the class how binary wires work by the end of the lesson. Create your presentation in Book Creator. Use the Science Kit as your motherboard explanation.
Learning Intentions:
We are learning to understand the role of First Nations' Petroglyphs as an ancient coding system and appreciate their cultural significance, while drawing parallels with digital systems' binary codes.
Success Criteria:
Define and provide examples of various codes.
Order different codes chronologically and discuss their significance.
Explain the cultural importance of First Nations' Petroglyphs.
Demonstrate understanding of the resilience of First Nations Australians in maintaining their culture.
Research: Just like you can decode binary to understand the information it represents (like a letter, a number, or an instruction for the computer), Petroglyphs too can be 'decoded' to understand their meanings.
Miss Gail: Discuss the symbols and images. What do you think they mean? What are they communicating?
Expert Activity: Using Book Creator, explain how and why First Nations people used these symbols.
Work on decoding First Nations symbols using AR Makr in areas found within our natural surroundings. Take video screen captures and to add to your portfolio presentation in Book Creator