Digital Technologies
Reception
Digital Technologies
Reception
RECEPTION LIST OF DIGITAL TOOLS
DIGITAL CITIZENSHIP CURRICULUM
Focus Areas:
Systems (Plants and Trees):
Inputs, outputs, and sequences
Activities:
Butterfly Lifecycle Animation
Plant Growth & Health Photography Journal
Watering Experiment
Digital Media Integration:
Digital Weather Reports
Green Screen
Assessment Tools:
Seesaw Journals & Observations:
Comparison Activity: "Birds Communicate Through Song vs. Digital Communication"
Seesaw Journal
Focus: Understand basic digital systems, explore living things, and foster problem-solving skills through hands-on exploration and outdoor integration.
Duration: 10 Weeks: LESSON OVERVIEW
UN SDG: Goal 4 – Quality Education 📚 (Ensure inclusive and equitable quality education and promote lifelong learning opportunities for all.
Focus: Understanding the connection between digital systems, nature systems, and the lifecycle of a butterfly.
Digital Tool: Scratch Jr (Link)
ACARA Descriptor: ACTDIK001 – Recognise and explore digital systems (hardware and software) for a purpose.
I will learn what a digital system is.
I will explore how nature systems (like tree roots and butterfly lifecycles) are similar to digital systems.
I will create an animation showing a system using Scratch Jr.
I can explain what a digital system is.
I can compare tree root systems and butterfly lifecycles to digital systems.
I can create a simple representation of a network or lifecycle using Scratch Jr.
Introduction to Networks and Systems:
Show images of tree roots and a butterfly lifecycle diagram.
Discuss how both are systems:
Tree roots: Move water and nutrients through connected pathways.
Butterfly lifecycle: Follows a step-by-step sequence from egg to butterfly.
Outdoor Observation Activity:
Observe systems in our garden.
Take photos for Seesaw.
Take photos of where the garden is at. Look at the weather. Take photos of the clouds. Observations using a digital camera or Seek App (Link).
Scratch Jr Exploration:
Students will use Scratch Jr to create animations showing either:
Tree Root System Animation (what does a garden need): Water droplet moving through root pathways.
Butterfly Lifecycle Animation: Show the lifecycle from egg → caterpillar → chrysalis → butterfly.
🌳 Tree Root Network Animation:
Backdrop: Forest or garden background.
Characters: Water droplet sprite, tree sprite.
Code Blocks:
Move blocks: Make the droplet move through pathways.
Start block: Begin movement when tapped.
Repeat block: Show continuous water cycling.
🦋 Butterfly Lifecycle Animation:
Backdrop: Garden or outdoor background.
Characters: Egg, caterpillar, chrysalis, butterfly sprites.
Code Blocks:
Use movement blocks to transition each stage.
Add speech bubbles (e.g., “I’m a caterpillar now!”).
Use sound effects for each stage transition.
Narrative: Animate the sequence showing each lifecycle stage with arrows and movement.
🚦 Pathways Challenge (Extension Activity):
Create a branching Scratch Jr project showing both systems:
One sprite follows tree root pathways.
Another sprite follows the butterfly lifecycle.
Students can switch between systems in their project.
Observe tree root systems and any butterfly lifecycle signs (e.g., eggs on leaves, caterpillars, chrysalises).
Take photos and share observations.
Ask: How are these systems similar to digital systems?
Discuss how technology helps scientists track butterfly migration and plant health.
Create a classroom poster showing these connections.
Observation Checklist: Did the student create a tree root or butterfly lifecycle animation in Scratch Jr?
Reflection Task:
Draw and label their outdoor butterfly or tree root observation.
Write or dictate a comparison between digital systems and natural systems.
Peer Sharing:
Students share their Scratch Jr animation with a buddy and explain their chosen system (tree roots or butterfly lifecycle).
Focus: Understanding inputs and outputs in both digital and natural systems, with connections to butterfly behavior and plant growth.
Digital Tool: Seek App (Link) | Vex 123 (Link)
ACARA Descriptor: ACTDIK001 – Recognise and explore digital systems (hardware and software) for a purpose.
I will understand what inputs and outputs are in a system.
I will observe how plants and butterflies use inputs like sunlight and water to grow and behave.
I will use digital tools to represent inputs and outputs.
I can identify inputs (e.g., sunlight, water) and outputs (e.g., plant growth, butterfly flight) in nature.
I can explain how digital systems also use inputs and outputs.
I can use a digital tool to represent natural inputs and outputs.
Introduction to Inputs and Outputs:
Discuss what inputs and outputs are in a system:
Natural Examples: Sunlight (input) → Photosynthesis (output); Water (input) → Growth (output).
Digital Examples: Button press (input) → Light turns on (output).
Show simple diagrams of inputs and outputs in both natural and digital systems.
Outdoor Exploration with Seek App:
Use Seek App to identify plants or butterflies outdoors.
Ask students to document inputs (e.g., sunlight, water) and outputs (e.g., flowers blooming, butterfly flying).
Take photos of their findings.
Hands-On with VEX 123:
Use VEX 123 robots to demonstrate digital inputs and outputs.
Input Example: Pressing a button (input) starts a sequence (e.g., robot moves in a circle).
Output Example: The robot plays a sound or flashes lights.
Allow students to create simple input-output sequences using the robot.
Create a Digital Diagram:
🌞 Sunlight and Butterfly Movement Activity:
Input: Press the green button on VEX 123.
Output: The robot moves forward, representing a butterfly flying towards sunlight.
Extension: Add multiple inputs (e.g., sound trigger) for different outputs (e.g., spin, move in a zigzag).
💧 Water and Plant Growth Activity:
Input: Press blue button on VEX 123.
Output: The robot mimics water movement (e.g., flowing in straight lines).
Extension: Create a sequence showing water flowing to roots (movement patterns).
Students identify plants and butterflies in their natural habitat using Seek App.
Discuss observations:
What are the inputs for plants? (e.g., water, sunlight)
What are the outputs? (e.g., flowers, fruit)
What are the inputs for butterflies? (e.g., nectar, warmth from the sun)
What are the outputs? (e.g., flight, pollination)
Discuss how clean water and sunlight are essential for both plants and butterflies.
Ask: How can we ensure these natural inputs remain clean and abundant?
Create a 'Nature Inputs and Outputs' Poster showing observations and sustainable practices.
Digital Diagram Task: Students create a simple digital diagram showing inputs and outputs of a butterfly or a plant using AutoDraw or PaintZ.
VEX Robot Task: Observe students programming simple input-output sequences on VEX 123.
Reflection Activity: Students reflect on what they observed outdoors using a sentence starter:
“I noticed that plants need ___ to grow, and butterflies need ___ to survive.”
🟢 Support:
Provide pre-drawn diagrams with labeled inputs and outputs.
Guide students step-by-step in using Seek App.
Use simple VEX commands (e.g., one button, one output).
🟦 Extension:
Challenge students to create a multi-step input-output sequence on VEX 123.
Ask students to represent both natural and digital inputs/outputs side by side in their digital diagram.
Focus: Identifying and capturing patterns in nature using photography, engaging the five senses, and reflecting on their similarities to digital systems.
Digital Tool: iPad Camera App | Seesaw (Link)
ACARA Descriptor: ACTDIP004 – Follow, describe, and represent a sequence of steps and decisions (algorithms) to solve problems.
I will identify patterns in nature, like those in flowers, clouds, and leaves.
I will use an iPad to photograph natural patterns.
I will use my five senses to explore and describe the patterns I observe.
I will reflect on how patterns in nature are similar to patterns in digital systems.
I can identify patterns in outdoor environments.
I can use an iPad to capture clear photos of patterns.
I can describe patterns using my five senses (sight, sound, smell, taste, touch).
I can explain how patterns in nature and digital systems are connected.
1. Introduction to Patterns and Five Senses:
Show students images of patterns in nature: leaf veins, flower petals, tree bark, and cloud shapes.
Discuss how patterns can be seen, felt, and sometimes even heard (e.g., bird songs).
Introduce the Five Senses Seesaw Activity as a way to explore and document their observations.
2. Outdoor Exploration – Patterns with Five Senses:
Take students outside with iPads.
Ask them to observe patterns in flowers, clouds, leaves, or tree bark using their five senses:
Sight: What does the pattern look like?
Touch: What does it feel like?
Smell: Does it have a smell?
Hearing: Can you hear anything near it (e.g., rustling leaves)?
Taste: (Only if safe and pre-approved, e.g., edible plants or herbs.)
Students take close-up photos of patterns they observe using the iPad Camera App.
3. Five Senses Reflection on Seesaw:
Back in the classroom, students upload their photos to Seesaw.
They fill out a Five Senses Digital Reflection Template on Seesaw:
"I saw…"
"I felt…"
"I smelled…"
"I heard…"
"I tasted…" (if applicable)
Students add an audio recording describing their observations.
4. Pattern Collage on Seesaw:
Create a Patterns in Nature Digital Collage on Seesaw using their best photos.
Add digital labels to highlight repeating features in the patterns.
Reflection Prompt:
“This pattern helps the plant or animal by…”
“This pattern reminds me of…”
Observe patterns in natural elements such as leaves, flowers, clouds, or tree bark.
Encourage students to connect their observations to their five senses.
Ask: Why might it be important for plants or animals to have these patterns?
Discuss how patterns in nature inspire human designs (e.g., honeycomb shapes in buildings, camouflage in clothing).
Talk about how observing and understanding natural patterns can help us protect the environment.
Photography Task: Students capture 3–5 clear images of patterns in nature using their iPads.
Seesaw Five Senses Reflection: Upload photos and complete the Five Senses Digital Reflection Template on Seesaw.
Digital Collage: Create a Patterns in Nature Digital Collage in Seesaw, combining photos with written or voice reflections.
Reflection Questions:
What pattern did you find most interesting and why?
How did your five senses help you notice more details?
How are patterns in nature similar to patterns in digital systems?
🟢 Support:
Provide sentence starters for Seesaw reflections (e.g., “I felt…,” “I saw…”)
Assign a peer buddy to assist in taking photos and documenting senses.
Offer a visual checklist for each sense.
🟦 Extension:
Challenge students to create a short video on Seesaw explaining their favorite pattern using their five senses.
Ask students to create a story about their pattern, imagining it as part of a natural or digital system.
iPad Camera App: To photograph outdoor patterns.
Seesaw: For uploading photos, completing the Five Senses Digital Reflection Template, and creating a digital collage.
Focus: Understanding inputs and outputs in both digital and natural systems through observation, exploration, and hands-on activities.
Digital Tool: iPad Camera App (Link) | Seesaw (Link) Quiver Vision (Link)
ACARA Descriptor: ACTDIK001 – Recognise and explore digital systems (hardware and software) for a purpose.
I will understand what inputs and outputs are in digital and natural systems.
I will identify examples of inputs and outputs in nature.
I will demonstrate my understanding by capturing examples using an iPad camera.
I will share my learning using Seesaw.
I can explain what inputs and outputs are in both natural and digital systems.
I can identify and photograph examples of inputs and outputs in plants and animals.
I can create a digital collage showing my observations.
I can upload and share my reflections on Seesaw.
1. Introduction to Inputs and Outputs:
Begin with a class discussion:
Input: What goes into a system to make it work (e.g., sunlight for plants, electricity for a light bulb).
Output: What comes out of a system (e.g., flowers from plants, light from a bulb).
Show digital examples:
Input: Typing on a keyboard.
Output: Text appears on a screen.
2. Outdoor Exploration – Inputs and Outputs in Nature:
Take students outside with their iPads.
Guide them to find and photograph examples of natural inputs and outputs:
Plants: Input – sunlight and water, Output – flowers or fruit.
Animals: Input – food, Output – movement or sound.
Encourage them to capture close-up images of roots, leaves, or flowers showing these inputs and outputs.
3. Create Digital Input-Output Collages:
Back in the classroom, students will use their iPads to create a digital collage showing their photos.
Label each photo with “Input” and “Output.”
Add brief captions:
"The input for this plant is sunlight, and the output is flowers."
4. Reflect and Share on Seesaw:
Students upload their collages to Seesaw.
Complete the Seesaw Input-Output Reflection Activity:
"One input I observed in nature was…" (e.g., sunlight).
"One output I observed in nature was…" (e.g., flowers).
"I noticed that inputs and outputs are important because…"
Discuss how inputs (e.g., sunlight, water) help plants grow and create outputs (e.g., flowers, fruit).
Reflect on what happens if a plant doesn’t get enough water (e.g., no flowers).
UN SDG Goal 6 – Clean Water and Sanitation 💧
Talk about how clean water is an essential input for healthy plants and animals.
Ask: What happens to plants and animals when they don’t get enough clean water?
Outdoor Observation Task: Students capture and label examples of inputs and outputs in nature using iPads.
Digital Collage: Students create a labeled collage showcasing their observations.
Seesaw Reflection Activity: Students upload their collage and complete the reflection prompts.
Reflection Questions:
What is one similarity between digital and natural inputs and outputs?
Why are inputs important for both digital and natural systems?
What happens when a system doesn’t get the right input?
🟢 Support:
Provide pre-made image cards with labeled examples of inputs and outputs.
Allow students to focus on just one example of input and output in nature.
Offer sentence starters for reflections on Seesaw.
🟦 Extension:
Challenge students to identify multiple inputs and outputs for one plant or animal.
Ask students to create a short digital video on Seesaw explaining their photos.
Encourage students to research other examples of input-output systems in nature.
iPad Camera App: To photograph examples of natural inputs and outputs.
Seesaw: To upload photos, create reflections, and share their findings.
Focus: Exploring patterns in nature and transforming them into creative digital and 3D designs.
Digital Tools: iPad Camera App (Link) | Doodle Transform 3D (Link) | Seesaw (Link)
ACARA Descriptor:
ACTDIK001: Recognise and explore digital systems (hardware and software) for a purpose.
ACTDIP004: Follow, describe, and represent a sequence of steps and decisions (algorithms) needed to solve simple problems.
I will explore patterns in nature and capture them using an iPad camera.
I will create a 3D model inspired by my photo using Doodle Transform 3D.
I will share my pattern project and reflection using Seesaw.
I can identify patterns in nature (e.g., leaves, flowers, clouds).
I can photograph a pattern using an iPad camera.
I can create a 3D digital design inspired by my pattern using Doodle Transform 3D.
I can share my project and reflection on Seesaw.
1. Introduction to Patterns in Nature (15 minutes):
Show students examples of patterns in nature: leaf veins, flower petals, spider webs, and tree bark.
Ask:
“Where have you seen patterns in nature before?”
“Why do you think patterns are repeated in nature?”
Introduce the lesson goal: “Today, we’ll photograph patterns in nature and turn them into 3D digital designs!”
2. Outdoor Exploration – Photographing Patterns (30 minutes):
Take students outdoors with iPads.
Ask them to find patterns in:
Leaves
Flower petals
Tree bark
Clouds
Students take close-up photos of patterns they find using the iPad Camera App.
Encourage students to focus on details and repeating shapes.
🌟 Differentiation:
Support: Assist students in finding clear and simple patterns to photograph.
Extension: Encourage students to photograph multiple patterns and compare them.
3. Digital Transformation – Doodle Transform 3D (30 minutes):
Return to the classroom and introduce Doodle Transform 3D.
Students upload their pattern photos into the app.
Guide students to:
Trace key shapes and structures from their photos.
Add colors and textures to replicate natural details.
Rotate and adjust their 3D design for clarity.
Reflection Prompt:
“How does your 3D design represent the pattern you photographed?”
🌟 Differentiation:
Support: Provide step-by-step instructions with visuals.
Extension: Ask students to create multiple 3D models from different photos.
4. Sharing on Seesaw (15 minutes):
Students upload their pattern photo and 3D digital model to Seesaw.
Complete the Seesaw Reflection Activity:
“I found a pattern in…”
“My pattern looks like…”
“In Doodle Transform 3D, I created my design by…”
“Patterns are important because…”
Students can add a voice recording to explain their project.
Discuss how patterns in nature help plants and animals survive:
Leaves: Patterns help sunlight absorption.
Flowers: Patterns attract pollinators.
Reflection Question:
“How might we use patterns to create helpful digital designs?”
UN SDG Goal 12 – Responsible Consumption and Production ♻️
Discuss how nature-inspired patterns influence sustainable technology (e.g., solar panels designed like leaves).
Ask:
“How can we use patterns from nature to create better tools?”
Formative Assessment:
Outdoor Pattern Observation Task: Students photograph patterns in nature using the iPad camera.
Doodle Transform 3D Task: Students create a 3D model of their observed pattern.
Seesaw Reflection: Students share their photos, 3D models, and reflections on Seesaw.
Summative Assessment:
Evaluate students’ ability to:
Identify and capture patterns in nature.
Represent the pattern digitally using Doodle Transform 3D.
Share and explain their project on Seesaw.
Reflection Questions:
What pattern did you find, and where was it?
How does your 3D design represent your pattern?
Why do you think patterns are important in both nature and technology?
🟢 Support:
Provide guided steps for photographing patterns and using Doodle Transform 3D.
Use sentence starters for Seesaw reflections.
🔵 Extension:
Encourage students to create animations from their 3D designs in Doodle Transform 3D.
Ask students to combine multiple patterns into one digital project.
iPad Camera App: Capture patterns in nature through photography.
Doodle Transform 3D: Create a 3D digital design inspired by natural patterns.
Seesaw: Share photos, digital models, and reflections with voice recordings.
Focus: Understanding how the five senses (sight, sound, touch, taste, and smell) help us understand our world and how digital tools can record and represent sensory observations.
Digital Tools: iPad Camera App (Link) | Seesaw (Link) | Quiver Vision (Link)
ACARA Descriptor:
ACTDIK001: Recognise and explore digital systems (hardware and software) for a purpose.
ACTDIP004: Follow, describe, and represent a sequence of steps and decisions (algorithms) needed to solve simple problems.
I will explore how my five senses help me observe the world around me.
I will use a digital tool to record my sensory observations.
I will create a digital representation of my sensory experiences.
I can identify the five senses and how they help me observe nature.
I can record my observations using the iPad camera.
I can create a sensory observation activity in Seesaw.
I can share my learning with my peers.
1. Introduction to the Five Senses (15 minutes):
Begin with a class discussion:
“What are our five senses?”
“How do they help us understand our surroundings?”
Introduce a Five Senses Chart on the classroom whiteboard:
Sight 👀
Sound 👂
Smell 👃
Taste 👅 (Discuss safely, no taste activity in this lesson)
Touch 🤚
Explain: “Today, we’ll use our senses to explore nature and document our findings digitally.”
2. Outdoor Sensory Walk (30 minutes):
Take students outside for a Sensory Exploration Walk with their iPads.
Guide them to focus on their senses:
👀 Sight: Observe shapes, colors, and patterns. Take photos of interesting visuals (e.g., flowers, leaves, sky).
👂 Sound: Pause and listen to birds, wind, or insects. Record short audio clips using the iPad.
👃 Smell: Encourage students to smell flowers, leaves, or fresh air. Take a photo of what they smell.
🤚 Touch: Ask students to touch tree bark, leaves, or stones. Take photos of the textures.
Remind students to document their observations in Seesaw, using photos and audio recordings.
🌟 Differentiation:
Support: Provide sensory prompt cards (e.g., “Can you find something rough?”).
Extension: Ask students to describe their sensory experience using descriptive words in Seesaw.
3. Creative Digital Representation with Quiver Vision (30 minutes):
Return to the classroom and introduce Quiver Vision.
Provide each student with a printable Quiver Five Senses Coloring Page (Available Here).
Students color the sensory chart, representing their observations from the outdoor activity.
Use Quiver Vision to bring their charts to life in augmented reality.
Reflection Prompt:
“Which sense did you use the most today?”
“How did your observations change when using technology?”
🌟 Differentiation:
Support: Provide labeled coloring sheets with clear sensory prompts.
Extension: Ask students to record a voice explanation of their augmented reality chart.
4. Sharing on Seesaw (15 minutes):
Students upload their sensory observation photos, audio recordings, and their Quiver Vision chart to Seesaw.
Complete the Seesaw Reflection Activity:
“With my eyes, I saw…”
“With my ears, I heard…”
“With my hands, I felt…”
“Using Quiver, I created…”
Allow students to share their Seesaw portfolios with peers or family members.
Highlight how animals use their senses to survive in nature (e.g., birds using sight to find food, deer using hearing to detect danger).
Reflection Question:
“How do animals use their senses differently from us?”
UN SDG Goal 4 – Quality Education 📚
Discuss how technology helps people with disabilities enhance their senses (e.g., hearing aids, text-to-speech tools).
Ask:
“How can technology help people who have trouble with one of their senses?”
Formative Assessment:
Sensory Photo Documentation: Students capture photos and audio clips representing their sensory experiences.
Quiver Vision Activity: Students complete and animate their Five Senses AR chart.
Seesaw Reflection: Students describe their sensory experiences and explain their digital project.
Summative Assessment:
Evaluate students’ ability to:
Observe and document sensory experiences outdoors.
Use Quiver Vision to digitally represent their five senses.
Share their reflections on Seesaw.
Reflection Questions:
What was your favorite sensory discovery today?
How did technology help you share your observations?
Which sense do you think is most important for animals? Why?
🟢 Support:
Provide sensory prompt cards with visuals.
Offer extra support with using the iPad camera and Seesaw.
🔵 Extension:
Encourage students to create an audio story using their sensory observations.
Ask students to compare human and animal sensory systems in their reflection.
🧠 Learning Intention:
I can identify safe and unsafe online behaviors.
I can explain why it’s important to stay safe when using digital tools.
✅ Success Criteria:
I can follow simple rules for staying safe online.
I can identify trusted adults I can talk to if I feel unsafe online.
I can demonstrate safe behaviors when using digital devices.
📖 ACARA Content Descriptor:
ACTDIP005: Follow safe practices when using digital systems.
🌍 Outdoor Connection:
Discuss how animals in nature keep themselves safe (e.g., turtles using their shells, birds flying away from predators).
Compare these behaviors to staying safe in digital spaces.
🛠️ Digital Tools:
ClassDojo Island (Website) – Use avatars and simple online interactions to practice safe digital communication.
Seesaw (Website) – Create a poster showing three online safety rules using drawings, text, and voice recording.
📷 Activity Example:
Engage: Discuss a story about an animal using a safe behavior (e.g., a turtle hiding in its shell). Compare this to asking for help online.
Explore: Students create a Seesaw poster titled "My 3 Rules for Staying Safe Online" and record themselves explaining their rules.
Create: Students navigate ClassDojo Island with the teacher's guidance, practicing safe interactions and identifying online safety icons (e.g., a lock for privacy).
Reflect: Students share one online safety rule they learned with a partner.
🌟 SDG Connection:
Goal 16 – Peace, Justice, and Strong Institutions ⚖️
Discuss how following online safety rules helps create peaceful and respectful digital spaces.
📊 Assessment:
Students’ Seesaw posters are reviewed to ensure they have included three online safety rules.
Teacher observation during ClassDojo Island interactions.
Rule: Always ask a grown-up before using a device or going online.
Why: Adults can help make sure the websites and apps are safe.
Activity Idea: Create a digital poster together using Seesaw or PaintZ with the phrase, "Ask First!"
Rule: Never share your name, address, school, or other personal information online.
Why: Personal details can be misused by strangers.
Activity Idea: Role-play scenarios where students decide if it’s safe to share certain information.
Rule: Be kind and respectful when talking to others online.
Why: Words can hurt feelings, even on a screen.
Activity Idea: Students can create kindness messages using Draw and Tell.
Rule: Don’t click on strange links or pop-ups.
Why: Some links might lead to unsafe websites.
Activity Idea: Show examples of safe vs. unsafe pop-ups and ask students to identify them.
Rule: If something makes you feel scared, confused, or upset online, tell a grown-up right away.
Why: Adults can help keep you safe.
Activity Idea: Use Seesaw to create a digital “Safe Adult” contact list.
Rule: Take breaks from screens and follow screen time rules.
Why: Too much screen time isn’t healthy for your body or brain.
Activity Idea: Create a screen-time timer craft using recycled materials.
Rule: Only use apps and websites approved by your teacher or parents.
Why: Safe apps are designed for kids.
Activity Idea: Create a digital bookmark list of safe websites together.
Digital Citizenship Focus: Understanding the importance of balancing screen time with other activities for overall wellbeing.
ACARA Content Descriptor: ACTDIP005 – Follow digital safety rules when using digital systems.
UN SDG: Goal 3 – Good Health and Well-being ❤️
I can understand why it’s important to have a healthy balance between screen time and other activities.
I can identify activities I enjoy away from screens.
I can explain why too much screen time can be unhealthy.
I can identify at least three activities I can do instead of screen time.
I can create a simple plan for balancing screen time and other activities.
Warm-Up Discussion (10 mins): Ask students, “How do you feel when you spend a long time on a screen? What do you like doing away from screens?”
Storytime Activity (15 mins): Share an animated story about screen time balance using ClassDojo Island or an online story video.
Activity (20 mins): On Seesaw, students will create a “Screen Time Balance Plan”:
Add drawings or photos of activities they enjoy offline (e.g., playing outside, reading a book, riding a bike).
Use emojis to represent how screen time makes them feel when balanced vs. overused.
Outdoor Activity (15 mins): Take students outside for a short mindfulness activity (e.g., listening to birds, looking at clouds, or doing some gentle stretches).
Go outdoors and observe nature quietly for 5 minutes.
Reflect on how time outdoors makes them feel compared to screen time.
Take photos of peaceful outdoor scenes to remind them of offline moments.
ClassDojo Island: www.classdojo.com – Interactive digital citizenship storytelling.
Seesaw: www.seesaw.me – Create a “Screen Time Balance Plan” with photos, drawings, and reflections.
Formative: Students share their “Screen Time Balance Plan” on Seesaw.
Summative: Students verbally explain one activity they enjoy offline and why it’s important to have screen-free time.
Digital Citizenship Focus: Exploring the concept of digital footprints and understanding the importance of sharing information safely online.
ACARA Content Descriptor: ACTDIP005 – Follow digital safety rules when using digital systems.
UN SDG: Goal 16 – Peace, Justice, and Strong Institutions 🕊️
I understand what a digital footprint is.
I know that what I share online can stay there forever.
I can make safe choices about what I share online.
I can explain what a digital footprint is.
I can identify examples of safe and unsafe information to share online.
I can create a simple poster showing safe online sharing rules.
Warm-Up Discussion (10 mins): Ask students, “What kind of things do we share online? (e.g., photos, stories, messages). Do you think everyone should see everything we share?”
Storytime Activity (15 mins): Watch a short animated video explaining digital footprints (e.g., Common Sense Education's Digital Footprint Lesson).
Activity (20 mins): On Seesaw, students will:
Draw or upload a picture of a footprint.
Add safe and unsafe sharing examples around the footprint (e.g., "Safe: My favorite color; Unsafe: My home address").
Class Discussion (10 mins): Share posters as a group and discuss one thing they learned about digital footprints.
Take students outdoors for a "Footprint Hunt."
Look for real footprints in the dirt, sand, or grass.
Compare physical footprints to digital ones, discussing how both leave traces behind.
Seesaw: www.seesaw.me – Students create a “Digital Footprint Poster.”
Common Sense Education (Digital Footprint Resource): www.commonsense.org
Formative: Students’ digital footprint posters on Seesaw are reviewed.
Summative: Students explain one example of something safe and one example of something unsafe to share online.
Digital Citizenship Focus: Understanding how to balance screen time with offline activities for physical and emotional well-being.
ACARA Content Descriptor: ACTDIP006 – Follow, describe, and represent a sequence of steps and decisions (algorithms) needed to solve simple problems.
🌟 Learning Intentions:
I understand the importance of balancing screen time and offline activities.
I can identify activities that make me feel happy, calm, and healthy.
I can create a simple plan for balanced digital habits.
✅ Success Criteria:
I can explain why it’s important to have time away from screens.
I can list activities I can do offline.
I can use Seesaw to create a digital poster about screen time balance.
📝 Lesson Plan:
1. Introduction (10 minutes)
Begin with a story or video about a character who spent too much time on screens and how it affected them.
Ask students: "How does too much screen time make you feel?"
Discuss how balance helps our minds and bodies feel better.
2. Activity 1: Screen vs. Green Time (15 minutes)
Create two lists on the board: "Screen Time Activities" and "Green Time Activities" (e.g., drawing, playing outside, reading).
Discuss how both are important, but balance is key.
3. Activity 2: Seesaw Poster Creation (15 minutes)
Students use Seesaw (www.seesaw.me) to create a poster titled "My Balanced Day."
They will add photos or drawings showing:
One favorite screen activity.
Two favorite outdoor or offline activities.
Add a simple plan: "I will spend __ minutes on screens and __ minutes playing outside."
4. Reflection and Sharing (5 minutes)
Students share their posters with a peer or the class.
Discuss as a group: "How can we remind ourselves to take breaks from screens?"
🌱 Outdoor Connection:
Go outside for 10 minutes of "Green Time."
Encourage students to notice how they feel when they are outdoors without screens.
🌍 SDG Link:
UN SDG Goal 3 – Good Health and Well-being: Understand the importance of physical and mental health through balanced habits.
🛠️ Digital Tool:
Seesaw – For creating and sharing screen time balance posters.
ClassDojo Island (App) - www.classdojo.com
Collaborative platform to introduce digital citizenship, classroom management, and online etiquette.
Quiver Vision (App) - www.quivervision.com
Augmented reality coloring app that brings students' drawings to life.
Vex 123 (App) - www.vexrobotics.com/123.html
Programmable robot for introducing basic STEM and coding concepts.
Blocky Dash and Dot (App) - www.makewonder.com
Interactive coding platform using robots Dash and Dot.
Play School Art Maker (App) - www.abc.net.au/abckids
Creative app for early learners to design digital artwork.
Scratch Jr (App) www.scratchjr.org
An introductory programming language for young children.
3D Bear (App) - www.3dbear.io
Augmented reality (AR) app to create and interact with 3D models.
Doodle3D (Online Tool) - www.doodle3d.com
A user-friendly 3D design tool that allows users to create 3D models from simple sketches, making 3D printing accessible for all skill levels.
PaintZ (Online Tool) - www.paintz.app
Simple browser-based drawing and design tool.
AutoDraw (Online Tool) - www.autodraw.com
Drawing tool converting sketches into polished designs.
Book Creator (App) - www.bookcreator.com
Create digital books to document observations.
Draw and Tell App (App) - www.duckduckmoose.com/educational-iphone-itouch-apps-for-kids/draw-and-tell
Creative storytelling app combining drawings and voice recordings.
Seek App (App) - www.inaturalist.org/pages/seek_app
Identify plants, animals, and natural objects during outdoor exploration.
Doodle Transform 3D (App) - www.doodle3d.com
Interactive app for creating and transforming 3D doodles into virtual objects.
Stop Motion Studio - https://www.cateater.com/
An easy-to-use app for creating stop-motion animations
Sphero Mini (App/Tool) - www.sphero.com
Entry-level robotic ball for outdoor activities.
Seesaw (App) - www.web.seesaw.me
Digital portfolio tool for documenting and sharing outdoor learning experiences.
Outdoor Microscopes (Tool)
Examine outdoor natural objects closely to observe details in leaves, rocks, and soil.
Seek App (App) - www.inaturalist.org/pages/seek_app
Identify plants, animals, and natural objects during outdoor exploration.