David and I made a project using the Tello Drones. We made the drone go the length of the commons area while going in a square and turning 90 degrees each time. Once it went into the square it returned to the exact same spot.
During this process I learned how to work the drone and make it work every time. Before this, the drone would sometimes work and sometimes not work and it would do it in random times but we figured out that it was because you have to start it on a flat surface, and nothing can go under it. Also, there cant be anything in front or even barely below because then the drone will not be able to go.
The 7 standards of the class are Empowered Learner, Digital Citizen, Knowledge Constructor, Innovative Designer, Computational Thinker, Creative Communicator, and Global Collaborator. My projects standards were tied to Empowered Learner because I got to choose the project that I got to do. Second, my project was also tied to Global Collaborator because I had to think to make the codes. Finally, we used Innovative Designer because we had to use the iPads to make the codes and then make the drone do we we put in the code.
A challenge we had to overcome was trying to connect our drone to the iPad and getting it to work. Some times when we did it the "Abort Mission" it would disappear and not work. Also, we would try to launch mission and it would not work. We fixed this by signing into the Tello Drone app and going into the Tello Blocks section and the connecting it.
Given a chance to do this again, I would change the timing of this project. The reason why I would change it is because we started the project late and didn't get to use the drones to the full ability. We wanted to make more turns and flips but we couldn't because of the time constraints.
A connection this project has to a carrier is the programming or anything that has to do with coding. If you want to be a game designer this project would connect to it. Also, that you have to makes codes and test them out in general.