AKA: What you can do in Games
Destiny 2: Basic In Game Menu, the very basic form of interaction standardized in modern video games to include a Map ("Director"), Inventory ("Character", and only if the game needs/has one), Settings (performance and peripherals such as graphics & audio and finally and Exit button to close the game. This allows the player access into other systems and menus within the game and freedom to change options and leave the game in turn creating a smoother user experience. This menu is usually bound to a keyboard button, the default being 'Esc' for Escape as its the way the leave the game. Also in Destiny 2's case the Options Menu is very simplified with 5 buttons with a description of each when hovered over with the mouse, to keep the player from getting lost of confused and to simplify the basic layout into a more user friendly environment making it more appealing to those less knowing.
Basic Menu in Hades: Same Functions different visuals.
Hades Start Menu: (essentially same functions as pause menu/ basic game menu).
Combat Interaction in Hades: In the top left there is a basic tutorial of visual interaction on the UI for the moves you can pull to create the core combat loop of the currently equipped weapon. This is includes a 3 part combo attack, A Dash strike (attacking during a dash/dodge move) and a final special ability. This is kept simple to not overcomplicate mechanics and keep a core combat system during gameplay of the players interaction being a simple 3 button click for the combo, and another button for the special. This can be from either mouse + keyboard or controller and the combat gameplay adapts to enemies and situations rather than changing its own fundamentals. This is in contrast with something like DevilMayCry 5 (DMC5) which has a large range of abilities in combat creating a much broader combat loop to gameplay and in turn a more complex combo system that is more player dependent and varies less on enemy type even though that still plays a factor into playstyle it doesn't affect core gameplay like Hades.
DMC5 controls:
DMC5 Movelist/Combo List:
Destiny 2: Microtransactions.
A feature more popularized by shooters that monetizes in game customizations for a currency purchasable with real life money.
This essentially just is a way for the player to contribute to their favourite game outside of dlc and the original purchase of the game if there even is one while getting completely appearance based rewards (at least in this case). It's dependent on the game if the items that are for sale with real life money are still available to those who don't purchase the micro transactions but in Destiny 2's case they have a currency earnable in game to buy some of the customization options while also having earnable packages that give you a chance of earning a microtransaction reward.
Game: Cyberpunk 2077.
Since Cyberpunk is an RPG game (roleplaying game) there are multiple ways of interacting in conversation with npcs (non player characters). One of these ways which has become popularized from the GTA (grand theft auto) franchise is the use of mobile phones to text and call characters you need something from rather than prematurely showing up to their house for no reason. In cyberpunk, as you can see in the screenshot, they have implemented said such phone system to have a more natural way of contacting others in the open world. Texting back and relaying information, generally having a choice of a few answers to reply to messages that may or may not have consequences on your relationship & quests with said such npc but the deeper choices generally come from in person interactivity where your choices come when talking rather than texting.