I can identify and explain (analyze) the text structures and features in a variety of texts and their effect on the author’s purpose/theme/main idea:
Genre and genre-specific terms (examples included but not limited to…)
Fiction: plot and conflict, characterization and archetype, setting, tone, point of view
Non-Fiction: organizational patterns, topic, heading, subheadings
Drama: dialogue, monologue, soliloquy, aside, stage directions
Poetry: stanza, couplet, poetic structures
I can make connections, evaluate, and/or compare themes, ideas, and experiences between texts and current events by discussing the texts’ structures and features.
Identify the text's genre, features, and structures
structure, plot (plot development, plotline types, archetypal plots, plot terminology- conflicts, point of view, others), setting, characters (ways to describe them & character archetypes)
features, overall structures, and common poetic structures
features, features specific to drama, common types of drama
Identify the overall tone
Identify the theme/main idea/author's purpose (link goes to analysis page)
Explain (Analyze) WHY/HOW the text structures, features, and tone support the theme/main idea/purpose
The genre that the author chooses to write in can tell you a lot about his/her main idea and purpose. The same message can be conveyed in an infinite number of ways, but the same story can also have infinite meanings based on how it is told. Look below at the chart to help you determine the specific genre of the piece. Keep in mind that the author might blur some of these lines for effect. Just pick the best one.
There are 4 overarching genres, but there are many under each one:
Fiction
Historical Fiction, Realistic Fiction, Science Fiction, Fantasy (High/Low), Fairy Tale, Tall Tale, Legend, Myth, Fable, Comic, Short Story, etc.
Non-Fiction
(Auto)Biography, Informational/Technical, Persuasive/Opinion, Article, Essay, Speech, Letter, etc.
Drama
Historical Drama, Tragedy, Comedy, etc.
Poetry
Lyrics, Ode, Elegy, Sonnet, Narrative, Epic, Ballad, Dramatic, etc.
Another way to think of GENRE is to think about what category it would show up under on a streaming service, for example:
Magic/Fantasy
Drama
Comedy
Romantic
Western
Detective
Sci-Fi
Cartoon/Animation
Horror
Thriller
Action
Adventure
You also want to think about the FORMAT of the text:
Article
Essay
Speech
Letter
Narrative/Story
Comic
Graphic Novel
Pamphlet
Printed Book
Website
Diary/Blog/Vlog
Poem
You also want to think about the PLATFORM in which the text appears:
Printed (Professionally Published)
Printed (Self-Published)
Newspaper
Magazine
Database
Professional Website
Personal Website
Speech/Address
Social Media
Online Forum
Graphic Illustration
Video
Private Exchange
When looking at the structure of a fiction text, think about how the author separates and organizes information, events, and ideas.
Chapters
Sections
Parts
Flashback/Flash Forward
Page/Section Breaks
Allegory- a story that represents another idea or event
Chronological- in order of time
Circular- the story ends when it began
Flashback- "flashes" back to the past during a story
Flashforward- "flashes" forward to the future during a story
Frame Story- starting at the end and flashing back to tell the whole story
In media res (starting in the middle)- starting in the middle of a story
Interactive- the reader makes choices that lead to alternate storylines/endings
Linear- the story does not break the timeline
Non-linear/Fractured- the story does not appear in the order of the timeline; it jumps around
Parallel: 2 or more storylines are tied together through event, character, or theme
Vignettes- small stories that may make up a larger one
***Consider if the story is plot-driven (focused on what is happening usually action) or character-driven (focused on what the character feels/changes/does)***
Most are aware of the generic plotline that you are taught growing up, but many are not aware that plot development is adaptive to each text, author, and purpose. A plotline has a few key parts.
exposition (introduction to characters and setting)
a conflict(s) (problem)- this can also be called the narrative hook or initiating event
the rising action (significant events leading from the conflict to the climax)
the climax(s)- the three qualifiers of a climax are:
1: most tension
2: turning point
3: most emotionally involved
falling action (the events leading from the climax to the resolution)- this may be absent if the climax is also the resolution
and a resolution (ends the conflict)
Here are just a few examples of how plot lines can adapt.
The basic plotline includes an exposition, a rising action, climax, and a falling action leading to the resolution. This is just one simple story line.
Some plotlines have the conflict leading to the climax, but the climax is also a resolution for the conflict. For example, Romeo and Juliet’s suicides have all three qualifiers of a climax, but it also ends the problem of them falling in love.
Other plotlines have one major conflict in the text, but that problem leads to two or more storylines that may or may not reintersect. For example, in Independence Day, the alien invasion is the catalyst that results in various reactions from several groups. (They also unite to have the same resolution.)
Another plotline follows a variety of characters, conflicts, and plotlines. There are multiple introductions of conflicts that each reach a climax and resolution and may or may not reintersect with the other plot lines. For example, soap operas follow the same characters as they all interact and create conflict, find solutions, reach climaxes, and reintroduce conflict with different subgroups.
An archetypal plot pattern is a common plot structure that is seen through many stories. Using an archetypal plot can help the reader make predictions and connections between texts and their lives.
The quest for identity
The epic journey to find the promised land/to found the good city
The quest for vengeance
The warrior’s journey to save his people
The search for love (to rescue the princess/damsel in distress)
The journey in search of knowledge
The tragic quest: penance or self-denial
he fool’s errand
The quest to rid the land of danger
The grail quest (the quest for human perfection)
Overcoming the Monster- hero works to destroy a monster, obstacle, or enemy
Rags to Riches- poor but deserving protagonist gets rich through luck, talent, or hard work
The Quest- hero has to overcome a series of obstacles to reach their goal, usually transforming themself in some way as well
Voyage and Return- protagonist travels to a distant or unfamiliar place/world and returns home
Comedy- (not always funny)story where confusion and misunderstandings ensue until everyone is brought to light and the ending is happy
Tragedy- story where the hero's main flaw sends them into destruction, ending is sad/tragic
Rebirth- story where the protagonist is confronted with events and/or knowledge that leads to them reevaluating their life and significantly changing- usually to be more happy and grateful
Man vs. Man: The hero’s conflict is with another person/like character. This is an external conflict.
Man. vs. Self: The hero’s conflict is with him/her self. This is an internal conflict.
Man. vs. Nature: The hero’s conflict is with nature and its elements. This can either be an external conflict (ex: weather) or an internal one (ex: instinct).
Man. vs. Supernatural: The hero’s conflict is with a god, demigod, or other paranormal/supernatural being. This can be an external conflict (ex: god) or an internal one (ex: belief/faith in).
Man. vs. Society: The hero’s conflict is with a group of people and their beliefs, or the governing body of that group. This can be an external conflict (ex: government) or an internal one (ex: beliefs differing).
Man. vs. Technology: The hero’s conflict is with technological advances. This is usually an external conflict.
1st person: A narrator/speaker that is also a character in the story/poem (uses “I”). The benefits of 1st person point of view are:
Audience connects on a deeper level with narrator
“Truth” is inferred since it is from only one perspective
Makes the plights of the narrator more emotional and authentic, which can invoke more reaction
2nd person: The narrator/speaker speaks to the audience (uses “you”). The benefits of 2nd person point of view are:
Audience feels like they are part of the conflict
“Truth” is inferred since it is from only one perspective
Makes the plights of the narrator the plights of the audience, which can invoke more action
3rd person: The narrator/speaker is NOT part of the story/poem (uses he, she, it, they).
3rd person limited: The narrator/speaker only follows one or two character's thoughts and actions. The benefits to 3rd person limited are:
Audience has limited connection to the character
“Truth” is mostly explicit, but can still be hazy since it is from only one perspective
Allows audience to disconnect and think more about the conflict/character
3rd person omniscient: The narrator/speaker knows all the character's thought and actions. The benefits to 3rd person omniscient are:
Audience has limited connection to the characters
“Truth” is explicit and audience gets multiple versions of its
Allows audience to disconnect and think more about the bigger picture
***NOTE: Do not confuse the narrator/speaker with the author. Sometimes they are the same; other times, the author creates a persona to tell their story in order to advance their overall message/purpose/theme.
Foreshadowing: An event that occurs in the story that helps the reader predict future happenings
Prior Knowledge: The information and experiences the reader has and applies to the text to make conclusions about the plot and characters
Indirect Characterization: The conclusions made about a character based on their actions, thoughts, words, appearance, and what others think/say of them
Direct Characterization: The information gained about a character from direct and explicit information from the narrator and/or author
Implicit Information: Information gathered by inferencing and hints from the text through tone, prior knowledge, and other implied sources
Explicit Information: Information given to the reader directly by the narrator and/or author
Expository: Writing with the purpose of explaining a topic objectively
Narrative: Writing to tell a story that may be fiction or non-fiction
Persuasive: Writing to convince the audience about one side of an argument
Descriptive/Spacial: Writing to create an image for the audience
Narrator: Person or character who tells a prose story
Speaker: Person or character from which a poem is written
The setting in a written work can be incredibly important to the author’s main idea, purpose, and theme, especially in fiction, drama, and folklore. The setting is chosen to enhance the meaning of the piece and tells the reader a lot about the author’s intentions, life experiences, and culture. Some things to consider when looking at the setting are the society and culture, historical period, geographical location, and time frame.
Some questions to think about when talking about setting include:
How does the setting affect the plot line? conflict? climax? resolution?
How does the setting affect the characters?
What commentary is the author making using the setting?
You also want to consider:
Is this the same setting as the author lives in or has experienced? If so, how is the setting portrayed (negative, positive) or how does it support the main idea/purpose/theme of the text?
Is the setting different from what the author lives in, has experienced, or is real? If so, why did they choose that setting? What commentary is the author making by choosing this setting? Is the author making a parallel or comparison to something they have experienced or is real?
There are some staple characters that show up in stories. It is important to know the terminology to explain them.
Protagonist: Main character/hero
Antagonist: Against protagonist
Central/Major: Vital to plot
Secondary/Minor: Complement central/major but not vital to plot
Foil: Direct contrast with another character
Stock: Conventional/stereotypical
Symbolic: Represents major idea/aspect of society
Dynamic: Changes by end
Static: Stays the same
Round: Complex personality
Flat: Simple personality
We learn about characters in a variety of ways, but not every author uses all of them for all the characters. Which way does this author show the reader about a certain character?
Direct/Explicit Characterization- description or information we learn about a character that is given to us by a narrator (spelled out- no inferences)
Indirect/Implicit Characterization- description or information we assume/infer about a character through hints/evidence in the text. Just STEAL your judgments.
Say- what does the character say out loud? What does that say about them?
Think- what does the character think inside their head? The other characters would not hear these.
Effect on Others- what do other characters think/react to this character?
Action- what does this character DO?
Looks- what does this character look like? Dress like? Facial Expressions, gestures, etc?
When you want to describe a character, it can be hard to come up with the words. Remember, all descriptions should be backed by text, but this list might help you find the best word to describe the characters in your reading.
Positive Characters
Able
Active
Adventurous
Ambitious
Bold
Brave
Bright
Brilliant
Charming
Cheerful
Clever
Confident
Cooperative
Courageous
Dedicated
Determined
Eager
Easygoing
Encouraging
Fair
Fearless
Fortunate
Friendly
Glamorous
Graceful
Grateful
Happy
Honest
Hopeful
Kind
Loyal
Peaceful
Pleasant
Polite
Sweet
Talented
Thankful
Loving Characters
Adoring
Affectionate
Apologetic
Attentive
Charming
Considerate
Cooperative
Dependable
Devoted
Doting
Eager
Encouraging
Faithful
Fortunate
Friendly
Gentle
Giving
Graceful
Grateful
Happy
Helpful
Honest
Humble
Innocent
Kind
Loving
Loyal
Lustful
Passionate
Reliable
Safe
Sweet
Tender
Thoughtful
Trusting
Trustworthy
Warm
Negative Characters
Arrogant
Bossy
Careless
Catty
Childish
Cruel
Dangerous
Dishonest
Despicable
Disrespectful
Evil
Foul
Greedy
Gullible
Ignorant
Impolite
Inconsiderate
Jealous
Lazy
Malicious
Nosy
Obnoxious
Picky
Rotten
Rough
Rude
Selfish
Spiteful
Spoiled
Stingy
Stubborn
Thoughtless
Unfriendly
Unhappy
Weak
Wicked
Wrong
Angry/Frustrated Characters
Aggravated
Angry
Annoyed
Bitter
Coarse
Combative
Confused
Cross
Cruel
Defeated
Despondent
Discouraged
Fierce
Foul
Frustrated
Grouchy
Grumpy
Harsh
Hateful
Hostile
Ill-tempered
Impatient
Irate
Irritated
Mean
Miserable
Passionate
Resentful
Restless
Sharp
Short
Stubborn
Testy
Touchy
Upset
Vexed
Wild
Humorous/Sarcastic/Ironic Characters
Absurd
Bold
Charming
Clever
Clumsy
Comical
Confident
Daring
Droll
Fierce
Foolish
Fresh
Funny
Happy
Humorous
Hysterical
Imaginative
Laughable
Lively
Naughty
Obnoxious
Popular
Quick
Rowdy
Sharp
Silly
Sly
Smart
Sneaky
Witty
Mischievous
Menacing
Fearful/Worried/Sad Characters
Afraid
Alert
Anxious
Apologetic
Apprehensive
Blue
Careful
Cautious
Concerned
Confused
Cowardly
Dark
Depressed
Discouraged
Disturbed
Doubtful
Embarrassed
Foolish
Gloomy
Guilty
Hopeless
Lonely
Miserable
Mysterious
Nervous
Scared
Secretive
Shy
Upset
Uptight
Weak
Worried
Neutral/Other Characters
Aloof
Average
Bored
Brainy
Busy
Calm
Careful
Clumsy
Conflicted
Controlling
Curious
Decisive
Demanding
Detached
Determined
Dull
Dutiful
Efficient
Encouraging
Energetic
Enlightened
Excited
Expert
Fresh
Imaginative
Impartial
Independent
Industrious
Innocent
Intelligent
Leader
Lively
Lucky
Neutral/Other continued..
Mature
Messy
Monotonous
Mysterious
Noisy
Obedient
Objective
Old
Organized
Popular
Precise
Proper
Proud
Quiet
Rational
Religious
Responsible
Satisfied
Serious
Shrewd
Skillful
Smart
Strange
Strict
Studious
Talented
Tedious
Tired
Tolerant
Useful
Wise
Young
Zainy
What is a character archetype?
An archetype is a label that we place on a character whose traits are common or seen throughout literature, movies, other texts, or life. Archetypes are really just the generalized stereotypes that we apply to characters that have something in common. The roots of the word are archein, which means "original or old"; and typos, which means "pattern, model or type". Together, it means original type or pattern. It has even been applied in psychology to discuss common traits amongst psychological phenomenons.
As cultures and societies change, so do their archetypes. Archetypes are never hard and fixed; they adapt and go by a variety of names. Most of the time, people label archetypes without even knowing it: jock, goody-two-shoes, mean girl, etc. As soon as you hear these descriptions, a common image and understanding reveals itself. Try to think of archetypes you are familiar with in daily life.
Archetypes aren’t just people, however. They can be applied to animals, relationships, images, symbols, themes, ideas, and plots. Use the charts below to help you determine common archetypes seen in literature.
Characters often are archetypes, the literary term stereotypes. You know a character is an archetype when you have seen similar looks, actions, and thoughts in characters from other texts. These archetypes are ways you can make judgments about a character before really getting to know them. The author might include these archetypes, knowing you will make certain judgments and predictions, in order to save time, or in order to make a change later that provides commentary about the way we judge others.
Hero as warrior: A near god-like hero faces physical challenges and external enemies
Hero as lover: A pure love motivate hero to complete his quest
Hero as Scapegoat: Hero suffers for the sake of others
Transcendent Hero: The hero of tragedy whose fatal flaw brings about his downfall, but not without achieving some kind of transforming realization or wisdom
Romantic/Gothic Hero: Hero/lover with a decidedly dark side
Proto-Feminist Hero: Female heroes
Apocalyptic Hero: Hero who faces the possible destruction of society
Anti-Hero: A non-hero, given the vocation of failure, frequently humorous
Defiant Anti-hero: Opposer of society’s definition of heroism/goodness.
Unbalanced Hero: The Protagonist who has (or must pretend to have) mental or emotional deficiencies
The Other—the Denied Hero: The protagonist whose status or essential otherness makes heroism possible
The Superheroic: Exaggerates the normal proportions of humanity; frequently has divine or supernatural origins. In some sense, the superhero is one apart, someone who does not quite belong, but who is nonetheless needed by society
Modern Hero- the "hero" who is really just a normal person with flaws, but who has more morals than the rest of society
Adam and Eve: the relationship/ connection between the first woman and man of a culture/race
Mentor-Pupil: In this relationship, the mentor teaches the pupil the necessary skills to survive and conquer.
Platonic Friendship: Friendship between two people of the opposite sex who are not attracted to each other
Hero-Sidekick: The pair or threesome of loyal friends, lead by the hero, who back each other up when fighting the antagonist.
Unlikely Pair: two people who find friendship even though they would not get along under normal societal circumstances
Hunting Group of Companions: loyal companions willing to face any number of dangers to be together
Father-Son: Does not have to be actual familial ties. Shows a nurturing relationship in which the older man teaches the younger how to “be a man” in their society
Mother-Daughter: Does not have to be actual familial ties. Shows a nurturing relationship in which the older woman teaches the younger how to “be a woman” in their society
Father- Daughter: Does not have to be actual familial ties. Shows a nurturing relationship in which the older man protects and frames the younger girl’s perception of male-female relationships
Mother-Son: Does not have to be actual familial ties. Shows a nurturing relationship in which the older woman loves and supports the younger man’s perception of self/ego
Husband-Wife: A married couple that support each other and confide in one another
Best Friends: Members of the same sex who support each other and confide in one another
Master-Servant/Slave: relationship between two people where one is subservient to the other. Usually one, or both, learn a lesson about equality and social treatment.
Hero/Heroine: The protagonist who is often on a journey (can be physical or emotional) to discover something important. During the course of the journey, he/she demonstrates the qualities and abilities valued by his/her culture.
Caretaker: A male or female character who is always looking out for the best interests of others. This person is consistent and trustworthy.
Comedic Relief: brings comedy to tense situations. They often relieve the protagonist from stress.
Earth Mother: A female character who is seen as a maternal leader. She is in touch with the earth and often seeks guidance from nature before making decisions. She may use natural substances to heal others.
Faithful Companion: This character is often right by the hero’s side. He/she helps the hero achieve his/her goals. They provide emotional support and keep the hero headed in the right direction even when things get difficult.
Friendly Beast: a beast on the side of the hero shows that nature sides most often with the forces of good
Initiate: young heroes or heroines who go through training; usually innocent and wear white
Innocent: Male or female character who is has little experience in the world when the story begins and is exposed to sometimes harsh lessons before the story ends.
Jester: Character who is funny who plays tricks or tells jokes
Lover: A character who is motivated by love only
Loyal Retainer: somewhat like servants to the hero who are heroic themselves; their duty is to protect the hero and reflect the nobility of the hero; they are expendable
Loyal Wife: A wife that stands beside her husband with support
Maiden: Has the qualities of the male hero: individualistic, intellectual, and independent. She Unhappy with the status quo and therefore, assertive and proactive. She is rejecting of the suitor (at least initially)
Mentor/Sage: teacher or counselor to a hero or initiate figure; often are father or mother figures to the hero or heroine. They pass along crucial knowledge that inspires the hero/initiate to success.
Platonic Ideal: figure of opposite sex who provides intellectual stimulation for the hero; She/he is not physically attracted to him/her
Princess: often a hero in the story, but also can be the catalyst for the battle a male hero is fighting. At some point, this character needs saved.
Rugged Individualist: Similar to the misfit/rebel, this character also does not follow the rules set by society, but the rugged individualist has a moral purpose for going against the grain.
Rebel: Character who defies the status quo and encourages others to join their cause
Sidekick: a loyal companion of the hero. Usually second-in-command, but inherently is responsible for helping the hero to win the battle and overcome an obstacle.
White Goddess: Good, beautiful maiden that usually would make an ideal marriage partner. Typically, she will have religious or intellectual overtones.
Wise Man/Woman: Character who sees the world impartially and imparts wisdom on the hero. Usually very old.
Adam: the first man of a culture
Creator: one who creates such as an artist or musician
Curious Woman: a woman who defies an order in the sake of curiosity. Usually leads to a downfall of humanity
Damsel in Distress: A vulnerable female character who must be rescued by the hero. She may also be used as a trap by an evil figure to ensnare the hero.
Eve: the first woman of a culture
Evil Figure with Good Heart: A villainous or evil character that has potential to be good. The love of the hero usually saves this person.
Explorer: Usually a male who spends time traveling and/or conquering
Father Sky: A deity who is responsible for the sky and usually creating the earth and ruling other gods.
Herald: announces the challenge which begins the hero on his story journey by upsetting the equilibrium in which the hero has lived.
Magician: a visionary; someone who is intuitive and understands/knows secrets. Usually makes his/her own destiny
Omnipotent/Omniscient Being: Deity who is all powerful and all knowing.
Orphan: One who grows up without parents for any reason. Usually defies the odds and is a self-made man.
Outcast/ Outsider/ Misfit: This character is shunned by society because he/she is different.
Ruler: A character who controls others. Usually a king or dictator
Scapegoat: This person ends up taking the blame for something he/she did not do.
Shapeshifter: a character that transforms from good to evil or evil to good in a story. The character, of the same or opposite sex, can transform deceptively behind the protagonist’s back and catches the heroic character off guard.
Threshold Guardian: Tests the hero’s courage and worthiness to begin the journey.
Trophy Wife: a wife that is beautiful, quiet, and obedient. A symbol for what a culture wants in women.
Arch Nemesis: character who is the hero’s worst enemy; usually the hero cannot fight without his/her presence
Black Goddess: brings about the hero’s downfall usually because he is physically attracted to her; often times she can be magical
Bully: character who initiates problems and makes other people feel bad about themselves
Creature of Nightmare: animal or creature disfigured or mutated; monsters who are the antagonists in the story
Devil Figure: evil incarnate; offers worldly goods, fame, or knowledge to the hero in exchange for possession of the soul
Evil Beast: a beast that opposes the hero. Usually depicted as a monster or deformity of nature.
Nagging Wife: wife who emasculates her husband and demeans him
Possessive/Controlling Man: husband or lover who treats women badly and as possessions (more than the status quo of a culture) usually because of his own insecurity
Shadow: A worthy opponent (animal or psychological) with whom the hero must struggle in a fight to the end. Must be destroyed or neutralized.
Temptress: This character is typically female. She is characterized by sensuous beauty. Her physical attraction may bring about the hero’s downfall.
Trickster: Characters who trick and manipulate others to get them to do what he/she wants; can be loveable characters, but can also be on the side of the villain.
Unfaithful Wife: A woman married to a man that she sees as dull or distant. She is attracted to more virile or interesting men.
Villain: The antagonist who is always in opposition to the hero.
Age Groups
Mean/Rude Elder: significantly older than the rest of the community, but looks at younger generations as a burden and incompetent; not afraid to speak their mind and be rude
Sweet Elder: character who makes people feel comfortable, is easy to talk to, and is significantly older than most in the community
Money/Status
Corrupt official/politician: self-motivated under the guise of public service; underhanded
Greedy Business(wo)man: career oriented, driven by money; usually at the detriment to family, friends, and/or personal relationships
Gender Based
Bachelor: male character who refuses to get married; usually dates younger, attractive women
Cougar: older woman who looks for younger, attractive romantic partners
Independent Woman: female who does not rely on a partner or caretakers for security; driven and motivated
Intelligence and/or Awareness
Ditz: Side character who says and acts stupidly; Comedic relief
Naïve person: gullible and trusting, not expecting others to betray them or able to see possible problems
Nerd: intelligent and academic, who share their passions with a like-minded group; unpopular with others outside their group
Intimacy/Relationships
BAE: main love interest of a character who is a priority in their life
BFF: companions (usually female) who are extremely close and are a priority to each other
Bromance: Two males whose friendship is so strong and connected, they act like brothers/lovers
Golddigger: (usually female) engages in a romantic relationship with rich partners for security
Player: (usually male) is charming and desirable, but unwilling to be monogamous and usually breaks hearts along the way
Sugar Daddy/Mama: older character who provides monetary security and luxuries/presents for a younger, attractive romantic partner
Authority
Absent Parent: parent/authority figure who is neglectful and not available either physically or emotionally
“Cool” Parent: parent/authority figure who is relaxed about rules
Helicopter Parent: parent/authority figure who is unwilling to let their child make mistakes or get hurt; usually at the detriment of their kid’s development
Strict Parent: parent/authority figure who has a expansive set of rules and expectations, usually unobtainable, that hands out punishment quickly and harshly
Children/Teenagers
Geek: (usually male) unpopular; usually physically weak
Girl/Boy Next Door: loyal, low-key, sweet character who is often overlooked romantically (friend zone) even though they would make a superior partner
Jock: (usually male) attractive and athletic, but not so academically inclined
Prom Queen/King: popular, beautiful girl/boy who everyone likes and wants to be like
Queen Bee: popular, beautiful girl who is superior and usually mean to others
Rebel Child: This character was raised in a strict environment and is now acting out against their caretakers/authority figures
Sheltered youth: younger person who has been raised in a strict environment and not been exposed to the realities and hardships of life
Passions/Jobs/Other:
Enlightened one: philosophical and wise; others come to for advice; not afraid to go against the crowd
Fanatic Believer: excessively involved in their religion so that it encompasses every aspect of their life- usually judges those who do not believe/act the way they do
Fashionista: (usually female) enjoys fashion trends and is always put together
Hippie: cares about the environment and taking care of their fellow human
Reformed Sinner: character who has changed their ways for the better and now judges those who still act that way
Techie: naturally an expert on technology, usually very smart
Titles, subtitles, headings, and sub-headings are all part of the actual text, used to make the organization of the information in a text explicit. Most textbook publishers, as well as informational text publishers, use these features to make the content easier to understand.
Titles- The chapter titles in informational texts usually prepare the student to understand the text.
Subtitles- Subtitles usually immediately follow the title and organize the information into sections. Titles and subtitles often provide the structure for an outline.
Headings- Headings usually begin a subsection after a subtitle. There are multiple headings for each section. They usually lay out the major points made by the author in each section.
Subheading- Subheadings also help us understand the organization of the thoughts contained in the section and the relationships of the parts. Title, subtitle, headings, and subheadings could be used to create guided notes, as they are pivotal parts of the author's organization of the text.
Table of Contents- Works of fiction seldom have tables of content, whereas works of nonfiction almost always do. At the beginning of the book, they include the titles of chapters as well as subtitles and page numbers.
Glossary- Found at the back of the book, the glossary provides definitions of special words within the text. Publishers often place words to be found in the back in boldface. Sometimes the definitions are found adjacent to the text, but always in the glossary.
Index- Also in the back of the book, the index identifies where topics can be found, in alphabetical order.
The internet has given us a rich and easily accessible source of images, but they are still incredibly important in understanding the content of information non-fiction texts. While not actually "text" it would be foolish to assume that our students understand the relationship between the content and the picture on the same page.
Illustrations- Illustrations are the product of an illustrator or artist and create an image that helps us better understand the content of the text.
Photographs- A hundred years ago, photographs were difficult to produce in print. Now, digital media makes it easy to create and recreate photographs in print. Now they are common in informational texts.
Captions- Captions are printed below the illustrations and photographs and explain what we are seeing.
Charts and Diagrams- Unlike illustrations, charts and diagrams are created to represent amount, distance, or other information shared in the text. Often they are in the form of graphs, including bar, line, and plot and whisker graphs, as well as pie charts and maps.
Webster, Jerry. "Understanding Text Features in Non-Fiction." ThoughtCo, Aug. 27, 2020, thoughtco.com/text-features-in-non-fiction-3111227.
When looking at the structure of a non-fiction text, think about how the author separates and organizes information.
Headings
Subheadings
Page/Section Breaks
Chapters
Paragraphs
Bullets and Numbers
Informative/Expository- to explain and inform the reader on a topic
Argumentative/Persuasive- to convince the reader of something
Narrative- to tell a story about something true
Reflective- to look back on a person's life and lessons
Chronological Order
Information is placed in the order in which it actually occurred; from the earliest point in time to the most recent point in time.
Words that may indicate you are seeing chronological order are: first, secondly, then, last, next, after, finally, most importantly. References to specific times & dates
Sequential Order (Sequence)
Information is placed in the order in which they occurred without the specific recording of time; a list of steps that explain how-to
If you see numbers or bullets listing steps to a process, you might have this organizational pattern
***How to tell the difference between Chronological and Sequential: As long as it is told in order from first to last, a story about the first time you tied your shoes would be chronological b/c it happened on a specific day at a specific time in history, BUT instructions on HOW-TO tie shoes would be sequential b/c it’s not happening at any specific time***
Comparison/Contrast
Information is grouped by similarities and/or differences
Words you may see indicating comparison: along the same lines, both, and, just as, just like, equal, even, in common, at the same time, share, similarly, too, also
Words you may see indicating contrast: although, and yet, better, but, conversely, despite, differ, either/or, however, instead, on the contrary, on the other hand, regardless, though, whereas
Cause/Effect
Information is explained in terms of WHY an event occurred and WHAT happened as a result
Words you will see indicating cause: because, being that, begin with, due to the fact, for the simple reason, gives rise to, if this happens, leads to, now that, when, on account of, since
Words you will see indicating effect: all in all, accordingly, as a result of, consequently, because of this, impact, outcome, result, finally, hence, if…then…, follows, therefore, thus, so that
Narrative
Information is explained as a story with characters, setting, conflict, and plot; narrated in 1st or 3rd person
If you see indications of a plot line (conflict, climax, resolution), the text is narrative
Problem/Solution
Information is explained in terms of why there is a problem and what could help solve the problem
Words you will see indicating problem: dilemma, factor, issue, problematic, puzzle, quandary, question, reason, situation
Words you will see indicating solution: answer, possibility, proposition, remedy, resolution, solve
Description/Spatial
Information is explained in terms of its different features, characteristics, and location in space, often using examples
Words you will see indicating description: for instance, such as, to begin with, for example, to illustrate, characteristics
Words you will see indicating spatial: top, bottom, left, right, up, down, next to, in front of, ahead, behind
Order of Importance
Information is explained in order of priority or hierarchy of value; can be from most important to least important OR from least important to most important
You might see these words and phrases: most importantly, most of all, best of all, indeed, in fact, truly, certainly, undoubtedly, least important, worst of all
Personal
Biography
Autobiography
Memoir
Journal/Diary
Letter
Speech
Prescriptive (self-help)
Journalism
Article
News report
Journal
Magazine
Newspaper
Editorial
Opinion
Academic/Informative text
Textbook
Scholarly article
Periodical/Journal
Guide
Manual
Code
Reference
Essay
Pamphlet
Report
***Narrative Non-Fiction is important to remember. This is an informational text because it is true, but it is written as a story, so it also includes the elements of fiction too.***
When looking at the structure of a poem, think about how the author separates and organizes their ideas.
Stanzas (similar to a paragraph in prose or a group of lines)
couplet= 2 line stanza
tercet= 3 line stanza
quatrain= 4 line stanza
cinquain= 5 line stanza
sestet/sexain= 6 line stanza
septet= 7 line stanza
octave= 8 line stanza
Lines
Parts
Shapes
Rhyme Scheme (the rhyming words at the end of lines)
free verse- has no rhyme or rhythm
Rhythm (the beats in a line)
blank verse- has rhythm/meter, no rhyme
Lyric- from one perspective, expressing thoughts and emotions
Narrative- tells a story
Descriptive- focused on describing something, can be intertwined with thoughts/emotions
Free Verse- poetry without any rhyme or rhythm
Humorous- funny poem
Confessional- usually about a taboo subject
Carpe Diem- about "seizing the day" and how short life is
Sonnet
Petrarchan Sonnet
14 lines
2 stanzas (octave and sestet)
1st stanza asks question, 2nd answers it
rhyme scheme= ABBA, ABBA, CDECDE
Shakespearean Sonnet
14 lines
3 stanzas (2 quatrains and a rhyming couplet)
Rhyme scheme= ABAB, CDCD, EFEF, GG
Rhythm= Iambic Pentameter
Haiku
1 stanza (tercet)
1st line= 5 syllables
2nd line= 7 syllables
3rd line= 5 syllables
Elegy
Poem about death (person who died or death itself)
3 parts
grief
praise
consolation
Limerick
5 lines (2 longer, 2 shorter, 1 punchline)
Rhyme scheme= AABBA
Rhythm is present
Ballad
Tells story
Stanzas= quatrains
Rhyme Scheme= ABAB or ABCB
Rhythm alternates; 4 and 3 beats
Ode
About a person, thing, or event
Solemn/serious (usually)
Emotional
Rhyme and rhythm can be strict or free/blank
Epic
long, narrative story about a hero
objective, omniscient narrator
Rhyme and rhythm usually free/blank
Cinquain
1st line= 1 word, subject of the poem
2nd line= 2 words, adjectives
3rd line= 3 words, verbs
4th line= 4 words, feelings
5th line= 1 word, synonym
Shape Poem
A poem whose words create a shape, usually of the subject or topic
Drama is going to have many of the same elements as fiction. Use the information in the fiction section as well.
Dialogue
Acts
Scenes
Stage Directions
Music
Set
Character (check this out in fiction)
Plot (check this out in fiction)
Setting (check this out in fiction)
Monologue- long speech delivered by one character to the audience or another character
Soliloquy- a speech where the character is alone, revealing their thoughts or feelings
Aside- short speech or comment made by a character to the audience or another character that the other characters cannot hear
Comedy- a play with a happy ending
Tragedy- a play with a sad ending, usually brought about by a flaw (tragic flaw) in the character
Satire- poking fun of something
Melodrama- plot with exaggerated problems and characters to build suspense and engagement
The tone, or attitude, of a text is the feeling the author creates when writing. It is often confused with mood, which is the feeling the reader has. Remember, the author can only control the tone, but they may be able to influence the reader's response (mood) if their writing style is strong. Use the following list to help you pick the most specific adjective to describe the author's tone.
Positive Tone Words
Amiable
Consoling
Friendly
Playful
Amused
Content
Happy
Pleasant
Appreciative
Dreamy
Hopeful
Proud
Ecstatic
Impassioned
Relaxed
Elated
Jovial
Reverent
Brave
Elevated
Joyful
Romantic
Calm
Encouraging
Cheerful
Energetic
Lighthearted
Surprised
Cheery
Enthusiastic
Loving
Sweet
Compassionate
Excited
Optimistic
Sympathetic
Complimentary
Exuberant
Passionate
Vibrant
Confident
Fanciful
Peaceful
Whimsical
Jubilant
Soothing
Authoritative
Benevolent
Giddy
Neutral Tone Words
Dramatic
Intimate
Questioning
Allusive
Earnest
Judgmental
Reflective
Apathetic
Expectant
Learned
Reminiscent
Authoritative
Factual
Pleading
Didactic
Inquisitive
Pretentious
Wistful
Disbelieving
Instructive
Provocative
Zealous
Contemplative
Humble
Patriotic
Unemotional
Objective
Shocking
Resigned
Baffled
Fervent
Lyrical
Restrained
Callous
Formal
Matter-of-fact
Seductive
Incredulous
Persuasive
Urgent
Obsequious
Sincere
Candid
Forthright
Meditative
Sentimental
Ceremonial
Frivolous
Nostalgic
Serious
Clinical
Haughty
Conventional
Detached
Informative
Consoling
Histrionic
Negative Tone Words
Accusing
Choleric
Furious
Quarrelsome
Aggravated
Coarse
Harsh
Shameful
Agitated
Cold
Haughty
Smooth
Angry
Superficial
Arrogant
Contradictory
Indignant
Surly
Artificial
Critical
Inflammatory
Testy
Audacious
Desperate
Insulting
Manipulative
Uninterested
Boring
Disgusted
Obnoxious
Wrathful
Brash
Disinterested
Outraged
Childish
Facetious
Passive
Snooty
Apathetic
Condescending
Hurtful
Belligerent
Disappointed
Irritated
Tired
Bitter
Disgruntled
Hateful
Threatening
Condemnatory
Vexed
Humor, Irony, and Sarcasm Tone Words
Amused
Droll
Mock-heroic
Sardonic
Sarcastic
Bantering
Facetious
Mocking
Satiric
Bitter
Flippant
Teasing
Critical
Irreverent
Ridiculing
Whimsical
Cynical
Joking
Sad
Wry
Disdainful
Humorous
Pompous
Silly
Condescending
Insolent
Quizzical
Taunting
Contemptuous
Ironic
Ribald
Mock-serious
Scornful
Caustic
Giddy
Patronizing
Sharp
Comical
Sarcastic
Malicious
Ironic
Sorrow, Fear, and Worry Tone Words
Apologetic
Gloomy
Numb
Sober
Apprehensive
Grave
Ominous
Solemn
Horrific
Pitiful
Upset
Depressed
Horrific
Poignant
Sorrowful
Concerned
Hopeless
Pessimistic
Staid
Dejected
Despairing
Melancholy
Fearful
Regretful
Hollow
Paranoid
Somber
Confused
Afraid
Disturbed
Worried
Miserable
Remorseful
Other Tone Words
Sentimental
Sharp
Cold
Fanciful
Upset
Urgent
Condescending
Boring
Poignant
Benevolent
Dreamy
Shocking
Seductive
Restrained
Somber
Candid
Proud
Pitiful
Dramatic
Provocative
Didactic
Sympathetic
Allusive
Objective
Vibrant
Zealous
Tired
Frivolous
Irreverent
Detached
Contemptuous
Hallow
Peaceful
Audacious
Loud
Admonitory