use Libraries.Robots.Lego.Sound//Music11Sound soundinteger C5=523 //Middle C. Setting notes integer D5=587 //true music tones are not usually intergersinteger E5=659 //but for our robot theseinteger F5=698 //good enought. look in the documentaioninteger G5=784 //for a complete list of integer A5=880 //tones for your robot//create duratation variables w=whole note h=half note, q=quarter note.integer h=800// Half Noteinteger q=400// Quarter Notesound:PlayTone(C5,q)// Twinkle, Twinkle starts here sound:PlayTone(C5,q)sound:PlayTone(G5,q)sound:PlayTone(G5,q)sound:PlayTone(A5,q)sound:PlayTone(A5,q)sound:PlayTone(G5,h)sound:PlayTone(F5,q)sound:PlayTone(F5,q)sound:PlayTone(E5,q)sound:PlayTone(E5,q)sound:PlayTone(D5,q)sound:PlayTone(D5,q)sound:PlayTone(C5,h)repeat 2 timessound:PlayTone(G5,q)sound:PlayTone(G5,q)sound:PlayTone(F5,q)sound:PlayTone(F5,q)sound:PlayTone(E5,q)sound:PlayTone(E5,q)sound:PlayTone(D5,h)end sound:PlayTone(C5,q)sound:PlayTone(C5,q)sound:PlayTone(G5,q)sound:PlayTone(G5,q)sound:PlayTone(A5,q)sound:PlayTone(A5,q)sound:PlayTone(G5,h)sound:PlayTone(F5,q)sound:PlayTone(F5,q)sound:PlayTone(E5,q)sound:PlayTone(E5,q)sound:PlayTone(D5,q)sound:PlayTone(D5,q)sound:PlayTone(C5,h)