Virtual reality (VR) means experiencing things through our computers that don't really exist. VR provides students with an immersive user experience that feels real by creating a 360-degree digital learning environment.
https://www.explainthatstuff.com/virtualreality.html, August 2021
https://arvredtech.com/blogs/news/virtual-reality-for-education-in-2021-how-to-utilize-the-benefits-of-vr-in-education, March 2021
Augmented Reality, often abbreviated to AR, refers to a simple combination of real and virtual (computer-generated) worlds. Augment means to add. AR is a concept that adds a few things to our real world to make it better and more interesting. The extra stuff added to the real world is the information from the internet and a lot of 3d animations. AR is a technology that overlays interactive digital elements — such as text, images, video clips, sounds, 3D models, and animations — into real-world environments. Not only does AR enhance learning, but it also provides students with opportunities to create their own content. AR differs from VR, but both are used with smart devices. AR is used to provide students with interactive and meaningful learning experiences through smart devices. AR projects computer-generated educational content on top of users surrounding.
Accelerate understanding: Make it possible for students to comprehend complex phenomena more efficiently by experiencing them first-hand.
Deepen engagement: AR and VR add a sense of touch to digital content, and being immersed in virtual worlds gives students a profound connection to the content
Do the impossible: Using AR and VR gives students access to experiences schools don’t necessarily have a budget for. The technologies empower students to do things that would otherwise be too expensive or dangerous to do in person.
Support active learning: Using the hands and body to interact with 3D objects and environments stimulates natural learning pathways, allowing students to intuitively explore and absorb knowledge.
Spark a love for STEM: Using AR and VR to teach STEM concepts can spark student interest in pursuing STEM-related degrees.
Develop spatial intelligence: Spatial intelligence is a foundational ability that lets us generate and recall visual images. Students with strong spatial intelligence abilities tend to excel in STEM fields. This is important for students with special needs, too, because using AR and VR can help these students develop spatial intelligence skills.
AR/VR makes learning immersive and experiential
It leads to enhanced memory retention among students
It is particularly of great aid to students with learning difficulties
It dissects and simplifies complex topics and concepts for better understanding
It promotes self-learning and self-sufficiency among students
It is a great training tool and instils confidence in learners
It makes remote learning engaging and interesting
The district has a portable AR/VR kit "Vera VR" that will accommodate 33 students. The kit includes one Android teacher tablet, 33 Student Devices (Android phones and Homido Viewers), a router to connect the devices without being online, and 3 (10-port) Quick Chargers.
Teachers can use the kit with a variety of different AR and VR Apps. However, it was intended to be used with Expedition's Virtual Reality 2.0 (see information below).
VR Expeditions 2.0 is a virtual reality field trip app that is in partnership with Encyclopedia Brittanica and 360 Cities. High-quality, curated, and tailored content, along with student hand-outs and additional teacher resources that make educators' life easier.
In Expeditions 2.0™, all the 360-degrees photos are high definition, 4k resolution, and designed to bring the best of the world to your classroom, in HD quality.
Online Catalog PW: XK!sJ86sNq2Lt5d9
What is a Merge Cube? The Merge Cube is a black and silver physical cube that has inlaid designs that interact with various Merge Cube apps to transform the cube into a digital canvas, whether that entails the solar system, the body, or a pocket aquarium.
Key Highlights:
Over hundred museum partnerships
Several user-curated collections that focus on specific topics
Explore arts, animals, space, and history
Google Arts and Culture is a rich, interactive digital resource that invites users to explore the arts, science, history, technology, and the many ways those disciplines intersect with each other. The potential for adventure is endless: Get up close and personal with Frida Kahlo. Collaborate with artificial intelligence to write a hip-hop song or opera. Instantly transport your students to the world’s great museums, or tour stunning historical sites.
Nearpod has a large selection of VR lessons for grades K-12. Students can experience 360 degree images on any device (ipod, Chromebook, VR Kit).
YouTube VR allows you to easily find and watch 360 videos and virtual reality content with certain headsets and devices. YouTube VR can be used on Chromebooks or for a more immersive experience, it can also be used with the VR Kit headsets.
VR Best Practices (Using in Classroom, Positive Outcomes, Benefits to Student Learning, etc.)