Staff at Anzac Park Public School are trained in using technology purposefully and meaningfully in the classroom.
Staff refer to the SAMR model for Technology Integration to look at how technology can be used to redefine learning in the 21st Century.
See an explanation of the SAMR model below, as well as student work samples demonstrating the quality learning experiences that are available through our BYOD program.
By using the SAMR model, teachers and executive staff can find more meaningful uses of technology in teaching and move away from simply using “tech for tech's sake”.
There are four level defined:
Substitution
Augmentation
Modification
Redefinition
By recognising the differences between these levels, teachers ensure that BYOD is used to transform student experiences in the classroom.
Through apps such as Keynote, students can create learning journals to reflect on learning experiences and identify goals for future development.
In this example, a student has reflected on an interdisciplinary Mathematics unit exploring tasks related to creating a settlement on Mars.
When researching and writing informative texts about animal adaptations, each student in Stage 3 created a virtual reality biome which students and parents could explore online. In these biomes, participants can discover additional information and quizzes. Attached is a student video of one of these virtual spaces.
The example here shows a Stage 3 interdisciplinary project aligning Mathematics, Geography and Technology outcomes. Students explored how to create a new sustainable development at Barangaroo considering interconnected factors including a range of urban design principles and community perspectives. After creating a survey and sharing it on the school’s social media, receiving over 200 responses, students created 3D models of new developments using Doodle3D. They then recorded tours of their developments and creating iMovies ‘pitching’ their developments.
During a case-study of Malaysia and its connections to Australia, students researched different tourist destinations and created an app prototype for a Malaysian tourism company. This included students creating tourism videos and providing information on each site. A video walkthrough of one app can be seen here.
Using apps such as Stile and Mathspace, teachers can ensure students receive support and feedback relevant to their individual understandings.
As shown in the example, after students are assigned a task, they can work through problems and be given feedback and instruction as they go, instead of just having their work marked 'correct' or 'incorrect'.