In today's workshop, the topic was simulations.
We began with some brainstorming questions, such as "What is a simulation?" and "How did you use to learn subjects like physics, chemistry?"
I think that in natural sciences such as physics and chemistry simulations more straightforward and familiar, because of the concept of experiments.
The instructor then explained that simulations help with turning abstract concepts into more specific ones.
As the discussion went on, we reached to the conclusion that in the Educational Technology (EdTech) industry, there are not many tools that exist, and most of them are based on the concept of simulation, not focusing on teaching skills.
Then, a thought-provoking question was posed:
"Why are there no simulation tools for higher education?"
Some possible reasons that were discussed were:
It is easier to design simulation tools for K-12.
Simulations are really useful, but designing a tool that could teach modern 21st century skills and also deeper skills such as metacognition or SRL is very difficult
*Useful side fact*
A Finnish person in class informed us that in Finland, the term "primary school" is used for up to 9th grade. (whereas usually it would be used for up to 6th grade)
Below, the definitions of simulation and instructional simulation are give, and then the contents as well as the reflection task of this workshop are presented.
According to Wikipedia, "a simulation is an imitative representation of a process or system that could exist in the real world. In this broad sense, simulation can often be used interchangeably with model."
According to Wikipedia, "an instructional simulation, also called an educational simulation, is a simulation of some type of reality (system or environment) but which also includes instructional elements that help a learner explore, navigate or obtain more information about that system or environment that cannot generally be acquired from mere experimentation. Instructional simulations are typically goal oriented and focus learners on specific facts, concepts, or applications of the system or environment."
We were introduced to the PISA2025 demo exercise, which is an assessment that evaluates students' abilities to engage in knowledge building and problem-solving using digital tools. The structure of the exercise is designed to assess and develop competencies essential for effective learning in digital environments.
The purpose here was to explore the demo and afterwards reflect on it.
Write a reflection on this workshop on your blog, reflecting on the school of the future
Reflect on what learning would be like in the future if the applications presented in this lesson were widely used in education
Read the PISA 2025 Learning in Digital World description (on this page at the beginning of the lesson) and reflect on what you did/experienced in the lesson. Also go through the descriptions of the different tools on this page.
The school of the future, personally, is not something that is characterized by novel and sophisticated technologies, e.g. immersive simulations necessarily. The way I imagine it is a school that aims to create connections for its students. This stands on multiple levels - connections between grade levels, connections with their prior knowledge, connections with each other, connections in terms of accessibility, connections to the learning subjects, connections to their selves, all of those through experiencing learning. It is also a school that attempts to reframe students' perceptions around different learning subjects, bridging natural and human sciences and approaching computational thinking horizontally. Lastly, it is a school that aims to approach learning as a process with multiple aspects (emotional, motivational, cognitive, etc.) and address students needs in all those subsets.
More specifically, if simulation environments such as the applications presented in the workshop were widely integrated into classrooms across the world I believe the experience of learning would fundamentally change and move towards the direction I mention above, and along with that, students would evolve very differently throughout grade levels.
Firstly, through simulations,students are trained in inquiry-based learning. Raising their questioning and the sense of discovery around learning does not only benefit them by developing high-order skills such as critical thinking and problem-solving,but gradually shapes thinking humans that have learned through "trial and error", .
By integrating simulations in a cross-disciplinary manner, a central issue of present schools could be potentially solved, which is the divide between students who are geared towards human/social sciences, and students geared towards physical sciences/engineering etc. Until now, in my personal experience in the last years of high school when students start deciding on their upper education studies and picking specific courses, the development of their skills also becomes more one-sided depending on the chosen path. For example, students taking physics classes will develop their design thinking and problem-solving skills, whereas students taking literature classes will develop their reading comprehension skills. However, in modern times a person needs to be equipped with a well-rounded set of 21st century skills but also digital competencies. Simulations if used across disciplines can bridge that gap and address that need for multifaceted development of skills.
Moreover, it has been proved by research findings that being provided with multiple representations assists our learning (Meyer, et.al, 2014). Providing diverse representations as well as expression and engagement, according to UDL guidelines is a step towards creating inclusive environments. Simulations manage to do that by providing multimedia content on which the students can interact with, e.g respond or make choices in different ways.
Additionally, as Seymour Papert has proposed, engaging students in contexts that they care about largely benefits their learning. Simulations often refer to real-life problems that help students understand how disciplines are intersected in real life, which creates connections and shows the practical value of previously abstract scientific concepts.
These are some of the points that shape my perspective on how future learning would look like if simulations were widely used in education.
Regarding the PISA 2025 Learning in Digital World description, the two competencies that it focuses on is self-regulated learning and computational thinking.
In the demo exercise, I would say that perhaps the part that activated more of my SRL skills was the reflection part when I had to backtrack on what I had achieved during the demo and evaluate the level of accomplishment. Other than that, I cannot say that the structure of the demo helped me activate other SRL mechanisms or practice my metacognition much. It was mostly a matter of cognitive actions and paying attention to the information that was given to go through the activities.
Regarding computational thinking, i think the demo was very effective in creating an engaging context for problem-solving. The structure really helped with breaking down the problem into pieces and solving them gradually. For example, not all features of the ecosystem were introduced at once but after e.g solving how different species interact with eachother, then more complex elements would be added that would require combined thinking. Also there was a clear demonstration on how digital tools can be used to explore a system as the description says, and represent information in different ways (e.g text, graphs).
Meyer, A., Rose, D.H., & Gordon, D. (2014). Universal design for learning: Theory and Practice