In today's workshop, the topic was creating digital content in the form of storytelling with the assistance of AI.
For this purpose, we experimented with multiple media platforms, chatted with LLMs about storytelling principles and engaged in one big collaborative activity which involved creating one or multiple stories with digital AI tools and presenting it to the class.
Illustration by Carlo Giambarresi
1. Aims
To learn how to use the principles of digital storytelling and integrate them into the context of the chosen tool(s): a) Interactive content; b) Podcasts; c) Audio and music generation; d) Image generation and Image editing; e) Infographics; f) Video generation and video editing
To learn how to use at least a few tools for digital storytelling and content creation
To learn how to use artificial intelligence as a tool for brainstroming, ideating, designing etc.
2. Get started
Choose topic: topic can be, for example: a historical event, geographical location, scientific topic or something else. You can use AI for brainstorming and ideation.
From your perspective, explore the principles of digital storytelling. Use AI to support this work (see examples above)
3. Task options
Option A: Make multiple versions of your story with different apps
Option B. Make one digital story, but use different apps to create parts of it.
Option C. Make a single digital story and use only one app to create it.
(1) Exploration of different platforms from Howspace
At first, we took some time to navigate through the content creation platforms as they were organized in the pages of the Howspace environment. We mostly had time to create accounts for the first ones (Genially, Thinglink).
(2) Split of LLMs - Individual Conversation
Upon getting a better idea on the content creation platforms, each one of us chose a different LLM and started conversing with it about storytelling principles and suggestions of interesting topics:
I conversed with Gemini, Pirjo with Claude and Niina with ChatGPT.
(3) Decision the topic based on LLM suggestions
We collaboratively discussed and compared the suggested topics by LLMs. Pirjo's seemed to be the most interesting ones (Claude really does give more sophisticated results), and we decided on one of her suggested topics which was "A society where aging is cured".
(4) Decision on implementation
We had three choices in terms of implementations.
Either 1-n, n-n, n-1, where n is the number of topics/subtopics OR the number of digital platforms.
We wanted to have one story that would be connected, so the only way we could think of that would allow us to work in parallel and use a variety of tools was if we split our topic into three subtopics and each one of us built on that in different media platforms. We tried to select platforms that referred to multiple media formats, e.g images, audio, video, interactive content.
(5) Shared Doc for brainstorming
We discussed for a bit what would be some possible subtopics, and initially we thought about splitting the topic to pros and cons, but we still needed a third subtopic for the third person to work on. For that reason, I quickly prompted Gemini for suggesting me a variety of possible subtopics.
It suggested for us to analyze different aspects of the subject, such as the ethical implication, emotional impacts, technological advancements. At that point, we created a shared document to split the subtopics and build our narrative collaboratively.
I copy-pasted Gemini's suggestions and we firstly decided on which subtopic each one of us would analyze.
You can find the shared document by clicking on this link.
(6) Trial-and-error session with the platforms
We began our attempts to create content on the platforms.
I was initially thinking of Genially and Thinglink, Pirjo started experimented with H5P and Niina wanted to do something with music. We soon realized that we hadn't build our narrative enough so we didn't have a sufficient body of content to engage with the platforms. So we returned to the shared doc.
(7) Return to the doc
Now we were ready for a more structured analysis.
We practiced collaborative problem-solving for issues such as:
How will we introduce the story?
Prioritizing the subtopics - Which one should go first? In which way will we have the best flow?
Which platform use makes more sense for each subtopic, depending on the order?
How will those different medias be connected to create a unified end-result?
Based on those questions, we decided that it made sense for the story to begin with a narration. Soon, a second thought followed which was creating background music for the narration, which we wanted to have an eerie, dystopian feeling. Niina started writing on the introduction, while me and Pirjo started formulating questions about our subtopics that we could then expand on for our storytelling.
(8) Platform hands-on work
After we had built the narrative on a satisfactory level, it was time to implement it. Each one of us got to work on the platforms!
I experimented for a while but quickly decided on the HeyGen tool for video creation because it seemed like the most powerful of the available tools. I was very surprised by the avatar option because it was very realistic and it made the story look more official and polished. The tool was very straight-forward but it also had many functionalities that I didn't have time to discover, so I went with a basic build-up.
I wanted to use images that looked dystopian, and for that purpose I used DALL-E 3 and Microsoft Designer for AI-generated images.
I also used Gemini and prompted it to provide me with a story based on the questions that I had previously written on the shared doc.
(9) Connecting the puzzle pieces together
At the end of the implementation, we had three separate products that we wanted to connect. For that purpose, I used Microsoft Clipchamp to simply put our works together and finalize it.
By Niina Holmström, Pirjo Päkkilä & Athina Kardiakou
"Today, reflect on how content creation and storytelling will change with AI. What was your experience of the technologies used in the workshop?"
I believe that AI, specifically Generative-AI has already greatly impacted content creation, regarding ethical standards. Until this day, it remains rather unclear whether or not there is sufficient legislation and if copyright issues with AI-generated content, such as copyright ownership, data collection methods for training AI algorithms, and the implications with copyright-protected materials, have been addressed sufficiently to protect artists and creators of all kinds. I do evaluate this as a negative consequence of Generative AI and the hype surrounding it, because there were not sufficient foundations built and expert talks that would foresee these kind of issues. Even though the limits of content creation have been largely expanded, what is the cost? And how does this serve humans?
Deepfakes are also another indication of how content creation has progressed with AI in potentially harmful ways.
Storytelling as a form of content, also falls into the same category, and authors, like all other creative professions, have been widely influenced by the rise of Generative-AI, even more so because text out of all media has been given the most emphasis I believe so far. Images and other media formats are still recognizable as AI-products, whether text generation has progressed so much that it is almost impossible to differentiate between a human-produced text and LLM.
Regarding the future changes, I can only expect the AI algorithms to get better and better, more realistic and harder to recognize. The technology on its own, and the theory behind machine learning algorithms, models and pattern recognition is something truly amazing and so intriguing to me. I am excited for technology to advance even more, it's the usage that I am concerned about and that I believe is what will determine the balance between going somewhere "higher" or somewhere "lower" (see poster on the side).
Lastly, during the workshop, I had a really great and productive interaction with the technologies. Even though they were AI-powered and most of the work was ready-made, they did ignite a creative spark in me and I really enjoyed using the HeyGen tool.
On the other hand, I am thinking of my own actions in the workshop in contrast to the points that I am making above, and I find myself contributing to the AI-generative content swarm. I am not sure how I feel about that and in what way it challenges my ethical boundaries, but at least I have a much better idea on the existing AI-enhanced media platforms which helps me develop my critical thinking upon them and the situation.
'Being in me'
by visual artist Moonassi
Image from IMDB
ChatGPT https://openai.com/chatgpt/
Claude https://claude.ai
DALL-E 3 https://openai.com/index/dall-e-3/
Gemini https://gemini.google.com
Genially https://app.genially.com
HeyGen https://app.heygen.com
H5P https://h5p.org/
Microsoft Designer https://designer.microsoft.com/
Thinglink https://www.thinglink.com