STEM

Science, Technology, Engineering & Math

Have thoughts of becoming an astronaut, a computer scientist, or an engineer?  Do you enjoy playing with AI or robots, or have ideas on advancing wind and solar energy?  Courses in the Emerging Technologies Pathway are designed for critical thinkers, problem solvers, and students living on the cutting edge of technology.

Engineering Design I

Grades: 9-12

Credit: 0.5

Graduation requirement: CTE

Description: You will dig deep into the engineering design process by applying math, science, and engineering standards to hands-on projects. You will work individually and in teams to design solutions to a variety of problems using 3D modeling software as well as a 3D printer and a CNC router. Some activities may include building a hydraulic powered robotic arm or designing and building a model bridge that will be tested to the point of failure. Enrich your leadership, design, and innovation skills by actively participating in the student leadership organization TSA (Technology Student Association).

Engineering Design II

Grades: 9-12

Credit: 0.5

Prerequisite: Engineering Design I

Graduation requirement: CTE

Description: Further your understanding in the field of engineering and the career possibilities that are available. You will continue to develop engineering problem solving skills that are more complex and involved in post-secondary education programs and engineering careers. You will use the engineering design process as well as scientific concepts while solving various engineering design problems. You will advance your abilities in the of use state-of-the-art 3D modeling software. Enrich your leadership, design, and innovation skills by actively participating in the student leadership organization TSA (Technology Student Association).

Robotics Engineering I

Grades: 9-12

Credit: 0.5

Graduation requirement: CTE

Description: Acquire a basic understanding of robots and their application. You will define important terms associated with robots and will explain the different types of drive systems and sensors associated with robots. Throughout this course, you will engage in several different robotic challenges. In these challenges, you will use the VEX platform to engineer, design, and construct a robot to complete a given scenario. You will also be introduced to robotic computer programming software such as EasyC. Enrich your leadership, design, and innovation skills by actively participating in the student leadership organization TSA (Technology Student Association). 

Robotics Engineering II

Grades: 9-12

Credit: 0.5

Prerequisite: Robotics Engineering I

Graduation requirement: CTE

Description: Continue to increase your knowledge of robotic engineering using the VEX platform. Apply these skills while designing and building a competition robot that will have the ability to compete in state and national VEX competitions. You will also have an opportunity to apply what you learn through VEX to design and build original projects. With the use of open-source microcontrollers as well as 3D printers, students will have the ability to manufacture original robotic devices that can be used in the study of animatronics. Enrich your leadership, design, and innovation skills by actively participating in the student leadership organization TSA (Technology Student Association). 

Game Design 1

Grades: 9-12

Credit: 0.5

Graduation requirement: CTE

Description: Video Game Design is designed for students passionate about the intersection of art and technology. In this hands-on course, students will delve into the fundamentals of 3D modeling and digital asset creation, learning the skills necessary to craft detailed and engaging art pieces. The curriculum emphasizes the technical process of importing and integrating these assets into the Unity game engine, a leading platform in the industry. As a collaborative effort, students will work closely with peers who are focusing on coding within Unity, fostering a comprehensive learning environment where art meets interactivity. This collaboration between artists and programmers mirrors real-world game development teams, providing students with a unique opportunity to experience the dynamics of game production, teamwork, and project management, all while bringing their creative visions to life in a digital landscape. Lastly, upon completing the course, students have the opportunity to earn an Industry Level Unity Certificate.

Game Design 2

Grades: 9-12

Credit: 0.5

Graduation requirement: CTE

Description: Building on the foundations laid in the first semester, the Video Game Design 2 course is tailored for students eager to deepen their expertise in the realm of 3D modeling and digital art creation using Blender. This course is designed to refine and elevate students' skills in crafting complex, high-quality 3D assets and environments, preparing them for professional-level game design. By the end of the semester, students will have not only refined their technical abilities in using Blender but also gained deeper insights into the art of game design. 

Game Programming

Grades: 9-12

Credit: 1.0

Graduation requirement: CTE

Description: Embark on a journey into game development with our Unity Game Programming course, designed for those intrigued by the art of game creation. Immerse yourself in the Unity game engine, where you'll gain the essential tools and insights needed to transform your imaginative game concepts into reality.  Through practical, hands-on learning, you'll explore the fundamentals of game programming and design, working collaboratively in a supportive environment. Whether your goal is to become a skilled game developer, a proficient software engineer, or a creative designer, this course lays the groundwork for your future endeavors in the gaming industry. Upon completing the course, you'll have the opportunity to earn an Industry Level Unity Certificate, showcasing your skills and opening doors to new possibilities in the ever-evolving world of game development.