Closeup Images of Top
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Closeup Images of Bottom
Images of Onshape Files
Slow Motion Video of Your Component Working from the top (provide a clear picture of operation) I've tried uploading my slomo video at least 5 different times, and it shows that it's slowed down, but when I upload it, the speed is normal for some reason.
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Slow motion Video of your component working from bottom (provide a clear picture of operation)
Regular Speed Video of your Component working from the top
I used squares of wood to create a handle and hitter piece, which was held with a screw
Description of how it was made.
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Description of coding logic.
The Launcher launches the ball to the top of the board every time it’s used
Description of its function
Closeup Images of Top
Closeup Images of Bottom
Images of Onshape Files
Both of our bumpers were having a problem where the score would increase, but the relay wouldn't trigger. You said that it was okay.
Slow Motion Video of Your Component Working from the top (provide a clear picture of operation)
Both of our bumpers were having a problem where the score would increase, but the relay wouldn't trigger. You said that it was okay.
Slow motion Video of your component working from bottom (provide a clear picture of operation)
Both of our bumpers were having a problem where the score would increase, but the relay wouldn't trigger. You said that it was okay.
Regular Speed Video of your Component working from the top
Two screws are placed to hold the 3D-printed bumper piece. There's two pieces of wood under the board that holds the screws in place, and there's a solenoid screwed into the board with a mount. On the board and under the bumper itself, two pieces of copper place are placed with wires connected to them.
Description of how it was made.
If the ball hits the bumper, it would hit both pieces of tape, which would connect the circuit. If the circuit is connected, the solenoid is triggered. Once it's triggered, the code will read "Bumper # pressed."
Description of coding logic.
The ball interacts with the bumper, which slams down when it renders a ball, and ejects the ball out
Description of its function
Closeup Images of Top
Closeup Images of Bottom
Images of Onshape Files
Slow Motion Video of Your Component Working from the top (provide a clear picture of operation)
Slow motion Video of your component working from bottom (provide a clear picture of operation)
Regular Speed Video of your Component working from the top
I created a mount that would encase the switch and target under the board, which is screwed into the bottom of the board.
Description of how it was made.
When a ball strikes the target, the switch will be clicked, which increases the score on the scoreboard.
Description of coding logic.
When the ball hits the target, a it causes a level to tilt backwards, engaging the switch and increasing the score on the scoreboard
Description of its function
Closeup Images of Top
Closeup Images of Bottom
Images of Onshape Files
Slow Motion Video of Your Component Working from the top (provide a clear picture of operation)
Slow motion Video of your component working from bottom (provide a clear picture of operation)
Regular Speed Video of your Component working from the top
On the top of the board, many identical flipper pieces on the top were printed with the Glowforge and glued together so the flippers would be tall enough to hit the ball. On the bottom, I created a mount that would keep the solenoid in place. I created a plus symbol on a wooden block that goes through the board that holds the top and bottom pieces. When the plus sign rotates, the flippers on top rotate aswell.
Description of how it was made.
When the button corresponding to the flipper, the solenoid is triggered, which rotates the plus symbol on the bottom of the board, which would cause the flipper on the top to rotate.
Description of coding logic.
When the button controlling the flipper is pressed, the flipper rotates towards the game field which sends the ball to the top of the board
Description of its function
Closeup Images of Top
Closeup Images of Bottom
Images of Onshape Files
Slow Motion Video of Your Component Working from the top (provide a clear picture of operation)
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Slow motion Video of your component working from bottom (provide a clear picture of operation)
Regular Speed Video of your Component working from the top
I created the encapsulation of the servo using Maker case, and I used Onshape to create the pig that rotates.
Description of how it was made.
When one of the targets are triggered, the servo will continuously rotate for a few seconds.
Description of coding logic.
Once one of the targets are hit, the servo rotates which is connected to a pig
Description of its function
Closeup Images of Top
Closeup Images of Bottom
Images of Onshape Files
Slow Motion Video of Your Component Working from the top (provide a clear picture of operation)
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Slow motion Video of your component working from bottom (provide a clear picture of operation)
Regular Speed Video of your Component working from the top
I used Onshape to create the press-fit for the Scoreboard.
Description of how it was made.
Once the Pinball Machine is turned on, there is a welcome screen, followed by the name of the game, "Angry Birds." Afterwords, a screen displaying the score and the number of balls left is shown, which change throughout the game. Once you run out of balls, a "Game Over!" screen displays, and the game starts over.
Description of coding logic.
The scoreboard displays a welcome screen, the name of the game, and the players score and lives left, which change throughout the game
Description of its function
Closeup Images of Top
Closeup Images of Bottom
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Images of Onshape Files
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Slow Motion Video of Your Component Working from the top (provide a clear picture of operation)
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Slow motion Video of your component working from bottom (provide a clear picture of operation)
Regular Speed Video of your Component working from the top
I connected two LED strips to each other, so that both of them react with one another. I used 4 of these two LED strips throughout the gameboard.
Description of how it was made.
There are four targets on the game board and 4 LED strips. If one of the targets are triggered, one of the LEDs is illuminated a specific color for a few seconds.
Description of coding logic.
The LEDs are illuminated once one of the targets are triggered, leading to a more visual gameboard
Description of its function
Closeup Images of Top
Closeup Images of Bottom
Images of Onshape Files
I used Onshape to create an online representation of the entire board, which displays where each component would be, as well as the relative dimensions for each.
Description of how it was made.
Compared to other projects, this has been by far the most difficult and time-consuming one I've worked on. Not only have I spent my time in class working on my Pinball Machine, but I’ve also used every extra opportunity I could find—Power 45s, lunches, Makerspaces, before school, and even in other classes when I didn’t have anything else to do. From the very beginning of the school year all the way to the final weeks, I’ve been putting in as much effort, focus, and time as I possibly could to get this project done. Outside of school, I honestly think I’ve put more energy into this than I have into all my other classes combined. Whether it was brainstorming designs, fixing problems that popped up out of nowhere, or just trying to get everything to function properly, it constantly demanded my attention. Even though it’s been exhausting at times, it’s also the project I’m the proudest of. Being able to stand back and actually look at something I built from the ground up—it gives me a feeling of accomplishment that’s hard to explain. It’s a reminder that all those long hours and frustrating moments actually paid off in the end.
During this project, the most important skill I've learned is working well with others. Not only does this apply to working with my partner, Austin, but this also means working with other students, as well as Ms. White, if I have any questions or need help. Working on the Pinball Machine throughout the year let me realize that I don't know everything, and it's crucial to be able to ask others for help when help is needed, as well as working as a group to share ideas.
The thing I'm most proud of about my project is the wiring. During the schoolyear, the wiring under my pinball machine was an absolute mess. The wires weren't connected to the bottom of the board, so they were completely tangled. Furthermore, none of the wires that were connected to the Picos were labeled, so whenever a wire came out, it was an effort to figure out where its designated location was. Near the end of the year, I spent many class periods making all of the wires more organized. Although it took a while, I'm extremely proud with how it turned out.
Our bumpers are Angry Birds themed and meet the functionality requirements.
This is a video of our bumpers working.
Our targets are Angry Birds themed and meet the functionality requirements.
This is a video of our targets working.
Our pinball flippers are Angry Birds themed and meet the functionality requirements.
This is a video of our final flippers working.
For this class, all of our sub projects' design process are outlined in the below Engineering Design Notebook.