In geometry I applied transformations by designing a video game with 3 levels. After designing my video game, I turned the video game into an animation. The goal of my game was to make a superhero that had to get around obstacles to try and save the people of a city. In order to complete my game, translations, rotations, reflections, and dilations had to be used. It was important throughout the process that we remembered the differences for each transformation. Translation is basically sliding a shape, or moving a shape without flipping or rotating it. Rotation is where you turn a shape on a fixed point in a circular movement. Reflection is where you flip a shape over an axis or line. Finally, Dilation is the shrinking or the enlargement of a shape while keeping the shape similar.