This was our entry event project for engineering. We created a circuit. It was difficult to put together but it was still fun
This represents a blinking circuit. There the light is connected to D2 and when the circuit is run, it will cause my light to start blinking
int led2 = 2;
int led3 = 3;
int led4 = 4;
int led10 = 10;
int led11 = 11;
int led12 = 12;
void setup() {
pinMode(led2, OUTPUT) ;
pinMode(led3, OUTPUT) ;
pinMode(led4, OUTPUT) ;
pinMode(led10, OUTPUT) ;
pinMode(led11, OUTPUT) ;
pinMode(led12, OUTPUT) ;
}
void loop() {
digitalWrite(led2, HIGH);
delay(1000);
digitalWrite(led2, LOW) ;
delay(1000);
digitalWrite(led3, HIGH);
delay(1000);
digitalWrite(led3, LOW) ;
delay(1000);
digitalWrite(led4, HIGH);
delay(1000);
digitalWrite(led4, LOW) ;
delay(1000);
digitalWrite(led10, HIGH);
delay(1000);
digitalWrite(led10, LOW) ;
delay(1000);
digitalWrite(led11, HIGH);
delay(1000);
digitalWrite(led11, LOW) ;
delay(1000);
digitalWrite(led12, HIGH);
delay(1000);
digitalWrite(led12, LOW) ;
delay(1000);
}
This is our actual model. This is our Arduino set up with the LEDS
This is a video of my Arduino blinking to the code. They go slowly but if i were to change the code, they can go faster.
This is a digital version of our circuit. This gives a clear view of how our real circuit will look
This is my Neo Strip working. I have it so after time the colors will change.
This is the entire project together. After putting the box together we connected all wires. We connect the Arduino to our computer, then it lights up.
These are the lights working! As you can see the code has it so the colors can change at different times. We coded it to do so
// A basic everyday NeoPixel strip test program.
// NEOPIXEL BEST PRACTICES for most reliable operation:
// - Add 1000 uF CAPACITOR between NeoPixel strip's + and - connections.
// - MINIMIZE WIRING LENGTH between microcontroller board and first pixel.
// - NeoPixel strip's DATA-IN should pass through a 300-500 OHM RESISTOR.
// - AVOID connecting NeoPixels on a LIVE CIRCUIT. If you must, ALWAYS
// connect GROUND (-) first, then +, then data.
// - When using a 3.3V microcontroller with a 5V-powered NeoPixel strip,
// a LOGIC-LEVEL CONVERTER on the data line is STRONGLY RECOMMENDED.
// (Skipping these may work OK on your workbench but can fail in the field)
#include <Adafruit_NeoPixel.h>
#ifdef __AVR__
#include <avr/power.h> // Required for 16 MHz Adafruit Trinket
#endif
// Which pin on the Arduino is connected to the NeoPixels?
// On a Trinket or Gemma we suggest changing this to 1:
#define LED_PIN 6
// How many NeoPixels are attached to the Arduino?
#define LED_COUNT 17
// Declare our NeoPixel strip object:
Adafruit_NeoPixel strip(LED_COUNT, LED_PIN, NEO_GRB + NEO_KHZ800);
// Argument 1 = Number of pixels in NeoPixel strip
// Argument 2 = Arduino pin number (most are valid)
// Argument 3 = Pixel type flags, add together as needed:
// NEO_KHZ800 800 KHz bitstream (most NeoPixel products w/WS2812 LEDs)
// NEO_KHZ400 400 KHz (classic 'v1' (not v2) FLORA pixels, WS2811 drivers)
// NEO_GRB Pixels are wired for GRB bitstream (most NeoPixel products)
// NEO_RGB Pixels are wired for RGB bitstream (v1 FLORA pixels, not v2)
// NEO_RGBW Pixels are wired for RGBW bitstream (NeoPixel RGBW products)
// setup() function -- runs once at startup --------------------------------
void setup() {
// These lines are specifically to support the Adafruit Trinket 5V 16 MHz.
// Any other board, you can remove this part (but no harm leaving it):
#if defined(__AVR_ATtiny85__) && (F_CPU == 16000000)
clock_prescale_set(clock_div_1);
#endif
// END of Trinket-specific code.
strip.begin(); // INITIALIZE NeoPixel strip object (REQUIRED)
strip.show(); // Turn OFF all pixels ASAP
strip.setBrightness(255); // Set BRIGHTNESS to about 1/5 (max = 255)
}
// loop() function -- runs repeatedly as long as board is on ---------------
void loop() {
// Fill along the length of the strip in various colors...
colorWipe(strip.Color(213, 108, 245), 200); // light purple
colorWipe(strip.Color(41, 50, 217), 200); // blue
colorWipe(strip.Color(57, 228, 237), 200); // teal
colorWipe(strip.Color(82, 255, 189), 200); // mint
colorWipe(strip.Color(150, 255, 97), 200); // lime
colorWipe(strip.Color(244, 255, 97), 200); // yellow
colorWipe(strip.Color(255, 187, 148), 200); // coral
colorWipe(strip.Color(255, 54, 54), 200); // red
colorWipe(strip.Color(255, 61, 148), 200); // hot pink
colorWipe(strip.Color(163, 0, 65), 200); // maroon
colorWipe(strip.Color(255, 255, 255), 500); // Orange
// Do a theater marquee effect in various colors...
// theaterChase(strip.Color(127, 127, 127), 50); // White, half brightness
// theaterChase(strip.Color(127, 0, 0), 50); // Red, half brightness
// theaterChase(strip.Color( 0, 0, 127), 50); // Blue, half brightness
rainbow(20); // Flowing rainbow cycle along the whole strip
//theaterChaseRainbow(50); // Rainbow-enhanced theaterChase variant
}
// Some functions of our own for creating animated effects -----------------
// Fill strip pixels one after another with a color. Strip is NOT cleared
// first; anything there will be covered pixel by pixel. Pass in color
// (as a single 'packed' 32-bit value, which you can get by calling
// strip.Color(red, green, blue) as shown in the loop() function above),
// and a delay time (in milliseconds) between pixels.
void colorWipe(uint32_t color, int wait) {
for(int i=0; i<strip.numPixels(); i++) { // For each pixel in strip...
strip.setPixelColor(i, color); // Set pixel's color (in RAM)
strip.show(); // Update strip to match
delay(wait); // Pause for a moment
}
}
// Theater-marquee-style chasing lights. Pass in a color (32-bit value,
// a la strip.Color(r,g,b) as mentioned above), and a delay time (in ms)
// between frames.
void theaterChase(uint32_t color, int wait) {
for(int a=0; a<10; a++) { // Repeat 10 times...
for(int b=0; b<3; b++) { // 'b' counts from 0 to 2...
strip.clear(); // Set all pixels in RAM to 0 (off)
// 'c' counts up from 'b' to end of strip in steps of 3...
for(int c=b; c<strip.numPixels(); c += 3) {
strip.setPixelColor(c, color); // Set pixel 'c' to value 'color'
}
strip.show(); // Update strip with new contents
delay(wait); // Pause for a moment
}
}
}
// Rainbow cycle along whole strip. Pass delay time (in ms) between frames.
void rainbow(int wait) {
// Hue of first pixel runs 5 complete loops through the color wheel.
// Color wheel has a range of 65536 but it's OK if we roll over, so
// just count from 0 to 5*65536. Adding 256 to firstPixelHue each time
// means we'll make 5*65536/256 = 1280 passes through this outer loop:
for(long firstPixelHue = 0; firstPixelHue < 5*65536; firstPixelHue += 256) {
for(int i=0; i<strip.numPixels(); i++) { // For each pixel in strip...
// Offset pixel hue by an amount to make one full revolution of the
// color wheel (range of 65536) along the length of the strip
// (strip.numPixels() steps):
int pixelHue = firstPixelHue + (i * 65536L / strip.numPixels());
// strip.ColorHSV() can take 1 or 3 arguments: a hue (0 to 65535) or
// optionally add saturation and value (brightness) (each 0 to 255).
// Here we're using just the single-argument hue variant. The result
// is passed through strip.gamma32() to provide 'truer' colors
// before assigning to each pixel:
strip.setPixelColor(i, strip.gamma32(strip.ColorHSV(pixelHue)));
}
strip.show(); // Update strip with new contents
delay(wait); // Pause for a moment
}
}
// Rainbow-enhanced theater marquee. Pass delay time (in ms) between frames.
void theaterChaseRainbow(int wait) {
int firstPixelHue = 0; // First pixel starts at red (hue 0)
for(int a=0; a<30; a++) { // Repeat 30 times...
for(int b=0; b<3; b++) { // 'b' counts from 0 to 2...
strip.clear(); // Set all pixels in RAM to 0 (off)
// 'c' counts up from 'b' to end of strip in increments of 3...
for(int c=b; c<strip.numPixels(); c += 3) {
// hue of pixel 'c' is offset by an amount to make one full
// revolution of the color wheel (range 65536) along the length
// of the strip (strip.numPixels() steps):
int hue = firstPixelHue + c * 65536L / strip.numPixels();
uint32_t color = strip.gamma32(strip.ColorHSV(hue)); // hue -> RGB
strip.setPixelColor(c, color); // Set pixel 'c' to value 'color'
}
strip.show(); // Update strip with new contents
delay(wait); // Pause for a moment
firstPixelHue += 65536 / 90; // One cycle of color wheel over 90 frames
}
}
}
This is my empowerment and change poster. I did mine on on Rosa Parks. I did this because I love how she always stood up for what she believed in. With this, her actions created a movement. People were thriving and fighting for change. The way she did not let challenges get in her way was great. Everyone should have a mindset like her an encouraged change.
Brief - Guidelines that lead to a final results or questions that you feel need an answer or solution. Can be something that is interesting to you or some problem that is given
Research - Looking up information that is relevant to your brief or answers your questions. This can include published papers, images that could be used for design inspiration, and other solutions to the problem that you may have found. Also asking other questions to get to a final wanted result are welcome during this step
Idea and Brainstorming - Using your research, come up with ideas that lead to a solution to your original brief/driving question . This can include designs for the items, solutions to research questions, and other additional items that may be needed for answering your questions.
Prototype - Taking your ideas from the previous step, come up with a physical object that you can you use in the next step of the process. If you are working on a questions or research based project, this is when you will come up with a finalized version of your big question or hypothesis that will be used in the next step of the process
Testing - Taking what you have done in the Prototype step, begin to run some form of testing in order to collect data that can be used to help prove what was done either a 100% success or a 70% still needs some modifications. This step usually have a form of procedure that goes with it, whether it be a series of physical test done by yourself or a large data collection to prove a theory
Evaluation - Looking back over the data from the test, this step allows you to look over the data from your test and figure out if you need to rework something. This step is unique because it can happen at any point in the process, once you are very comfortable in using it, and it can also take you back to any step. For instance, you are building a prototype but it fell apart before you even had a chance to test, which means you have to go back to ideas and brainstorming a way to fix it. You inadvertently pushed yourself through the rest of the design process and back to coming up with an idea