There are several potential areas I am interested in that involve 3d modelling, mostly around game development and product design. My ideal job role would be environment design for either games or miniatures. I however wouldn't mind being able to do more then that scope, as the more your capable of the easier it will be to get employment. Here are a few examples of each role and why i would like to get evolved in those areas:
• Games Development
• Landscape/World design
• Product design
Outset island from Wind Waker's art style and simplistic models can still provide interesting and varied environments provided and can be greatly enhanced by the textures and included assets.
Personally environment design is probably one of the more interesting and important parts of game making as it can make or break the immersion a game can accomplish. It cannot hold up alone as textures are just as important in selling the scene as the models themselves.
Sometimes adding just a small amount of extra effort in adding extra detail to the world can make it fee lived in, this can involve but not be limited to:
• Having a game set entirely in a house still having the areas outside of the windows be modelled/rendered with trees, garden furniture, ext. So that its not just a black void, even if you can get to an area for immersion its best to make some kind of scenery there so it feels like the world actually exist even if your game only involves one area.
• Adding additional items to the scene that on first glance don't really have a purpose to gameplay such as discarded trash, misplaced personal items (glasses, keys, newspapers), other buildings, street signs can really make the world feel lived in, as only having thing in the scene relevant to the game place can make your world feel empty and lifeless.
• Having textures that slightly change under certain circumstances such as day/night, season's changing and different weather patterns can give the world/area more character with out changing the base models themselves.
Personally I like the thought of making really simple yet captivating environments, because the better the environment the more more likely people will want to explore areas and get invested in your story. A lot of story telling lies in the places you go and the scenes that play out there, a relatively set up and populated environment can lead to more interaction for the players and NPC'S compared to if only gameplay required items where available.
• Product design
3d modelling can be used more easily prototype a product instead of having to build it in person every time. Along with 3D printing allows for rapid prototyping of almost any product imaginable.
I personally want to use 3D modelling to design and create various parts and accessory's for cosplay. There is also a opportunity to not only make cosplay costumes for sale to cosplayers but also for film, re-enactments, plays ext. here are a couple examples where 3D modelling was use in making a costume:
Personally the three main reasons for using 3D modelling for the production of costumes are as follows:
• It requires much less money as it reduces the cost of materials as you only need to produce the actual product when testing it on actual people/potential customers.
• It allows for much easier alteration then with a physical object, as well as not having to have large storage areas for previous prototypes.
• If you work with people in other buildings/companies/areas it it much easier to share a computer file than it is a physical product.
Image URL references.
https://sketchfab.com/3d-models/zelda-outset-island-cfaed7d028b94b49b3adc9baa042d420
https://zelda-archive.fandom.com/wiki/Dragon_Roost_Island
https://www.cgtrader.com/3d-print-models/art/other/arkham-knight-armor-batman-cosplay
https://www.etsy.com/uk/listing/1385740338/3d-models-full-set-of-cosplay-armor-and