Topic 7: Introduction to Legal, Ethical, and Societal Issues in Media and Information
In today’s digital age, understanding the legal and ethical frameworks that govern media and information use is crucial for every learner. Intellectual property laws, such as copyright and fair use, ensure that creators retain rights to their work, while ethical standards like netiquette and respect for human rights dictate how individuals interact in the online space. Furthermore, societal issues such as digital divide, addiction, and bullying highlight the need for responsible media consumption and communication.
RA 10175: Cybercrime Law.
or the Cybercrime Prevention Act of 2012
· is a law in the Philippines approved on September 12, 2012 which aims to address legal issues concerning online interactions and the Internet
· Among the cybercrime offenses included in the bill are cybersquatting, cybersex, child pornography, identity theft, illegal access to data and libel.
Definition of Terms
Cyber
· relating to, or involving computers or computer networks (such as the Internet)
Cyberspace
· refers to the virtual computer world, and more specifically, is an electronic medium used to form a global computer network to facilitate online communication
Cybercrime
· refers to the criminal activities carried out by means of computers or the Internet
Hacking
· refers to the practice of modifying or altering computer software and hardware to accomplish a goal that is considered to be outside of the creator's original objective.
Phishing
· is the attempt to obtain sensitive information such as usernames, passwords, and credit card details (and, indirectly, money), often for malicious reasons, by disguising as a trustworthy entity in an electronic communication.
Illegal Downloading
· refers to obtaining files that you do not have the right to use from the Internet.
Digital Piracy
· the practice of illegally copying and selling digital music, video, computer software, etc.
Identity Theft
· is the deliberate use of someone else's identity, usually as a method to gain a financial advantage or obtain credit and other benefits in the other person's name, and perhaps to the other person's disadvantage or loss
Cyber Defamation
· is an unprivileged false statement of fact which tends to harm the reputation of a person or company
Types of Defamation:
· Libel - written
· Slander - verbal
CYBERSEX
· also called computer sex, Internet sex, netsex
· is a virtual sex encounter in which two or more people (connected remotely via internet) send each other sexually explicit contents or sexually explicit acts
Child Pornography
· is a form of child sexual exploitation
CYBERSQUATTING
· is registering, trafficking in, or using an Internet domain name with bad faith intent to profit from the goodwill of a trademark belonging to someone else.
· The cybersquatter then offers to sell the domain to the person or company who owns a trademark contained within the name at an inflated price.
Lesson 1: Copyright, Fair Use, and Plagiarism
Definition of Copyright
· Copyright is the legal protection granted to the creators of original works, such as books, music, films, and software, giving them exclusive rights to use and distribute their creations.
· a legal device that gives the creator of a literary, artistic, musical, or other creative work the sole
right to publish and sell that work.
· Copyright owners have the right to control the reproduction of their work,
including the right to receive payment for that
reproduction.
Using a Copyright symbol: © The Copyright Act does not require that any symbols be used to indicate that works are subject to copyright. However, if you are going to distribute your work to the public, you should use the copyright symbol to let others know that the work is protected.
Importance of Copyright: It protects creators from unauthorized use of their intellectual property and promotes creativity.
Example of Copyright: A photographer owns the copyright to a photo they take and can control how it is used or shared.
Violation of a copyright is called infringement.
Republic Act No. 8293 or the Intellectual Property Code of the Philippines
· An Act prescribing the Intellectual Property Code and establishing the Intellectual Property Office, providing for its powers and functions, and for other purposes.
· This law, enacted on June 6, 1997, aims to safeguard intellectual property rights, including copyright infringement. In the context of plagiarism, the Intellectual Property Code protects original works of authorship, such as literary and artistic works.
Definition of Fair Use
· Fair use allows for limited use of copyrighted material without permission, for purposes such as criticism, comment, news reporting, teaching, scholarship, or research.
· is a legal concept that allows the reproduction of copyrighted material for certain purposes without obtaining permission and without paying a fee. Purposes permitting the application of fair use generally include review, news reporting, teaching, or scholarly research.
Example of Fair Use: A teacher can use a short excerpt from a book in a lesson without needing to get permission, as it falls under fair use.
Definition of Plagiarism
· Plagiarism is the act of using someone else’s work or ideas without proper acknowledgment, whether it’s in academic, professional, or creative settings.
· an act or instance of using or closely imitating the language and thoughts of another author without authorization; the representation of that author's work as one's own, as by not crediting the original author.
Example of Plagiarism: Copying and pasting content from an online source into a research paper without citation is considered plagiarism.
Definition of Human Rights and Copyright
· Copyright is not only a matter of intellectual property but also intersects with human rights, particularly freedom of expression and access to information. A balance needs to be struck between protecting creators’ rights and ensuring access to information for education and innovation.
Example of Human Rights and Copyright: In some countries, open access policies are in place to make educational materials freely available, promoting the right to education.
Lesson 2: Netiquette and Virtual Self
Definition of Netiquette (Network Etiquette)
· Netiquette refers to the set of rules and guidelines for acceptable behavior in online communications.
· the correct or acceptable way of communicating on the Internet.
Example of Netiquette: Avoiding ALL CAPS (which is seen as shouting), using polite language, and being respectful to others in online forums or social media.
Definition of Virtual Self
· The virtual self is the representation of an individual’s identity and behavior online. This includes their social media presence, online profiles, and digital communications.
· The persona you create about yourself virtually.
Example of Virtual Self: A person may present themselves as more professional on LinkedIn but more casual on Facebook.
Lesson 3: Digital Divide, Addiction, and Bullying
Definition of Digital Divide
· The digital divide refers to the gap between individuals who have access to modern information and communication technologies (ICT) and those who do not.
· an economic inequality between groups in terms of access to, use of, or knowledge of ICT. The divide within countries can refer to inequalities between individuals, households, businesses, and geographic areas at different socioeconomic (and other demographic) levels
Example of Digital Divide: Students in rural areas might not have access to high-speed internet or digital devices, limiting their ability to participate in online learning.
Definition of Addiction
· Media and internet addiction refers to excessive or compulsive use of digital platforms to the detriment of personal, social, or academic well-being.
· the excessive use of computers to the extent that it interferes with daily life. This excessive use may for example interfere with work or sleep, result in problems with social interaction, or affect mood, relationships and thought processes.
Example of Addiction: Spending several hours a day on social media or playing online games can lead to addiction, impacting mental health and academic performance.
Definition of Cyberbullying
· Cyberbullying involves using digital platforms to harass, embarrass, or harm others.
· the use of electronic communication to bully a person, typically by sending messages of an intimidating or threatening nature
Example of Cyberbullying: Sending hurtful messages or spreading rumors about someone on social media constitutes cyberbullying.
Lesson 4: Promoting Ethical Use of Media
Promoting the ethical use of media involves ensuring the responsible consumption, sharing, and creation of content. This includes understanding and respecting copyright laws, practicing fairness in sharing information, and avoiding harmful behaviors such as plagiarism and cyberbullying.
1. Education and Awareness:
Media Literacy Programs: Implement comprehensive media literacy programs in schools and communities. These programs should focus on:
Critical thinking and evaluation skills: Analyzing information sources, identifying biases, and detecting misinformation.
Digital citizenship: Understanding online etiquette, respecting others online, and navigating online platforms safely.
Copyright and intellectual property rights: Understanding the legal and ethical implications of using and sharing copyrighted material.
Public Awareness Campaigns: Conduct public awareness campaigns to educate the public about the ethical use of media, focusing on issues like online safety, cyberbullying, and the responsible use of social media.
2. Fostering Ethical Practices:
Journalistic Ethics: Encourage adherence to professional journalistic ethics, including accuracy, fairness, impartiality, and transparency.
Corporate Social Responsibility: Promote corporate social responsibility among media companies, emphasizing ethical data collection and use, and the protection of user privacy.
Transparency and Accountability: Encourage transparency and accountability from social media platforms and other online platforms, including measures to combat misinformation and hate speech.
3. Supporting Responsible Use:
Promoting Digital Wellbeing: Encourage healthy online habits, such as setting limits on screen time, practicing mindful social media use, and prioritizing real-life interactions.
Supporting Online Safety Initiatives: Support initiatives that promote online safety, such as cyberbullying prevention programs and hotlines for reporting online abuse.
Empowering Users: Provide users with tools and resources to report online abuse, control their privacy settings, and manage their online presence.
4. Ethical Considerations for Content Creators:
Authenticity and Transparency: Encourage content creators to be authentic and transparent in their online presence, disclosing any sponsored content or potential conflicts of interest.
Respect for Privacy: Emphasize the importance of respecting the privacy of others and obtaining consent before sharing personal information online.
Promoting Diversity and Inclusion: Encourage content creators to promote diversity and inclusion in their content, avoiding stereotypes and promoting respectful dialogue.
5. Role of Government and Policy:
Data Protection Laws: Enact and enforce strong data protection laws to protect user privacy and ensure the ethical use of personal data.
Combating Online Hate Speech: Develop and implement strategies to combat online hate speech and promote a safe and inclusive online environment.
Supporting Digital Inclusion: Ensure equitable access to technology and digital literacy resources for all members of society.
Lesson 5: Opportunities and Challenges in Media and Information
Opportunities in Media and Information
· Access to Information:
Global Reach: Media and information provide unparalleled access to knowledge and perspectives from around the world, fostering global understanding and collaboration.
Diverse Sources: The internet offers a multitude of sources, allowing for the exploration of various viewpoints and the ability to cross-reference information.
Citizen Journalism: Platforms empower individuals to share their stories and perspectives, contributing to a more informed and engaged citizenry.
Open Access to Knowledge: Initiatives like open-source software and open access publications promote the free sharing of information and knowledge.
· Economic Growth:
Digital Economy: The media and information sector drives economic growth through job creation in areas like digital content creation, social media marketing, and e-commerce.
Innovation: Technological advancements in media and information foster innovation in various sectors, from healthcare and education to entertainment and business.
· Social and Cultural Impact:
Community Building: Social media platforms facilitate the formation and growth of online communities, connecting people with shared interests and providing support networks.
Cultural Exchange: Media and information enable the exchange of cultural expressions, fostering understanding and appreciation of diverse cultures.
Civic Engagement: Online platforms can be powerful tools for civic engagement, enabling citizens to participate in political discourse, social movements, and volunteer activities.
Challenges in Media and Information
· Misinformation and Disinformation:
The Spread of "Fake News": The rapid dissemination of false or misleading information can have serious social and political consequences.
Echo Chambers and Filter Bubbles: Algorithms can create echo chambers and filter bubbles, limiting exposure to diverse perspectives and reinforcing existing biases.
· Privacy and Security:
Data Breaches and Surveillance: Concerns over data privacy and security are paramount, with the potential for misuse of personal information and government surveillance.
Online Harassment and Cyberbullying: The anonymity of the internet can facilitate online harassment, cyberbullying, and the spread of hate speech.
· Digital Divide:
Unequal Access: Access to technology and the internet is not equitable, creating a digital divide that can exacerbate existing social and economic inequalities.
Digital Literacy: Many individuals lack the digital literacy skills necessary to critically evaluate information, navigate online platforms safely, and participate effectively in the digital world.
· Ethical Considerations:
Copyright Infringement: The easy sharing of digital content raises concerns about copyright infringement and the protection of intellectual property.
Algorithmic Bias: Algorithms used by social media platforms and search engines can perpetuate and amplify existing biases.