In the Make It To The End module, students will work to create crazy contraptions and chain reactions. Students learn about different contraptions by viewing videos, exploring books, and self-exploration. Students will learn about chain reactions and simple machines, using pulleys, ramps, dominoes, tunnels and tubes, and releases to make their chain reactions.
Teachers will explicitly teach competencies throughout the module, such as communication, problem-solving, Critical thinking, planning and organization, and decision making through modeling and role-playing.
Students can work in pairs, small groups, or as a team to decide what they will build.
They may choose to design a contraption that will:
Apply a Band-Aid®
Inflate A Balloon and Pop It!
Toast a Slice of Bread
Put Toothpaste on a Toothbrush
They will make design plans, create a list of materials they expect to use, then build, test, and revise their contraptions. Students might choose to record their successes and failures and reflect on their experience, asking themselves What worked? What didn’t? What would we do differently next time? How well did our group work as a team? How can we improve our communication? All while developing an understanding of the effect things have on something else.
This module is required for Kindergarten, first, and fourth grades and optional for all other grade levels
Kindergarten: Begin to take turns.
First: Participate in making and enforcing class rules.
Second: Identify how to seek help as needed.
Third: Identify attributes of cooperative behaviors in a group.
Fourth: List strategies to support students who are left out.
Fifth: Identify challenges and obstacles to solving problems.
Problem Solving
Critical Thinking
Adaptability and Flexibility