In the “Make it Move” module, students are introduced to not only the basics of coding and loops, but also how to implement the design process and think critically to solve a problem. This process encourages children to identify a problem, imagine and plan a solution, build and test their creation, and share their work with peers. In this process, things won’t always work as intended. The process is set up to expect students to test, fix, and debug their work, so students focus on continually making changes and improvements rather than on being right or wrong – a “growth mindset.” As they seek input and advice from peers, children also develop collaborative social skills around a shared project. This exercise will reinforce resiliency, demonstrating that failure isn’t the end, failure is an opportunity to think through what went wrong and use problem-solving skills to come up with a plan for what to do next time. Students are encouraged to experiment with ideas. If one fails, they need to learn how to extrapolate information from that failure to steer them towards future success.
This module is required for third and fourth grades and optional for all other grade levels
Kindergarten: Implement the classroom environment purposefully and respectfully.
First: Practice group decision making with one’s peers.
Second: Apply reflective listening.
Third: Describe the steps of a decision-making model.
Fourth: Implement the steps of a decision-making process. (Define the problem; say how you feel; identify contributing factors; set a goal; identify alternative solutions and the consequences of each; select the best solution; evaluate the results.)
Fifth: Describe how differing points of view affect your decision-making process. Assess conflicting points of view in making a decision.
Problem Solving
Communication
Planning and Organization