Compound Event: an event with multiple parts, like rolling a die and the flipping a coin.
Diagram: a visual representation, like a picture
Equivalent: having equal value
Event: a thing that happens (typically the thing we are describing with probability)
Experimental Probability: the ratio (# successes) / (# trials)
Frequency: the number of times a value or outcome occurs
Outcome: the result of an event. Example: Fran flips a coin, and it lands heads-up. The outcome is heads.
Probability: a mathematical description of the likelihood of an event
Probability Model: a sample space, a list of events, and all the probabilities associated with each
Ratio: a comparison of numbers by division. Examples: 3/4, 3:4, 3 to 4
Relative Frequency: frequency expressed as a ratio (usually a percent) compared to the total number of trials
Sample Space: the list of all possible outcomes
Simulation: an "experiment" used to model an event, such as rolling dice to simulate wins and losses in a baseball game.
Theoretical Probability: the ratio (# successful outcomes) / (size of the sample space)