Traditional pedagogy:
Focused in content
Fixed
Teacher is driven
Teachers responsability
Non-linear pedagogy:
Unpredictable
Connection with coach athletes
Focused on processes not on the result
Higher creativity
Newell´s approach:
Constrains (restrictions/limitations) 3 types:
Athlete: Self organization, movement patters, cognition, desicion making.
Enviroment: Physical factors, social factors, music/sound (all that sorrounds us)
Task constrains: The goal of the task, rules on actions or conditions, rules on equipment.
Examples to manipulate constrains:
Modifying the equipment: Change the material through the years for improving to get o be professional.
Modify the size of the playing areas: If the size of the camp is bigger,you´ll participate more, you will separate a lot, because its more split. Ex: Aerobic small spaces/Alactic if the camps sice is bigger and during recuperation...
Specific task goals: Mini tasks inside the game. Ex: attack when u r on the left, youll be focused in a task.
Choosing TEMPO: Ways in which we can manipulate constrains.
Suggestion imaginary ideas: Part of a technique gesture, visualization of an image of refference for something. Ex: Consistent for doing snow (way of the arms (mind))
Enforcing specific rules for performance: No specific task, the rules are more adjusted in a more opened area, we promote it but is not necesary. Ex: In dead times it can incite to the player to do something, but they never do it, they do another thing.
Notational analysis: System to register evidences from the sports context.
Reason: Objective performance recording.
Lets you quantify performance in a reliable manner
Facilitates quantitative and qualitative feedback
How can this feedback can be?
Analysis of movements: Evaluation of the tactic technique, its a combination of both
Technical evaluation: Analize the movements (evaluation of the gesture)
Tactical evaluation: Analisis of the tactic indicators (evaluation of the decisions)
Development of the data bases and models: A model is simpler way for looking the reality, ex: hot map (used for simplyfing the info for the players)
Phase analysis model:
Here dissects a sports technique into four sequential phases, facilitating a comprehensive understanding and improvement of each movement segment in which; preparation, retraction, action, follow through.
Performance outcome model: This model looks at the underlying principles that influence the effectiveness of a sports technique, focusing on the general principles rather than sequential strages; speed principles, force principles, coordination principles, specific performance principles.
Comparation between phase analysis model and performance outcome model:
Both are analysis of movements, they can do an analysis of the cuality level and efficancy of the skill. The phase analysis makes focusing in the technique and it divides it into 4 phases: preparation, action, follow through. Then, the performance outcome model it focuses on the effectiveness and influence of one technique of the sport focusing in the principles and not too secuencial and repeated. There are 4 steps:: fluency, strenght, coordination, more specific performance.
Flow chart: System to register the information of the activity/game
We can identify a flow chart as...
Weakness and strenghts
Movements that the player makes
The palyer who has the possesion
Location for a change in possesion
Methods of changing in possesion
Notation systems for team games:
Scatagram: Map that represents the frecuency with a scale that depends on the colour.
Frequency table: Represents frecuency and position, lists events with numbers of times that occurs during the game. Focused on process not result. (really organized we seee everything)
Sequential systems: System of analysis that makes actions having in mind the anterior steps that carry on the action.
Examples of technology in SEHS:
Bar, Hawk eye, Dart fish, Intervals.
4 types of software:
Motion traking, performance anaylysis, nutrition fitness tracking ( used for amateurs all is written down, health app iphone) and intervals ( registers all type of activitiues and analozed the performance , its a really developed OS.
Use of IT in sports analysis:
Data is objective and accurate
Many new software technologies are relatively inexpensive
Limited use in all situations. Ex: During matches
Provides data not reliable through traditional techniques Ex: measures output during cycling
Feedback is inmediate and efficient