This is my avatar, Julnir ("YULE-near") Izdrage ("izz-DRAHG-ay"), most commonly addressed as Sinter.
Sinter is the Elder Bokchord of the Wyrvenlorehús. He has been described as nice, but not friendly. He does not suffer fools lightly. His bluntness is often misinterpreted as rudness, but actually stems from his desire to interact with honesty and truthfulness. He is ancient, arthritic, articulate, adriot, allegiant, amenable - but expects logic and reasoning to be used in any attempt for persuasion. Leave him alone unless he is your last resort for assistance.
Species: Fe-ar ("FEY-r") aka: Draco Homo, Dragemand, Drakos Anthropos. Basicaly a species of "dragon man"
Class: Librarian/ Wizard
Name: "Sinter" Julenissen Izdrage [pronounced ("YULE-nih-sin") Izdrage ("izz-DRAHG-ay")]
Snow white skin,scales, beard. Golden eyes.
How to create your character (hero/heroine)
First, choose your species
It should go without saying that the following images are just for reference and NOT the only versions of the species possible.
Most multi-faceted of all races. Medium sized.
Both traditional and Tolkienic breeds are humanoid, but shorter than the average human or elf. Slow, but resilient. Traditionally adept at smithing, mining, crafting. Traditionally found in mountainous, rocky conditions.
Traditional Germanic breeds are diminutive nature spirits associated with fairies or fey folk. Forest inhabitants.
Tolkienic breeds resemble mature humans, but with wispier, slighter builds. Magically inclined. Agile. Long-lived
Norse race of “giants” despite most being barely larger than a large human. Supernatural strength and endurance. Favored frigid, mountainous terrain. Usually, but not exclusively, depicted as blue-skinned. Magic capable.
AKA Ixionidae. Creatures having human head, arms, and torso with the body and legs of a horse
Natural inhabitants of mountains and forests, sometimes cave dwellers
Stereotypically, but not exclusively, wild and untamed, they symbolize the struggle between civilization and barbarism.
Anggitay (“Ahn-GYE-tay”) Female centaur.
Human male from the waist up. Goat from the waist down. Found in meadows and woodlands. Fond of nymphs, music, and parties.
Now choose your class
It should go without saying that the following images are just for reference and NOT the only versions of the class possible.
Proficient with most weapons and fighting styles
Stealthy, sneaky. Maneuverable. Picks locks, steals treasure, and assassinates enemies.
Healer. Flexible spellcasters
Magically suited thanks to (positively or negatively) influence bloodlines
Uses the arts to fuel magic and fighting, Spell capable
Create a name for your character (not a title). Remember, this is for an academic activity. No slang. No slurs. No profanity. No hints, suggestions, or innuendos toward anything inappropriate. If you need inspiration, consider using one of the name generator's below:
Fantasy Name Generators. Try out the Fantasy & Folklore and Real Names generators
Master the Dungeon name generator
Yes, there are others, but let's not get too carried away. Keep it simple right now.
Height, weight, age, hair (color, length, style, etc...), eye color, skin tone, etc...
What about other distinguishable characteristics like scars, limps, amputations, augmentations, tattoos, etc...
Here's a generic example/sample borrowed from D&DBeyond.com: Tika is nineteen years old at the start of her adventuring career and has auburn hair, green eyes, fair skin with freckles, and a mole on her right hip. Artemis is a small man, compact and all wiry muscle. He has angular features and high cheekbones, and he always seems in need of a shave. His raven-black hair is thick and full, but his eyes are gray and lifeless—betraying the emptiness of his life and soul.
A typical creature in the game world has an alignment, which broadly describes its moral and personal attitudes. Alignment is a combination of two factors: one identifies morality (good, evil, or neutral), and the other describes attitudes toward society and order (lawful, chaotic, or neutral). Thus, nine distinct alignments define the possible combinations.
These brief summaries of the nine alignments describe the typical behavior of a creature with that alignment. Individuals might vary significantly from that typical behavior, and few people are perfectly and consistently faithful to the precepts of their alignment.
Lawful Good. (LG) creatures can be counted on to do the right thing as expected by society. Gold dragons and paladins are typically lawful good.
Neutral Good. (NG) folk do the best they can to help others according to their needs. Many celestials are neutral good.
Chaotic Good. (CG) creatures act as their conscience directs, with little regard for what others expect. Copper dragons and unicorns are typically chaotic good.
Lawful Neutral. (LN) individuals act in accordance with law, tradition, or personal codes. Modrons and many wizards and monks are lawful neutral.
Neutral. (N) is the alignment of those who prefer to steer clear of moral questions and don’t take sides, doing what seems best at the time. Druids are traditionally neutral, as are typical townsfolk.
Chaotic Neutral. (CN) creatures follow their whims, holding their personal freedom above all else. Many rogues and bards are chaotic neutral.
Lawful Evil. (LE) creatures methodically take what they want, within the limits of a code of tradition, loyalty, or order. Devils and blue dragons are typically lawful evil.
Neutral Evil. (NE) is the alignment of those who do whatever they can get away with, without compassion or qualms. Yugoloths are typically neutral evil.
Chaotic Evil. (CE) creatures act with arbitrary violence, spurred by their greed, hatred, or bloodlust. Demons and red dragons are typically chaotic evil.
Select one alignment for your character
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Give your character two personality traits. Personality traits are small, simple ways to help you set your character apart from every other character. Your personality traits should tell you something interesting and fun about your character. They should be self-descriptions that are specific about what makes your character stand out. “I’m smart” is not a good trait, because it describes a lot of characters. “I’ve read every book in Candlekeep” tells you something specific about your character’s interests and disposition.
Personality traits might describe the things your character likes, his or her past accomplishments, things your character dislikes or fears, your character’s self-attitude or mannerisms
Here is a list of 638 Primary Personality Traits to peruse for your inspiration or pleasure.
Describe one ideal that drives your character. Your ideals are the things that you believe in most strongly, the fundamental moral and ethical principles that compel you to act as you do. Ideals encompass everything from your life goals to your core belief system.
Ideals might answer any of these questions: What are the principles that you will never betray? What would prompt you to make sacrifices? What drives you to act and guides your goals and ambitions? What is the single most important thing you strive for? This is probably going to be a noun (name of a thing or idea, probably not a person?)
List of over 200 personal core values - A list of 216 values
Finally, choose a flaw for your character. Your character’s flaw represents some vice, compulsion, fear, or weakness—in particular, anything that someone else could exploit to bring you to ruin or cause you to act against your best interests. More significant than negative personality traits, a flaw might answer any of these questions: What enrages you? What’s the one person, concept, or event that you are terrified of? What are your vices?
Citation
BadEye Mar. “Home.” Personality and Background, 4 Mar. 2017, www.dndbeyond.com/sources/basic-rules/personality-and-background#CharacterDetails
Now, take all your character development details and plug those into this Google Form: IROAS character information