Mythika is a realm that exists just to the left of our own. It is older than our reality since the times that we have long ago forgotten here remain fresh and clear in the ringing of the bard’s tale there. Things that used to be so abundant in our world now only reside within the boundaries of Mythika; fairies, wizards, dragons, gods, goddesses, tricksters, heroes, heroines, terrifying creatures, majestic beasts, kings, castles, titans, and the like. When this world has no place for the magikal and fantastikal, those things slip from our realm and appear in Mythika.
From Lunasad to Yule, you will explore what you can of Mythika in the short time that you are there. You will read exploits of our world’s ancient figures, explore places you have never heard of and will never see again, confront monsters that will seem impossible to defeat (but defeat those you shall), and pack away the lessons that gave our civilizations a foothold in this reality. You will learn what it takes to be a hero, what it means to truly love, how to be compassionate, and what resiliency can accomplish. These are but some lessons Mythika can teach you.
For as long as we Terrans have told tales to explain what we could neither explain nor know, Mythika has existed. Some say our ancestors came from Mythika. Others say Mythika is where we go when we leave our world. All that can be said with any certainty is that Mythika is definitely a place that does, and yet does not, exist; the rest is just a story.
Mythika has evolved from my attempts during the Spring of 2024 to gamify a curriculum based on Classical Mythology. It can definitely be looked at as a game in which you prepare your character, tackle challenges, defeat threats, and level up. Each student can get as deep into the game and the world it exists in as he or she chooses. The game doesn’t determine the grade; it still boils down to absorbing content and demonstrating skills. However, those that choose to see the course as a game may find the experience far more enjoyable.
The journey through Mythika starts in the metropolis of Alphacite upon graduation from Del Kodigo, the Mythikan Institute for Adventuring, the education arm of the Mythikan Adventurers Guild. Newly minted adventurers are tasked with embarking out into the world to face challenges that both benefit the citizens of Mythika and develop the skills, abilities, and wealth of the adventurer.
On the first day of each week, adventurers will select a new destination on the map. Some weeks, there will be a choice, others not. Players can only come from the place just left, and can only go to where the chosen road leads. Occasionally, a portal will be available to transport adventurers to locations not easily accessible by road or waterway.
Upon arrival, adventurers will be welcomed by a statement from a citizen with information about a situation that needs to be resolved and potential reward upon success.
Over the course of the week, players prepare by researching the threat by completing assignments that will be based on reading passages, videos, or maybe even a podcast. There will often be specific tasks to accomplish based on features of the settlement. There will be an assessment at the end of the week based on the “assigned research”. The better you do on the quiz (against the town’s threat), the more loot you can record in your register. Be forewarned, success, not even survival, is guaranteed!
After the first few weeks of exposure to the basics of world mythology, the roads selected will allow adventurers to pursue various world mythologies. There will be a path for all the major mythologies with trails off into lesser known realms for exploration if so desired.
Choice. Once you have the basics down, your course of study will be dictated by your choices. It is entirely possible that by midterm, every student finds him or herself at a different point in a different place exploring a different mythology.
GRADE PERCENTAGE
A 100-90 Thee slay'd the monst'r with drip! Prepareth to rolleth f'r treasure!
B 89-80 Thee wonneth a hard-fought battleth. Taketh thou reward.
C 79-70 Thy hurlyburly wast a stalemate. Not a loss, but not a vict'ry. Alas, no victory means no spoils.
D 69-60 The monst'r wast vic'orious, but thankfully thee did survive expiration.
F 59-0 Thee kicked the bucket, but has't been reviv'd by a practition'r