Rankings last updated at 2:31 PM on Frajdgr, 8 Mar 2024
('ren-eh-STAR-uh) Elf. Sorcerer.
She is a 5'8", 140 pound elf who is 210 years old. She has long, straight, black hair that she usually keeps out of her pale face with a headband. Her eyes are a really light gray that look white from long distances, which helps portray her elven heritage. She enjoys silver jewelry, specifically anklets and earrings. She also wears snake bracelets that wrap around her arms. These were given to her by her parents, whom she visits as often as she can, before she left home at the age of 125.
Chaotic good. Stubborn, but loyal. Driven by a sense of accomplishment (can't sit still). Greatest flaw is her high expectations of others, especially when it comes to telling the truth
SPECIAL ITEMS
Ring of Obscuring - a creature attuned to this ring can spend one of these charges to cast Fog Cloud centered on themselves
Human. Sorcerer. <physical description currently unavailable> Lawful evil.
SPECIAL ITEMS: Permanent
A Bag of Devouring
Alchemy Jug - The jug can produce several liquids and has a handy table to show how much of each liquid it can produce in a day. Then the jug resets each dawn allowing the DnD party to produce more of whatever they desire. The Alchemy Jug is capable of making substances such as fresh water, honey, and mayonnaise, rendering rations useless, which can severely impact campaigns that rely on resource management. However, it is also able to make acid, poison, and oil, all of which have practical uses capable of taking out enemies.
Book of Genealogy of a great family
Decayed donut of Damascus
SPECIAL ITEMS: Expires with next Challenge
Human. Rogue. 5'11". 115 lbs
Jirr is a 67 year old man who lives in the slums. Atop his head is light gray hair that is slowly falling out, medium length and pushed back. He has a short beard and fading mustache along with hazel eyes and olive skin. He can be seen wearing worn rags and torn sandals. He is malnourished but crafty. He is also the father of Kijianshy Ongda, he swears it was an accident.
Neutral Evil. Steals from others. Driven by money. Greedy
SPECIAL ITEMS: Permanent
Horn of Valhalla - Upon being blown, the horn summons a number of berserkers designated by the type of horn. While the higher rank versions of this horn summon additional berserkers, the horn requires that the character who blew the horn have proficiencies in certain types of weaponry, or the berserkers will become hostile. However, if the character has the correct proficiencies, these berserkers will aid the party in battle, greatly helping the party's action economy and damage output. While this horn can only be used once every seven days, the potential upside is simply too good to pass up!
Candlesticks, silver, set of three
Saphire carving , small
mask, Carnival, ornate $$$
sword, Excalibur replica, plastic
bracelet, silver, emerald encrusted
diamond, uncut, 0.3 oz
emerald uncut, 0.11 oz
SPECIAL ITEMS: Expires with next Challenge
Thor's hammer +7
Pandora's box +15
Human. Rogue.
He's a banana so he is nimble and stealth, but weaker due to him being, well, a banana. And his little banana arms are great at assassinating enemies.
Lawful. Evil. Attractive and loyal. Driven by accountability. His biggest flaw is that since he is a banana, he isn't the strongest skin.
SPECIAL ITEMS: Permanent
Cloak of the Bat
Adamantine Armor - set to cover legs, torso, and head.
SPECIAL ITEMS: Expirational
Pandora's box +8
Elf. Bard.
Tall. Neutral Good. Voracious reader. Winner of many battles. Driven by accountability. Alas, this elf cannot jump.
SPECIAL ITEMS
Ring of Mind Sheilding - prevents an attuned creature wearing the ring from having their mind read by other creatures.
Jotun. Rogue.
Now being a slice of cinnamon toast with hazel eyes and a button nose, I have had to rethink how to gain audience. I am a performer, one who brings a show that grasps the attention of all who watch. I once was a handsome Jotunn, who would capture a crowd with my stunning looks and captivating baritone voice. One day I caught the eye of someone who saw through my deceptive performance. They saw how I drove the audience's attention away from my kleptomaniac behavior, and cursed me to be this creature. My anatomy is a question with no answer. I now have stubby limbs and am striped from my greatest traits. To continue my escapade I started dressing as Zeus for shows. People now come to view my adorable face, or ponder my existence as a preforming slice of toast, but stay for my shows and distractions. The caster never revealed to me who or what they were, but I hope to someday find out how to become my old self again.
Chaotic neutral. Deceptive. Selfish. Driven by greed and revenge (towards his maker). Greatest flaw is a careless disregaurd for the consequences of his actions
SPECIAL ITEMS: Permanent
Ring of Three Wishes - just three and then it's done. Won't work for that user again.
Bag of Tricks - There are three versions of the bag - gray, rust and tan - and each bag contains small fuzzy balls. Players can take out up to three of these per day, and a creature will appear. The creature is determined by the bag's color. This creature will stick around and help the party until the next dawn or until it is reduced to zero hit points. At low levels, this effectively gives the DnD party up to three extra members for combat or scouting. While some of the creatures are fairly low level such as weasels, owls or goats, there are also some creatures not to be sniffed at
SPECIAL ITEMS: Expires with next Challenge
Elf. Cleric. a 17 year old female with fair skin and dark hair. She has emerald green eyes and is very quiet.
Neutral Good. Loyla. Caring. Motivated by desire to protect waters and the animals it nourishes. Greatest flaw is allowing others to walk over her. She's a people pleaser.
SPECIAL ITEMS: Permanent
Wand of Magic Detection - Allowing players to sense the presence of magic within 30 feet of them, detect magic is a great way to find magic items on the party's travels. Detect magic even tells the caster the school of magic, which can sometimes make solving magical puzzles a breeze.
Ancient vase, clay, ornate
SPECIAL ITEMS: Expires with next Challenge
Dwarf. Fighter.
4'9" tall. 150lbs. 310 yo, short black hair , black/brown eyes, caramel skin color, knee problems ,
Neutral. Traits are providential and thievish. Driven by a need to connect with others. Flaw is excessive desire for wealth.
SPECIAL ITEMS
1. diamond, 2 carot, uncut
2. Amulet of Proof Agaisnt Detection and Location - an attunable magic item that prevents a character from being scryed upon or viewed using other divination magic
WON A FREE SPIN FROM WAR GAMES ON 18 MAR
Human. Cleric.
5'7" tall. #130. 25 yo. Long snakes for hair, brown eyes, pale skin.
Neutral. Reserved but skillful. Motivated by success. Problem is that she is a complusive thief.
SPECIAL ITEMS
Spider Staff - With ten charges, the spider Staff's charges can be used to cast the Spider Climb and Web spells. This allows a character improved vertical mobility while simultaneously offering a combat option in Web that they wouldn't otherwise have.
Elf. Fighter.
Arrie is a witcher elf with dirt blond hair in a half up half down. With green- yellow eyes, light skin tone, with a scar down her right eye and a scar from hip to her knee.
Chaotic Good. Active and loyal. Driven by desire to work hard. Acknowledges that her biggest flaw is knowing when to stop (working).
SPECIAL ITEMS
Orb of Time - a magic artefact that allows a creature to dictate the time of day as long as they are holding the orb of time and they are on the material plane.
Elf. Rouge
Height: 5' 10", Weight: 150 lbs, age: 23 (has been a rogue for 7 years), Hair: short, spiky, blue, Eye color: Ocean blue, Skin: Blue, Other: Has a blood red cat paw-print on his right hand.
Chaotic Neutral. Attractive, Charismatic. Driven by the idea of acheivements. Obsessed with "purr"fection.
SPECIAL ITEMS: Permanent
Deck of Many Things
Bracers of Archery - uncommon magic items to improve a DnD character's archery. The bracers make for some of the best armor for DnD rangers with their +2 bonus to damage rolls made with a shortbow or longbow
Amulet, silver, ruby encrusted
Neckalce, braided, gold
spork, bamboo
Rare book of Celtic pre-history
SPECIAL ITEMS: Expires with next Challenge
Squirting Daisy flower lapel pin +2
A Salty Tounge +1
Fruitcake -1
("SLIME-purt")
Human. Rogue.
While Slimpurt could be recognized as a human he is actually a slime with rather humanoid traits, however, this generally doesn't effect many main attributes in terms of health, being able to be damaged, etc, and mainly just makes him weird looking (with a translucent green body), and rather unpleasant to touch with bare hands. The image isn't the most accurate to what I had in mind for the character, but it'll do. Might draw one myself later.
Chaotic Good. Reckless with an affinitiy for shiny baubles, he is driven by his desire to find his father, Poseidon. This goal is hampered by being kind of dumb.
SPECIAL ITEMS: Permament
mask, ceremonial, wooden, 3' tall
Nolzur's Marvelous Pigments
music box, silver, works
small wooden Woden totem
Decayed Donut of Damascus
SPECIAL ITEMS: Expires with next Challenge
sling, and small sword +2, +2
salty tounge +1, +1
Squirty Daisy Flower lapel pin +2
Human. Sorcerer.
15 year old. 5'6". Long, brunette hair. tan skin with small face freckles. Eyes are a variant of blue.
Lawful Good. Honest. Humble. Driven by honesty. Prone to errors caused by not thinking through the consequences of her actions.
SPECIAL ITEMS: Permanent
Psi Crystal - When attuned to this crystal, a creature gains access to telepathy, with the range being dictated by their intelligence. These crystals also function as a light source, producing larger areas of light based on the attuned creature's intelligence.
necklace, small, single pearl
hoof clippings of the Minotaur
Spell: script. Flaming Flatulence, incomplete
ring silver, emerald insert
SPECIAL ITEMS: Expire with next Challenge
Salty tounge +1
Trident of Poseidon +15
Lyre of Orpheus +6
Lyre of Orpheus +6
Human Cleric.
blonde, tall, blue eyes, tan, strong
Neutral. Funny. Nice. Desires to help others. Flaw is that she often repeats her mistakes.
SPECIAL ITEMS
Hat of Disguise - allows any creature wearing it to cast Disguise Self at will, gaining the ability to easily go undercover or blend in wherever they may go.
Elf. Bard.
Talila is 17, 4'6", 90lb and just beginning life as an elf. She has green eyes that are full of life with contrasting dark, thick hair that only reaches her shoulders. Most times is kept halfway tied back into a bun that allows her to be ready at all times for anything. Talila has fair skin that is scattered with freckles, but the interesting thing about her is her birthmark on her hand that stretches from her right hand to her elbow.
Chaotic Good. Capable and free-thinking. Humor is her greatest motivator. Unfortunately, she relishes in passive-aggressive insults.
SPECIAL ITEMS
1. necklace, golden, braided
2. Bag of Holding - allowing a party to keep nearly any item they may find contained with ease. However, the bag of holding makes its way onto this list, as an incredibly useful element of the item often goes completely unused: a creature can survive several minutes within the bag of holding before it runs out of oxygen. This means that a party could theoretically infiltrate an area by simply having the party enter the bag of holding while the stealthiest member of the party makes their way in with the bag in their inventory, letting the party out once the coast is clear.
Human. Fighter. Chaotic. Good. Short tempered and snarky. Minding his own business directs his behavior. Biggest flaw is inability to control his emotions.
SPECIAL ITEMS
Dust of Sneezing and Choking
WON A FREE SPIN IN WAR GAMES ON 18 MAR
Jotunn. Fighter.
5'11. #210.
Forceful and serious, he is driven by ambition.
His efforts are often thwarted by his greatest flaw, his beligerence.
Satyr. Bard.
Height: somewhat tall ; Weight: about 175 lbs ; Age: 27 years ; Hair Brownish-Black ; Hair Length: Somewhat long (Thick) ; Hairstyle: Messy ; Eye Color: Blue/Purple ; Skin tone: Fair-Medium ; Scars: Slanted Scar across eye
Chaotic Neutral. Talented. Opinionated. Driven by a sense of integrity. Vulnerable to his judgementalness
SPECIAL ITEMS
Emerald Pen - Requiring no ink to use, an Emerald Pen can allow a creature holding it to cast Illusory Script without the need of components. As Illusory Script allows the caster to designate creatures to be able to read a written message normally, while all other creatures are either unable to read it at all or are given access to a false message. This can allow a party to pass off key information where its needed without arising suspicion.
Human. Fighter. 5'11". Athletic Build, brown eyes
Neutral. Careful. easy-going. Motivated by a simple and happy life. Hampered by poor eyesight.
SPECIAL ITEMS: Permanent
Sending Stones - come in pairs, allow the players to use the sending spell of 25 words or fewer between the two stones.
ceremonial mask 3' tall, wooden
nose ring, small silver
Van Helsing arrow, silver, unused
SPECIAL ITEMS: Expirational
knife +2
Jotunn. Sorcerer.
Thavrasil was in his 20's when he had started his adventure he has white hair, a good white beard, great muscle, and has eyes the same as lighting. He is on a mission to take revenge on the people that betrayed him.
Chaotic Neutral. Daring. Tolerant. Driven by revenge. Stubbornness is his greatest flaw.
SPECIAL ITEMS: Permanent
Staff of the Python - allows that character to utter a command word that can transform the staff into a giant constrictor snake
Decayed Donut of Damascus, two
Soapstone cat statue, small
Rare book of Celtic pre-history
SPECIAL ITEMS: Expirational
Salty Tounge +1, +1
Staff +2
knife, +2
Human. Fighter.
Blue eyes. brown long hair. weighs #175. Aged 25. snake tattoo on her face
Lawful Good. Energetic. Creative. Driven by independence. Overbearing confidence is her greatest flaw.
SPECIAL ITEMS
Immmmovable Rod - a rod with a button that when pressed, begins to float, completely unmoving. The Rod can hold up to 8,000 pounds of weight when in this state and can only budge if a DC30 strength check is made.
Jotunn. Sorcerer.
Isidor is different from his peers as he doesn't have many muscles, but instead uses his intelligence to his advantage. Since before he was born his family was blessed (or cursed depending on how you see it) by a demon with the unusual power of necromancy, or the magical act of bringing back the dead. All first born males in his family have this power, and as such, it causes them to be outcasts among the others. His age is 17, but his appearance would fool you into thinking he was older. His eyes are blue, and his skin is a deathly pale blue. Has a relatively short white beard, with short white hair on his head. He stands tall at 7' 5", but skinny, weighing only about 214 lbs.
Lawful. evil. Is not affected by sight of dead people. Hates loud noises. Motivated by the desire for immortality. Doesn't fare well in conversations.
SPECIAL ITEMS: Permanent
Ghost Lantern - magical items that take the form of lanterns fueled by spirits they contain. Radiating 30 feet of light plus an additional 30 feet of dim light, a creature attuned to the Ghost Lantern can let the spirit inside out of the magical lantern's interior, allowing the spirit to generate an effect comparable to that of Mage hand. Additionally, if the creature falls unconscious, the spirit within the lantern is capable of stabilizing that creature, providing a character with a level of insurance.
braclet, silver, emerald encrusted
diamond, uncut, 0.3 oz
pan flute, silver, emerald encrusted
emerald ore, 0.11 oz
SPECIAL ITEMS: Expire with next Challenge
Fists of Jello -3
Salty Tounge +1
fruitcake -1
Salty Tounge +1
Elf. Sorcerer. height- 4'6. weight- 90. age- 20. hair- red hair 10 inches long that is half up half down. eyes- blue. skin- pale with freckles. scar- she has a scar from her eyebrow to the bottom of her eye .
Neutral Good. Faithful and independent. Motivated by self-love(preservation). Greatest flaw is her lack of empathy.
SPECIAL Items: Permanent
nail clippings of the Minotaur
Amulet of the Planes - This amulet allows you to cast plane shift at all times without spending a spell slot, charges, or anything of the like. This means the player can go or send an enemy to the material plane, the etheral plane, outer planes, or even demiplanes, or whatever plane exists. No boarding pass needed!
SPECIAL ITEMS: Expirational
A salty tounge +1
knife +2
fruitcake -1
Centaur. Fighter
6 foot 6 inches tall. 250 pounds. 30 years old. Full arm sleeve tattoo. Scar across the face. scars up and down the body
Chaotic Neutral. Challenging to work with despite his disciplined nature. Driven by success in his endevours. Unwillingness to take advice or warnings make his stubborness his greatest flaw.
SPECIAL ITEMS: Permanent
Bark sliver from Barnstokkr
Hoof clippings from the Minotaur
SPECIAL ITEMS: Expirational
Thor's Hammer +7
Elf. Rogue
blonde, 5'2, long hair, tan skin complexion, 135lbs, green eyes, tattoos
Lawful Good.
Loves the beauty in nature.
Driven by attainment of magic. Vulnerable to iron or steel.
Human Rogue. it's a bird thing.
Chaotic neutral. resilient and nomadic. Driven by survival. It's independant streak and refusal of company of help is its greatest flaw.
Elf. Rogue. Has tendnacies to think of self as a bard. Light brown skin tone. Black hair.
Chaotic evil. Deep-minded. Stealthy. Motivated by desire to be alone. Flaw is that she cannot be trusted.
SPECIAL ITEMS:
Robe of Useful Items - covered with patches that the player can rip off to reveal items underneath. While some are practical such as rope, lanterns, or a ladder, others are things low-level parties shouldn't have access to too soon. By rolling on a table, patches can contain 10 gems worth 100 gold each, a bag of 100 gold pieces, or a silver coffer worth 500 gold. This can easily fund a low-level party eliminating the financial motivation for completing quests. Other patches players could have are two mastiffs, a riding horse, a spell scroll, and four potions of healing, all of which provide an unfair advantage at the beginning of campaigns
Jotunn. Bard. 9'4" tall. 23 yo. Long blue hair. Eye scar.
Lawful Evil. Evil and fearless. Motivated by the desire for dominance over his neighboring realms . Flaw is limited ocular acuity (bad eyesight)
SPECIAL ITEMS
Broom of Flying - when a command word is spoken, it begins to hover. The Broom of Flying has a flying speed of 50 feet, which is nuts and can carry up to 400 pounds.
Human. fighter.
Gymnastic abilities. Spirit lifting personality.
Chaotic Neutral
Kind. Big-hearted. Motivated by freidnship. Sometimes thinks too highly of self.
UNFINSIHED PLAYERS
Jotunn. Bard.
Claws, Fangs, 7' tall. Neutral Good
Quiet, yet egotistical (snobby?) Driven by freedom. Can't play any instruments.
Dwarf. Fighter.
Neutral Good. Funny. Short-tempered. Motivated by a desire to defeat Zeus. Sees his vertical impariment as his greatest flaw
Special items: Permanent
Hoof clippings of the Minotaur
Special items: Expirational
Staff +2
Knife +2
Suit of Iron Armor +3
Achievements must be earned by level. E.g. Player can't get credit for a level three requirement until earned all of level two.
Once a week is used to satisfy a requiremtn (E.g. 1 week no missing assignments), it cannot be used to satisfy another level's requirement.
Level ups will occur as Coach gets time each week to update. No more than one level up per school week.
Pass a Challenege with a 67% or higher
1 week no late for class
1 week no missing assignments
Level one
1 week of no late assignments
1 week no monster attacks
Levels one and two
Pass a Challenge with a 75% or higher
1 week with no unexcused absences
2 consecutive weeks of not being late for class
Levels one through three
Pass a Challenge with an 85% or higher
2 consecutive weeks of not being late to class
2 consecutive weeks of no missing assignments
Levels one through four
Overall class grade is a C or higher
2 consecutive weeks of no late assignments
2 consecutive weeks of no monster attacks
Levels one through five
Pass a Challenge with a 93% or higher
Overall class grade is a B of higher
2 consecutive weeks of no UNEX absences
3 consectutive weeks of not being late for class
Levels one through six
Three consecutive weeks of no monster attacks
Successfully complete one quest (see below)
Levels one through seven
Pass a Challenge with a 100% or higher
Two consecutive weeks of no UNEX absences
Levels one through eight
Course overall grade is a 90% or higher
Two consecutive weeks of no missing assignments
Levels one through nine
Successfully complete a second quest
Three consectuive weeks of not being late for class
Three consecutive weeks of no monster attacks
Quests are special assignments that a player can elect to do in addition to regular assignments. Students can select from the list below or propose an original one for Coach to accept (Note, he is under no obligation to accept the proposal in lieu of exisitng options)
Craft a significant, quality, three dimensional, class-myth-related artifact. Submit with a minimum of one page explanation of it's siginficance and or connection to class material. Student must discuss his or her idea for the artifact with Coach and get approval first.
Create a Waklet of at least twenty resources to be added to the class website. These may be articles, videos, blogs, images, infographics, podcasts - as long as they directly relate to a section on the website and are academicaly acceptable. The Wakelet should include the type of resource it is, a title, a functioning URL, and a brief explanation of how it applies to class. Redundancies are not eligible, so know what is already on the website before you recommend something to add.
Here is an introduction to Wakelet on YouTube: Wakelet in 5 Minutes
Do NOT include links to other Wakelets. I want to see what you collect, not what someone else collected.