Students will learn:
about Intellectual Property and Copyrights
about how the Design Cycle works when building games
about game physics
about the various Operating Systems, programming languages, and game engines
This is a checklist of all the assignments needed to complete Unit 1
Attachment: Unit 1 Checklist
Quiz Format:
Multiple Choice
Ask Mr. Bowman for the Unit 1 quiz
Learning Targets:
The student will learn about Intellectual Property and Software Licensing Agreements
The student will learn about the six (6) Creative Commons and Online Safety
Instructions:
View the attached PowerPoint
After viewing the PowerPoint, open the "Intellectual Property And Licensing Agreements" worksheet
Follow the instructions provided on the worksheet
Submit the worksheet when completed
PowerPoint: Intellectual Property And Licensing Agreements PowerPoint
Worksheet: Intellectual Property And Licensing Agreements Worksheet
Learning Target:
Students will learn about the Engineering Design Cycle used by game development teams to solve a problem
Instructions:
View the attached PowerPoint
PowerPoint: Design Cycle Review PowerPoint
Learning Targets:
Students will learn about game physics
Students will learn about the various Operating Systems, programming languages, and game engines
Instructions:
View the attached PowerPoint
After viewing the PowerPoint, open the "Game Engines, Programming Languages, And Operating Systems" worksheet
Follow the instructions provided on the worksheet
Submit the worksheet when completed
PowerPoint: Game Engines, Programming Languages, And Operating Systems PowerPoint
Worksheet: Game Engines, Programming Languages, And Operating Systems Worksheet
When you feel that you are ready to take the quiz, ask Mr. Bowman for the quiz