Students will learn:
the history behind games
what elements make a game "a game"
more about basic programming concepts, computer hardware, and languages
the steps of the engineering design cycle and how it applies to game development
more about the careers available in programming, computer science, and game design
how to critique already created games, learn from them and incorporate the “best of the best” into their original game ideas
This is a checklist of all the assignments needed to complete Unit 1
Attachment: Unit 1 Checklist
Quiz Format:
Multiple Choice
Ask Mr. Bowman for the Unit 1 quiz
Learning Targets:
The student will define what a game is
The student will describe how games are used
The student will list common game elements
The student will explain the history of games
Success Criteria:
I know that I have met the learning target when I am able to provide a brief description of what a game is an list what common elements make something a "good game".
Instructions:
Open the attached PowerPoint
After viewing the PowerPoint, open the "The Perfect Game" worksheet
Choose one (1) game and answer the questions found on the "The Perfect Game" worksheet
Submit the worksheet when completed
PowerPoint: What is a game? PowerPoint
Worksheet: The Perfect Game worksheet
Learning Targets:
The student will define what programming is
The student will give examples of input and output devices
The student will list several programming languages
Success Criteria:
I know that I have met the learning target when I am able to provide a brief description of what is computer programming and how does it play a role in game development.
Instructions:
View the attached PowerPoint
After viewing the PowerPoint, open the "Intro to Programming" worksheet
Answer the questions found on the "Intro to Programming" worksheet
Submit the worksheet when completed
PowerPoint: Intro to Programming PowerPoint
Worksheet: Intro to Programming Worksheet
Learning Targets:
The student will be able to define the engineering design cycle (EDC)
The student will be able to list the steps of the EDC
The student will be able to apply the EDC to daily problem-solving
The student will be able to use the EDC in the game design process
Success Criteria:
I know that I have met the learning target when I am able to provide a brief description of what is the engineering design cycle and how it is used in game design and development.
Instructions:
View the attached PowerPoint
After viewing the PowerPoint, open the "Game Critique" worksheet
Choose two (2) different games and answer the questions found on the "Game Critique" worksheet
Submit the worksheet when completed
PowerPoint: The Engineering Design Cycle PowerPoint
Worksheet: Game Critique Worksheet
Learning Target:
The student will be able to list five careers in programming, computer science, or game design
The student will be able to describe the education to obtain a career in those fields
Success Criteria:
I know that I have met the learning target when I am able to provide a brief description of what types of jobs are available in programming, computer science, and game design along with the educational requirements for each.
Instructions:
View the attached PowerPoint
After viewing the PowerPoint, open the "Careers & Education" worksheet
Answer the questions found on the "Careers in STEM and Gaming" worksheet
Submit the worksheet when completed
PowerPoint: Career & Education PowerPoint
Worksheet: Careers in STEM and Gaming Worksheet
When you feel that you are ready to take the quiz, ask Mr. Bowman for the quiz