Students will learn:
basic physics concepts and how they are used in video games
the basics of computational thinking and skills programmers should possess
more about game engines and basics in Construct 3
about algorithms and sequences
designing a game and reinforce the concepts of algorithms and sequences
This is a checklist of all the assignments needed to complete Unit 2
Attachment: Unit 2 Checklist
Quiz Format:
Multiple Choice
Ask Mr. Bowman for the Unit 2 quiz
Learning Target:
Students will be able to define the vocabulary in the lesson
Students will be able to describe how motion is used in games
Students will be able to explain the importance of physics in game design and development
Success Criteria:
I know that I have met the learning target when I am able to explain how we use physics to make video games appear more realistic.
Instructions:
View the attached PowerPoint
After viewing the PowerPoint, open the "Physics Used in Games" worksheet
Use the additional physics resources to learn the vocabulary and formulas used to create realistic games
Answer the questions found on the "Physics Used in Games" worksheet
Submit the worksheet when completed
PowerPoint: Game Physics
Worksheet: Physics Used in Games
Additional Physics Resources: Physics & Math Vocabulary -- Physics & Math Formulas
Learning Target:
Students will be able to define computational thinking
Students will be able to list and describe the four pillars
Students will be able to give examples of how computational thinking is used to solve problems
Success Criteria:
I know that I have met the learning target when I am able to explain what computational thinking is and why it is important in game design.
Instructions:
View the attached PowerPoint
After viewing the PowerPoint, open the "Thinking Like a Programmer" worksheet
Answer the questions found on the "Thinking Like a Programmer" worksheet
Submit the worksheet when completed
PowerPoint: Thinking Like a Programmer
Worksheet: Thinking Like a Programmer
Learning Target:
Students will be able to list several game engines
Students will be able to describe why Construct 3 is being used
Students will be able to navigate the Construct 3 program
Success Criteria:
I know that I have met the learning target when I am able to explain what game engines are and what they are used for.
Instructions:
View the attached PowerPoint
After viewing the PowerPoint, open the "Building Games with Construct 3" worksheet
Answer the questions found on the "Building Games with Construct 3" worksheet
Submit the worksheet when completed
PowerPoint: Building Games with Construct 3
Worksheet: Building Games with Construct 3
Learning Target:
Students will be able to define algorithm
Students will be able to write pseudocode
Students will be able to create an algorithm flowchart
Students will be able to develop a sequence event
Success Criteria:
I know that I have met the learning target when I am able to explain what algorithms and sequences are and how they are used in game design.
Instructions:
View the attached PowerPoint
After viewing the PowerPoint, open the "Algorithm & Sequences" worksheet
Ask Mr. Bowman for the "Algorithm Art" worksheet or print the worksheet yourself
Choose one (1) of the algorithms below to create a pixel art image
Turn the worksheet into the tray when completed
PowerPoint: Algorithm & Sequences
Worksheet: Algorithm Art
Algorithm 01 -- Algorithm 02 -- Algorithm 03 -- Algorithm 04 -- Algorithm 05 -- Algorithm 06 -- Algorithm 07 -- Algorithm 08 -- Algorithm 09 -- Algorithm 10
When you feel that you are ready to take the quiz, ask Mr. Bowman for the quiz