Unity: A great tool for creating Proof Of Concept prototypes.
Raspberry PI: Using linux, Unity communicates with sensors.
Mobile iOS: Building Unity for mobile iOS for mobile AR Vuforia or RGB positioning projects.
Procedural Nettles: Using C# scripts, game objects spawn segments and use LookAt() to simulate a nettle or a sea snake.
Details: resolution as low as 256 x 256 for fish, 1024 x 1024 for nettles.
Limits: The number of cameras, the number of game objects and the resolution affect the frame rate.
Stereoscopic 3D: Using two camera / billboard sets, one for each eye creates the same effect as viewing a 3d object.
Testing: In some cases, viewers can not tell the difference between billboarded and original content in stereoscopic 3D.
Simulating a lidar-style 3D scanner.
Seeing how many blocks can be rendered and at what frame rate.
Importing a 3D scan over a floor plan.
Testing Unity's zoom limitations, to determine the base Unity unit to use.
Replacing a point cloud with spheres.
Replacing a point cloud with cubes.
Optimizing pan by pre-loading neighboring tiles as viewer moves.
Exploring overlapping results.
Syncing map data with grid in Unity.
Model of a viewer handle to be 3D printed.
Multiple camera coverage mock-up.
Drone commands sent over UDP.
Multi-user (UDP) building project.
Draping and measuring a path on a mesh surface.
Unity version of simple physics, C#.
Simple physics in iOS, objective-C
Code sample for determine the 3D bounding box.
C# Unity script for generating a mesh.
UI for global map management system. Green towers show where there is new information.
Finding endpoints in a system of connections.
Scanning a rotating object in low res.
Scanning a rotating object in hi res.
IOS app to detect a green light, to start a drone race.
Finding the nearest point in a point cloud, and its neighbors.
Showing an algorithm graphically.
Calibrating a webcam with a content grid and a pass-thru grid.
Visual Basic code to simulate a flying bird, from scratch. A physical robot was built from this.
Possible low-res positioning for fingertip.
First iOS app.
Simulation of sensors being dropped on a terrain mesh. Locations are stored and paths are generated.
Working with multiple webcams simultaneously in Unity.
Optimizing map tile location and retrieval for the entire glob at different LODs.
Scan coverage from multiple positioning sensors.
Testing coverage for simulated laser-based 3D scanning. Goal is to recognize object and track position.
Unity physics shows how water might collect. Also shows heavy CPU usage.
Testing DLP projector coverage on a plane off-axis. How many projectors?
Xcode simple physics test
Real-time 3D captions for measurement feedback. Possible UI concept for interactive data.
Content-swapping idea for mapping. Uses Vive trackers for positioning.
Random height-map as a grid of cubes. Study before using meshes.
Using webcam stream to distinguish different objects using color values.
Unity physics rain. How many drops, how much CPU?
Cube grid in 3D without snap.
Path measuring iOS app.
Numbered path points. (iOS)
Simple spaceship made with Unity basic geometry as test data.
Looks like distribution of data in scan lines.
Multi-user UDP Unity iOS app. What a great experience, critical to my Unity learning curve. UDP over the network is very useful. This was part of my interview process.