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Gallery
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Unity
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Vuforia and AR
Viewers
Drones
GameOfLife
cvPong
cvBots
cvFollow
cvArm
Hand
Mass
Neural Network
Quickies
QuadTree
OctTree
AutoDrive
Numbers
NN Classifier
Shaders
ShaderPhysics
Sacred Technology
Store Front AR iOS
Video UI android
MeshCam
TensorFlow
Buggy
Python Tensorflow Server
Dice
Physics
UIfor3D
seemedoit
StereoAR
LinkAR
SumDelta
SumDeltaAR
QR512
QR512sheet
Remember
Dice2
Demo2020
Air
PongAR
PuzzleAR
Billionaire
Artsy
SmoothTime
HealthKits
TcpImage
TcpLan
Covid
Wave Energy
NoiseCancel
Tape Measure
Twist
VrHandy Gallery
VrHandy Videos
Reno Arrival
More
Home
Resume
Gallery
Billboarding
Intellectual Property
Mesh Control
Simple Physics
Unity
Fish AI
Hardware Support
Positioning
Communication
Sensors and Robotics
3D Printing
Vuforia and AR
Viewers
Drones
GameOfLife
cvPong
cvBots
cvFollow
cvArm
Hand
Mass
Neural Network
Quickies
QuadTree
OctTree
AutoDrive
Numbers
NN Classifier
Shaders
ShaderPhysics
Sacred Technology
Store Front AR iOS
Video UI android
MeshCam
TensorFlow
Buggy
Python Tensorflow Server
Dice
Physics
UIfor3D
seemedoit
StereoAR
LinkAR
SumDelta
SumDeltaAR
QR512
QR512sheet
Remember
Dice2
Demo2020
Air
PongAR
PuzzleAR
Billionaire
Artsy
SmoothTime
HealthKits
TcpImage
TcpLan
Covid
Wave Energy
NoiseCancel
Tape Measure
Twist
VrHandy Gallery
VrHandy Videos
Reno Arrival
PongAR
PongAR
Multi-user is important in Augmented Reality to share experiences
Each user controls a cube
A red capsule goes back and forth between the first and second user cubes
A web server manages ip addresses for use over a LAN
A heartbeat call to the server is made every 3 sec for each user
Each user has a list of other ips
Each user sends cube position and orientation to each ip each frame
Each user receives other cube positions and orientations and updates game objects each frame
Low latency
web_server_list.png
Clouded Data
Ip, device name, timestamp are stored in PongAR.txt on the web server
Ip managment occurs every 3 seconds
Cube position and orientation data is shared separately each frame
PongAR.mp4
Video
Using UDP and a web server
multi-user Augmented Reality
Using Anchor marker
Positions shared are local to anchor
PongARDuo.m4v
Multi-User Video
PongAR_2020_02_21_13_30.zip
Source Code
PongAR.pdf
Source Code PDF
Web Server PHP
upload_ip.php takes three arguments and is called by the Unity app
ip, device, timestamp are the arguments
Each Unity app calls every 3 seconds, timeout is 5 sec
Each call checks for expired (elapsed time > 5sec) and removes entries
Current caller's data is added
List of ips is returned delimited by ":"
Heartbeat calls update the active ip list
Heartbeat accomplishes network discovery on a local network using a web server
Game object position is sent to one or more ip's
Positions and orientations of remote ip's are received and game objects are updated
Each Unity app updates game object positions and orientations
upload_ip.php
upload_ip.pdf
marker_A.jpg
Print this marker
This is the anchor marker
View this marker with the app(s)
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