Challenge: Support hardware requirements for multiple demo areas.
Goal: Stay ahead of requirements with organized, fast response to cabling, adapter, gadget and viewer needs.
New products: Constant search for the latest products that can help.
Wireless USB: We found a wireless low-latency, high frame rate USB solution for webcams.
Wireless HDMI: We found and tested a zero-latency (< 1ms) HDMI system at 60 frames per second and high resolution.
Stereoscopic viewers: Supporting one vive headset, a second stereoscopic viewer (left / right side by side), and several mono viewers (tablet size viewer or larger).
Charging: Charging stations for are critical for trackers, viewers, controllers, and some wireless components.
Inventory: Maintaining a supply of HDMI and USB cables, with different connector options and different lengths.
Cost and duplication: Diagrams with inventory and power usage to itemize parts and estimate costs.
Troubleshooting: Diagrams with inventory and power usage to itemize parts and estimate costs.
Training: Sharing quick solutions , likely problems and discussing troubleshooting logic with demonstrators.
Charging station for controllers, stereoscopic displays, trackers and mobile devices.
Viewer ideas created with foam and glue.
Demo room layout. One content server with six viewers, a table display, two big screens, and a Vive, with multiple trackers, charging stations and power supplies.
Portable laptop based VR with Vive positioning.
Portable Vive station with ZED camera and Logitech webcam for testing AR.
Charging station.
HTC Vive base station with portable mount.
Planning out cables for a demo space.
3 meter hand-held viewer cable with HDMI display, USB webcam, and power.
A viewer, a Windows laptop with NVIDIA, a mac laptop, and HTC Vive stuff.
Server with multiple viewers.
HDMI splitter.
Creating Vuforia markers.