Follow Target
Toggles Follow your selected target. Your camera will match and "lock" onto the target, moving in the same direction and at the same speed as the target. This does not lock rotation.
Movement
Main input for physically moving your camera through the game world. Within Unreal Engine, this will be in both the Z and X axes (forward, backwards, left and right).
Rotate Camera
Main input for physically rotating your camera through the game world and looking around. Effectively your pan/tilt controls.
Roll Left
Rolls the camera left.
Roll Right
Rolls the camera right.
Move Down
Cranes the camera downwards.
Move Up
Cranes the camera upwards.
Increase Movement Speed
Increases the speed in which the camera moves through the game world on a horizontal plane.
Decrease Movement Speed
Decreases the speed in which the camera moves through the game world on a horizontal plane.
Increase Angle (Look) Speed
Increases the speed in which the camera rotates and looks within the game world.
Decrease Angle (Look) Speed
Decreases the speed in which the camera rotates and looks within the game world.
Switch to Alternate Controls
Switches the entire control scheme to the Alternate or secondary control scheme on the gamepad.
Raycast to Select Target
Physically shoots out a ray from the centre of your screen that selects the first object it comes into contact with. This is used to select actors, objects and bones. Think of using a laser pointer to make selections.
Toggle ImGui
Opens and closes the ImGui that controls the Marketing Camera.
Decrease Roll Speed
Decreases the rate in which the Camera rolls, either to the left or to the right.
Increase Roll Speed
Increases the rate in which the Camera rolls, either to the left or to the right.
Decrease Crane (Vertical) Speed
Decreases the rate in which the Camera cranes, either upwards or downwards.
Increase Crane (Vertical) Speed
Increases the rate in which the Camera cranes, either upwards or downwards.
Increase Focal Distance
Increases the distance that separates the camera lens and the subjects you want in focus. In other words, this sends the focal plane further away from the camera.
Decrease Focal Distance
Decreases the distance that separates the camera lens and the subjects you want in focus. In other words, this brings the focal plane closer to the camera.
Increase FOV
Increases the total size of the lens. In other words, this widens the shot.
Decrease FOV
Decreases the total size of the lens. In other words, this tightens the shot.
Focus on Target
Locks the Focal Distance to the same x, y, z coordinate as the Target. In effect, this acts as your "auto focus" that continuously keeps your Target in focus.
Look at Target
Locks the Camera's rotation (Look) to keep the Target in the center of your screen.
Toggle Green Screen
Toggles the Green Screen on or off.
Increase Aperture
Increases Aperture, which decreases the overall amount of blur. This effectively decreases your DoF.
Decrease Aperture
Decreases Aperture, which increases the overall amount of blur. This effectively decreases your DoF.
Switch to Regular Controls
Switches the entire control scheme to the Regular or primary control scheme on the gamepad.
Increase Focal Distance Speed
Increases the rate in which you can increase/decrease the Focal Distance.
Decrease Focal Distance Speed
Decreases the rate in which you can increase/decrease the Focal Distance.
Increase FOV Speed
Increases the rate in which you can increase/decrease the Field of View (FOV).
Decrease FOV Speed
Decreases the rate in which you can increase/decrease the Field of View (FOV).
Increase Roll Speed
Increases the rate in which you can roll the camera, either left or right.
Decrease Roll Speed
Decreases the rate in which you can roll the camera, either left or right.