Look and Movement Speed is, well... just as the name suggests: how fast you physically move the camera forward, backwards, side to side, and the rate (how fast) you can rotate the camera around, just like turning your head to look at something down on your desk.
Look and Movement Speeds are an integral part of the Capture process. You'll be changing them constantly on the fly as you work. In fact, these are without a doubt the two most commonly changed variables for a Capture Artist. Because of this, we recommend getting acquainted with the controller keybinds and using them, rather than opening up the ImGui every time you'd like to make a speed change.
With that said, let's begin.
Use the slider to move from a low speed (left) to a high speed (right).
Lower sensitivity slows the camera's movement speed, making you move slower. Vise versa for high sensitivity.
When in the Regular control scheme, pressing X decreases your movement speed, while pressing Y increases it.
Use the slider to move from a low speed (left) to a high speed (right).
Lower sensitivity slows the camera look speed, making you rotate slower. Vise versa for high sensitivity.
When in the Regular control scheme, pressing A decreases your look speed, while pressing B increases it.
Maximizing your movement sensitivity is great for moving around the game world as fast as you can - whether you're location scouting or trying to return to a specific location for a shot; Using the max movement speed cuts down on wasted time getting to and from places.
Lowering your look and movement speed gives you far better control over the feel of your shots. Instead of the default flat speed, you can make your trailer feel more dynamic by having a wide range of camera speeds that convey different emotions.
When setting up a shot, we recommend first by zeroing out your move/look speed. From there, incrementally increase them until you're happy with your full-stick speed.
Full-stick speed is an important concept; we urge you to always set the maximum speed you want to travel/rotate in a shot as the speed you reach if you were to fully engage that input (pressing the stick fully in a direction).
This makes it easier to achieve smooth, cinematic shots without having to focus on minimizing overshooting. This lets you focus on other important aspects of the shot, such as framing and composition, in real-time.
An example of this would be setting your maximum move speed to the same speed as a character walking through a park. This way, you can just fully press the movement stick to maintain distance x - you can now focus more on the rotation (pan/tilt) of the camera without having to worry about over-shooting or under-shooting the character in terms of keeping the camera close.