If you or your team often find yourselves struggling with clean chroma-keying of certain subjects or integrating other types of media into your shot, then our Green Screen functionality should be able to ease some of that discomfort.
With the ability to create and manipulate an actual green screen in the game world, placing it in the same scene and context as any of your elements in the shot, comes some pretty flexible results. You'll be able to:
Insert your text (such as title cards, diegetic/interactable text) directly into the shot in a much cleaner manner than simply keying in your NLE of choice.
Produce plates of characters or actors in places of the world that would otherwise be impossible to isolate them from.
Toggle the Green Screen on/off.
Use the sliders to control the Distance from the green screen to the camera lens. Smaller values bring the screen closer, larger values send the screen further away.
Use the sliders to control the Scale of the green screen. Smaller values shrink the size of the screen, while larger values increase the size of the screen.
To toggle the Green Screen on or off using your gamepad, press X while in the Alternate Control scheme.
If the environment of the world is very green, such as a forest, you have the ability to change the colour of the screen itself.
Utilize the Red, Green and Blue value sliders to mix and add colour values together to produce any colour you want.
To use the Green Screen, make sure that your Project Settings have Custom Depth-Stencil Pass set to Enabled with Stencil.
Edit → Project Settings → Rendering → Postprocessing → Custom Depth-Stencil Pass
This allows us to have a green screen in post-processing, which makes the green screen unlit.