PBL Project Management
Project-Based Learning Management
https://www.edutopia.org/project-based-learning-guide-implementation
Managing PBL:
A primary goal of project-based learning is to train independent learners, capable of managing projects for themselves or a team. This brings the experience of school much closer to that of the world outside of school; indeed, the 'vibe' of schools that emphasize PBL, such as Hight Tech High or NuVu Studio, is much more like that of a start-up company than traditional school.
That said, projects at start-up companies still require management, which involves involves setting goals, encouraging students, and keeping teams on track, by having teams define:
Why- the driving question or design goal- What is the real-life issue we are trying to solve?
What- Deliverables- A lab report? A device? A research report? A video? A research poster?
Who- who does the work?- assign team members as specialist- team leader, experimenter, researcher, media specialist, accountant
How- How the work gets done
Resource needs- materials, skills, specialized expertise
When- Project schedule and due dates
Below: Project Outline from MIT 2.009 Product Engineering:
Sample PBL Unit Plan Outline
based on John Spencer 'Tiny House' unit plan:
Video: https://youtu.be/6a_P-N3EFIc
Lesson 1: Entry Event/Project Launch
Teacher activities:
Slide Show/Video/Hands-on experience
Set Up Groups
Basic vocabulary
Student activity:
Warm up- What would be in your ideal room?
Brainstorm about topic
Generate Questions
Exit slip: Write down 1 thing you found interesting, 2 ideas you have, and 1 question you have
Lesson 2: Research/Empathy Phase
Teacher activities:
Provide research grid to student groups
Direct Instruction in basic skills and content as needed
Lesson on effective internet research and sources
Lesson: How to interview
What collaborative research looks like
Collaborative research practice exercise
Introduce journaling methods and platform- Google Docs, Padlet, research grid
Starter Video content
Review basic terms
Check in with groups
Student activities:
Internet research
Complete research grid/Padlet/etc
Share what you have learned with your group
Exit slip; questions
Stand-up scrum: 1 minute share with class
Lesson 3: Brainstorming Tiny House Designs
Teacher activities:
Model how to do intra-group feedback
Provide examples of brainstorming sketches
Lesson on scale
Monitor groups
Student activities:
Individual brainstorming & sketching
Group brainstorming and sketching
Rate ideas
Stand-up scrum: 1 minute share with class
Deliverable: Brainstorming list and sketches; questions
Lesson 4: Prototyping/Revising Tiny House Models
Teacher activities:
Instruct physical and /or computer modeling methods
Vocabulary- prototyping, etc.
Check-in with groups
Student activities:
Build prototype, document work
Critique
Revise
Exit slip on group collaboration
Stand-up scrum: 1 minute share with class; questions
Deliverable: Model/research report/documentation of process
To track progress, use the technology tools found in the business world, to the extent possible, such as Trello, Gannt charts, and Scrum or Kanban boards. Younger students can use similar tools but with simplified, analog versions on whiteboards or paper.
Lesson 5: Project Launch: Public Exhibition
Teacher Activities:
Teach how to create a video
Show video examples
Teach what should be in video- outline, story board
Teacher reflection
Student Activities:
Create video or other digital media
Share work with your class and the world
Student reflections