Using design thinking to define problems
Design thinking is a non-linear, iterative process that teams use to understand users, challenge assumptions, redefine problems and create innovative solutions to prototype and test. Involving five phases—Empathize, Define, Ideate, Prototype and Test—it is most useful as a way for defining problems.
Used in schools, it is a framework which can help to empower students with the 'soft' skills needed to empathize with and understand human needs and to brainstorm possible solutions.