Atari 1040STFM

Power Without The Price

In the mid-1980s, several of the home computer manufacturers moved from the 8-bit MOS 6502 CPU to the Motorola 68000 which featured a 16/32-bit architecture (a 16-bit data bus and 32-bit registers and instruction set). In 1984, Apple introduced the 128KB Macintosh for $2,495. In 1985, Commodore brought out the Amiga 1000 with 256KB of RAM. In that same year, Atari launched the Atari 520ST with 512KB for $799 (with monochrome monitor; $999 for color). Atari would later bring out the 1040ST with 1MB for $999 with a monochrome monitor, making it the first computer to break the $1000/MB price barrier. 

At launch, the Amiga had a lot of technical advantages: the Amiga had a multitasking operating system. It also had chips dedicated to graphics that allowed hardware scrolling, sprites, fast memory moves (blitter operations), and more onscreen colors than the ST. It was not until the release of the Atari STE in 1989 that Atari was able to close this technical gap. But Atari would not get a multitasking operating system until four years later in 1993.  The Atari vs Amiga debate was a heated one, and it still goes on today. Atari's catchphrase was "Power without the price," and if price was your driving concern, there was no debate.

Music

However, the Atari ST had other advantages. The ST had built-in MIDI in and out ports, and there was a lot of software that could work with MIDI hardware, making it hugely popular with musicians. Using software called a MIDI sequencer, you could lay down tracks on a MIDI keyboard or guitar connected to the ST's MIDI-in port, edit them in the sequencer, and assign them to whatever instrument you wanted and play it back on a MIDI synthesizer connected to the ST's MIDI out port. By successively laying down tracks, a single musician could compose complex multi-instrument arrangements.

Software such as Cubase, Band-in-a-Box, Logic Pro (previously Notator and Creator) all have their roots in the Atari ST. Modern computers can be easily outfitted with USB MIDI capabilities, but the Atari's built-in MIDI hardware made it a first choice for sequencers and other MIDI tools. Tim's Atari MIDI World includes a list of applications such as sequencers and algorithmic applications, many of which have been released as freeware. 

To this day, some music studios keep an Atari ST or two around because they still can hold their own against modern computers. The fact that the ST was single-tasking meant that your MIDI sequencer software could be in complete control of the CPU, and the fact that the MIDI hardware was built into the computer meant little to no latency.

Business

The ST was a strong business computer as well. It was a popular desktop publishing platform, driven in part by Atari's inexpensive laser printer. It had no built-in processor, relying entirely on the Atari ST to render pages and send them to the printer. It shipped with a bundle that included the Mega ST configured with 4MB, a 30MB hard drive for $3,995, less than you'd page just for a comparable laser printer alone. In addition to desktop publishing, the Atari ST software ecosystem included CAD, spreadsheets, word processors, databases, and graphic design software.

Because Atari had a stronger marketing focus in Europe, it had a much stronger community there. As a result, much of the great software came from that continent. The leading desktop publishing software for the ST was Calamus, from a German software company named Ditek. It was later distributed for the US market by ISD Marketing. As you prowl through shareware, freeware, demos, and abandonware for the ST, you'll sometimes come across applications and games that were never translated for the US market.

The ST could be turned into a Macintosh with the help of a hardware/software product called the Spectre GCR. You needed to procure physical Macintosh ROM chips and install them into the device, but at $300, and combined with the low price of the Atari ST, this was a cheap way to get Macintosh compatibility.

Games and Demos

The ST was also an amazing games platform, despite the lack of hardware sprites, scrolling, blitter memory operations, or a full color palette. When the STE models were released to address these limitations, the ST gaming market was mature, so there wasn't tremendous incentive for game makers to rework their games to use the STE's features. However, you can find copies of older games that have been enhanced to take advantage of STE features. So, even if you have the original floppies for some of these games, if you have an STE, it's worth your time to try out these versions.

The Atari ST was popular with demoscene coders, teams of programmers who loved to push hardware to its limits. They would develop and release demos that combined graphics and music, and it was in this scene that some of the Amiga vs Atari rivalry would play out. Despite the Amiga and STE's advanced capabilities, Atari ST demoscene artists would show off their skills by creating demos that seemed impossible given the limits of the original ST models. Demosceners are still creating Atari ST/STE demos to this day.

The Atari ST Today

The Atari ST family is still very much alive today. There are many emulators that allow you to experience it, but if you have a working Atari ST, there are many upgrades/mods that you might find useful:

The Computer Museum's Atari ST includes the mods listed above. Come check it out!