Introduction
If you haven’t done it already, stop and reflect on all the activities you’ve completed so far. Have you made revisions to your original wicked problem as you stated in 1.4 Gallery Walk activity? If not, take a moment and review your work.
For this module, we are going to plan how you will test your prototype. Personally, I think testing is the hardest part because, to get the most out of it, you have to put your prototype in front of authentic users and get their feedback. Getting feedback can be heard, and that is again why prototypes need to be low-cost and easy to make (and don’t fall in love!). You will likely have to make revisions, adjustments, and improvements based on that feedback, and that is why we test!
Design Thinking Objective
Students will evaluate the potential of their prototype by planning how they would test it with authentic users.
EdTech Objective
Students will use a digital poll to reflect on their internalization about testing before sharing a plan for testing their prototype.
Module 6 Activities
6.1 – Complete a FlipGrid post and record a response to at least one classmate
6.2 – Read about common mistakes when user testing a prototype
6.3 – Vote on the common mistake you might be most likely to make
6.4 – Share your idea for testing your prototype
Design thinking is all about learning from mistakes in order to make improvements, and that requires testing! Now that you’ve gone through the process of identifying a wicked problem, building empathy around it, (re)defining the problem, and then ideating a prototype for it, the question becomes how you will test your prototype? How will you get your prototype in front of authentic users and capture their feedback in order to make improvements?
Access:
Direct link to this FlipGrid post.
I shared in the FlipGrid post for this module that I get nervous when it comes to user testing my prototype, and that nervousness can results in me making mistakes! Though I still make mistakes, I have a goal of not making the same mistake twice! In that mindset, take a few moments to browse the 9 Common Mistakes in Prototype Testing and How to Avoid Them (Qualaroo, 2019), and please take time to review the checklist linked at the end of the web article.
Access:
Direct link to this blog.
After having read the web article from 6.2, take a moment and vote for the mistake you might most likely make when user testing! Your vote will be anonymous, and the collective results will be public.
After you vote, take a view at the collective results:
Access:
Direct link to the poll and to the results.
By completing 1.4, 2.4, 3.,4, 4.4, and 5.4, you should have identified a wicked problem, thought about who was impacted by that problem, brainstormed ideas for how to respond to it, and picked one of those ideas to develop. Now is your time to think through how you would test out that idea.
To complete this exercise, please review the directions and add an entry to “How Will You Test Out Your Response” Google Doc.
Remember, you are only planning how you will test out your idea!