Resources
https://sites.google.com/fulbrightmail.org/zeka/home
Coded Bias
https://www.youtube.com/watch?v=NFF_wj5jmiQ
Weapons of Math Descrution
Book Review
Reading Materials
https://www.forbes.com/sites/cognitiveworld/2020/02/07/biased-algorithms/?sh=5ba335c876fc
Zipcode-
https://www.bluezones.com/2020/02/zip-code-effect-your-neighborhood-determines-your-lifespan/
Find out your life expectancy
https://www.rwjf.org/en/library/interactives/whereyouliveaffectshowlongyoulive.html
Title: Eradicating Algorithmic Injustice through Participatory Action Research (PAR)
In continuation of the NYIT ComputED team- TLT grant 2019/20 for “Computational Thinking for All,” our PAR research team would like to continue working on the role of algorithms in education. The goal of this transdisciplinary PAR is to develop a research-based globally connected learning modules, educational app, and interactive activities for the public (e.g. governers island as well as online) that promote computational thinking among undergraduate and graduate students, especially K12 teachers in our MSIT program. With the Dean’s Incentive Award, I would like to expand the scope of our Computational Thinking for All to Eradicating Algorithmic Bias/ Injustice and continue to write grants to seek external funding necessary to build our Computer Science Advance Certificate initiatives at our MSIT program.
PAR investigates the role of Algorithmic Bias/ Injustice integrating new technologies such as mobile technologies such as Global Positioning System (GPS) in developing global competencies, geospatial intelligence and computational thinking skills; offers creative strategies and possibilities integrating new technologies into the P20 curriculum; and outlines examples such geocaching project that integrates maps, math and media using cell phones and GPS devices; and showcases participants’ projects and digital stories as a gallery walk. The study explores wide range of meanings participants associated with experiential project based learning activities; the impact of mobile technologies in developing multicultural and multilingual apps that promotes transdisciplinary curriculum design; the ways in which participants integrate geospatial and computational thinking skills into their learning; and how they gain alternative points of view on global issues and renewed interest and commitment to community service.
PAR team is composed of Co-PIs, undergraduate and graduate students as well as NYS Fulbright Association Board members and volunteers. Due to Covid-19, we delayed our Governers Island outreach for this summer and conduct our research-based globally connected educational activities in Governors Island (May through October 2021). We are currently working on a fundraising project ($1000) with NYS Fulbright association to pay the retainer fee for one of the houses at the Governers Island.
OUTCOMES EXPECTED AND TIMELINE:
By the end of June 2021, I will write grant proposals based on my participatory action research (PAR). (e.g. William T Grant, Spencer Foundation,Russell Sage Foundation, Fulbright Association); conduct the preliminary participatory action research projects by December 2020; develop teacher tested, research- based Computational Thinking/ Geospatial Literacy Toolkit that can be used in P20 classrooms; and as a culminating activity and community outreach, PAR team will conduct educational activities in Governor Island (May through October 2021) that promote geospatial skills and computational thinking among youth.
By the end of Spring 2021, I will be able to apply several grants focusing on Algorithmic Injustice in Education and complete a manuscript for publication (Currently under proposal stage to Palgrave Macmillan). In addition, I will develop and broadcast webcast/podcast series inviting NYS educational technology specialists, computer science educators, and STEM teachers to dialog on algorithmic injustice and computational thinking across disciplines and grade levels.
Timeline:
Fall 2020, I will conduct pilot focus group dialogs and participatory action research project and dialog among NYS K12 teachers integrating computational thinking focusing on the role of Algorithmic Injustice into the curriculum. I will co-develop and beta-test research based learning modules- Fall 2020; collaborate with co-PIs, and write grants during Spring 2021.
I am currently working on three grant proposals based on my participatory action research (PAR). William T Grant- http://wtgrantfoundation.org/grants/research-grants-reducing-inequality
Spencer Foundation - https://www.spencer.org/grant_types/large-research-grant I
Russell Sage Foundation - https://www.russellsage.org/how-to-apply/application-deadlines
The goal of this transdisciplinary study is to develop a research-based globally connected educational activities in Governor Island (May through October) that promote geospatial skills and computational thinking among youth. It investigates the role of mobile technologies such as Global Positioning System (GPS) in developing geospatial and computational thinking skills; offers creative strategies and possibilities integrating new technologies into the curriculum; and outlines examples such geocaching project that integrates maps, math and media using cell phones and GPS devices; and showcases participants’ projects and digital stories as a gallery walk. The study explores wide range of meanings participants associated with experiential project based learning activities; the impact of mobile technologies in developing multicultural and multilingual apps that promotes transdisciplinary curriculum design; the ways in which participants integrate geospatial and computational thinking skills into their learning; and how they gain alternative points of view on global issues and renewed interest and commitment to community service.
By collaborating with NYIT colleagues, our graduate and undergraduate research students, and Fulbright Scholars in this project, we plan to infuse geospatial literacies (GPS, GIS) and computational thinking skills and educational technologies (e.g. Wolfram Alpha) into our courses (e.g. Instructional Technology, Computer Science, Architecture, and Nursing courses) and develop computational thinking and geospatial literacy skills through project-based learning activities in our programs while collaborating with NYIT colleagues and students. NYIT students in the project not only collect and analyze data and develop educational apps but also advance their own learning and contribute new understanding to the global scientific community.
Outcomes of this open-source and multiplatform project:
1. Online Learning Modules/ Educational app which are replicable and publishable in e-book format and open to public to collaborate and contribute to an online digital library repository. (e.g. multilingual app celebrating First Nations in Long Island and NYS.)
2. Student and teacher tested, research-based Computational Thinking/ Geospatial Literacy Toolkit that can be used in P20 classrooms.
3. NYIT ComputED culminating activity that promotes international collaboration, co-publications and co-presentations by NYIT students and faculty at NYIT.
By collaborating with NYIT colleagues, our graduate and undergraduate research students, and Fulbright Scholars in this project, we plan to infuse geospatial literacies (GPS, GIS) and computational thinking skills and educational technologies (e.g. Wolfram Alpha) into our courses (e.g. Instructional Technology, Computer Science, Architecture, and Nursing courses) and develop computational thinking and geospatial literacy skills through project-based learning activities in our programs while collaborating with NYIT colleagues and students. NYIT students in the project not only collect and analyze data and develop educational apps but also advance their own learning and contribute new understanding to the global scientific community.
By the end of June 2021, I am working on three grant proposals based on my participatory action research (PAR).
William T Grant- http://wtgrantfoundation.org/grants/research-grants-reducing-inequality
Spencer Foundation - https://www.spencer.org/grant_types/large-research-grant I
Russell Sage Foundation - https://www.russellsage.org/how-to-apply/application-deadlines
I will conduct the preliminary participatory action research projects by December 2020.
Outcomes: 1. Online Learning Modules/ Educational app which are replicable and publishable in e-book format and open to public to collaborate and contribute to an online digital library repository. (e.g. multilingual app celebrating First Nations in Long Island and NYS.) 2. Student and teacher tested, research-based Computational Thinking/ Geospatial Literacy Toolkit that can be used in P20 classrooms. 3. NYIT ComputED culminating activity that promotes international collaboration, co-publications and co-presentations by NYIT students and faculty at NYIT. 4. Write three grant proposals by the end of June 2021. 5. Provide educational activities in Governor Island (May through October 2021) that promote geospatial skills and computational thinking among youth.
Abstract
The goal of this transdisciplinary study is to develop a research-based globally connected educational activities in Governor Island (May through October) that promote geospatial skills and computational thinking among youth. It investigates the role of mobile technologies such as Global Positioning System (GPS) in developing geospatial and computational thinking skills; offers creative strategies and possibilities integrating new technologies into the curriculum; and outlines examples such geocaching project that integrates maps, math and media using cell phones and GPS devices; and showcases participants’ projects and digital stories as a gallery walk. The study explores wide range of meanings participants associated with experiential project based learning activities; the impact of mobile technologies in developing multicultural and multilingual apps that promotes transdisciplinary curriculum design; the ways in which participants integrate geospatial and computational thinking skills into their learning; and how they gain alternative points of view on global issues and renewed interest and commitment to community service.
By collaborating with NYIT colleagues, our graduate and undergraduate research students, and Fulbright Scholars in this project, we plan to infuse geospatial literacies (GPS, GIS) and computational thinking skills and educational technologies (e.g. Wolfram Alpha) into our courses (e.g. Instructional Technology, Computer Science, Architecture, and Nursing courses) and develop computational thinking and geospatial literacy skills through project-based learning activities in our programs while collaborating with NYIT colleagues and students. NYIT students in the project not only collect and analyze data and develop educational apps but also advance their own learning and contribute new understanding to the global scientific community. There are three main outcomes of this open-source and multiplatform project:
1. Online Learning Modules/ Educational app which are replicable and publishable in e-book format and open to public to collaborate and contribute to an online digital library repository. (e.g. multilingual app celebrating First Nations in Long Island and NYS.)
2. Student and teacher tested, research-based Computational Thinking/ Geospatial Literacy Toolkit that can be used in P20 classrooms.
3. NYIT ComputED culminating activity that promotes international collaboration, co-publications and co-presentations by NYIT students and faculty at NYIT.
Details - https://tinyurl.com/algorithmicInjustice
AI Resource Links for Educators
AI Apps and Tools to Explore:
DALL-E AI Art Generator - requires credits
Futurepedia - a daily updated directory of the latest AI tools
Videos to explore the philosophy and ethics of AI development:
The AI Dilemma by Center for Humane Technology who also made The Social Dilemma
The Inside Story of ChatGPT’s Astonishing Potential | Greg Brockman | TED
ChatGPT CEO on Mindfulness, AI and the Future of Life || Sam Altman Jack Kornfield & Soren Gordhamer
How AI Could Save (Not Destroy) Education | Sal Khan | TED
CHATGPT IN HIGHER EDUCATION: A CURSE, A BLESSING OR AN INEVITABILITY?
AI and the Future of Humanity by Yuval Noah Harari, author of Sapiens: A Brief History of Humankind. He defines life and sentient beings, explores at what point AI will become Alien Intelligence, not Artificial. He believes artificial intelligence will be able to modify and create culture (a defining characteristic of humanity) long before it becomes Alien.
GPT-3 through a glass darkly by Harold Jarche, blog applying Marshall McLuhan’s tetrad to Chat GPT.
AI and Image Generation (Everything is a Remix Part 4) - AI is revolutionizing how we create, view, and experience art, while sparking fear and anxiety in the art world.
Small sampling of how AI is being used in different industries:
India’s religious AI chatbots are speaking in the voice of god — and condoning violence
Wendy’s tests an AI chatbot that takes your drive-thru order - The Verge
The AI Will See You Now: Exploring Biomedical AI and Google’s Med-PaLM2 With Karan Singhal - Apple Podcast
‘Remarkable’ AI tool designs mRNA vaccines that are more potent and stable - Nature.com
Educational Resources:
AI Exploration Presentations from ISTE AI Explorations Course
Teaching Students to Write with AI: The SPACE Framework by Glenn Klieman
Uplevel your prompt craft in ChatGPT with the CREATE framework by Tom Barrett.
Teaching Prompt Engineering to K-12 Teachers Canva Presentation
The AI Education Project provides teaching tools, lessons, and activities.
David Buckingham's blog “Artificial Intelligence in Education: A Media Education Approach”
AI Canon - curated list of resources to help us understand AI from simple to complex
RightQuestion.org - Question Formulation Technique
Cyber Civics - ChatGPT overview and download How to Use ChatGPT as a learning tool pdf
How to Differentiate Texts with ChatGPT - specifics on how to compose a prompt to get leveled texts for students
AI Assisted Lesson Development for Teachers - Eduaide.ai
AI for Educators by John Spencer, PBL Consultant and former middle school teacher
Thomas Frank’s YouTube Channel - Productivity videos that include study tips, reading and note-taking strategies, and more whether you're in high school, college, university, or the real world. Thomas Frank Explains “How I Use AI to take perfect notes without typing”
AI’s rise generates new job title: Prompt Engineer
ChatGPT Prompts for Teachers from Monica Burns or this link to Google Drive PDF
Chris Harris, Librarian at Genesee Valley BOCES ChatGPT Presentation and Dropbox folder of his resources
ChatGPT Zero, ZeroGPT - detects the use of ChatGPT
Reverse Engineer ChatGPT for Content Prompts
Bypassing GPT-Zero’s Chat Detection Program
Media Literacy and Artificial Intelligence:
Association for Media Literacy Resources for a general understanding of Media Literacy
Generative AI in Education Podcast - Neil Andersen interviews 2 teachers who have been exploring AI with their students.
IC4ML’s Journal of Media Literacy Issue on The Human Algorithmic Question - 15+ articles
2 Article Recommendations for Teachers:
Sowing the Seeds of Algorithmic Literacy: K-4 Practices for Studying If-Then Structures, Perspective, and Persuasion - practical elementary level activities
Teacher Education: Critical Media Literacy for STEM Teacher Candidates - practical classroom activities for applying critical ML in science, social studies, and math.
Marshall McLuhan’s Tetrad of Media Effects Model Explained
Sharon McMahon