Alerts

Alerts are special items that WitPTracker AE determines to be a "notable" event. To see the Alerts, select the Alerts Data set.

The screen should look like this:

The columns in the table are:

    • Turn: the turn number this alert was generated on
    • Object Type: the type of object that the alert is related
    • Object Name: the name of the object
    • Alert Type: the kind of alert
    • Value: the details of the alert
    • Severity: how important the alert is

Selecting a header in the table will change the sort order based on that column. Clicking once sorts ascending and clicking again sorts descending.

You can filter the information in the table using the Filter controls:

    • The Turn filter will show All alerts, alerts generated for just the Current turn, or alerts from the Last 5 turns
    • The Object type filter will select which object types to show: all or just a subset of them. Left-clicking on the icon shows a small menu in which you can check/un-check items to show/hide. Select the All choice to set all items to checked. Click outside the menu to close it.
    • The Severity filter will show All severities or just a specific severity level.

All filters work together.

The alerts generated are as follows:

  • Ship
      • Class upgrade
      • Ship sunk
      • Ship in build queue
      • Ship arrived in port
      • Ship about to start building
      • Enemy ship sunk
      • Enemy ship falsely reported sunk
  • Base
      • Owner changed
      • Airfield expanded
      • Port expanded
      • Fortifications expanded
      • Fortifications decreased
      • Supply less than double needed
      • Insufficient oil for refinery
      • Insufficient resources for HI/LI
      • Insufficient fuel for HI
  • LCU
      • LCU arrived
      • LCU reached destination
  • Leader
      • Leader arrived
      • Skills increased
  • Air Group
      • Aircraft upgraded
      • Air group arrived
      • Group size changed
  • Pilot
      • Pilot becomes ace, double ace, triple ace
      • Pilot honored (25 kills, 50 kills, 75 kills, 100 kills)
      • Pilot becomes ace in a day
      • Pilot becomes top ace
      • Pilot arrives
  • Minefields
      • Minefield gone
  • Aircraft
      • R&D accelerated
  • Task Force
      • Detection at maximum
      • Detection increased
  • Engine
      • R&D accelerated