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UK, USA and JAPANESE codes for the Mario N64 classic
Introduction
I started making codes for SM64 in about 2003 using an Xplorer64 cheat code cartridge and later on, the Equalizer. I continue to create codes, which I share with you on this page, with the codes that other people have kindly given me.
Please Read first: Codes created by me are marked with (JS), other codes are by my friends. I have tested most of the PAL codes on a real N64 and emulator, NTSC codes tested on an emulator only. Japanese original (JAP ORG) and Japanese Shindou Edition (JAP SE) codes tested on an emulator only. Codes may behave slightly different on an emulator than on a real N64. Some codes require that they be activated before the title screen appears, this usually is only required for emulators, however, some codes must be turned on/off at specific times for the cheat to work. If you need help or have ideas for codes or you would like to know how they work then please email me at james.boshikoopa@gmail.com
Please note that I am now moving the code sections to their own pages.
Advanced codesSpawn objects, edit the memory and more.
Starman Mario (JS) Turn this code on before the title screen appears. This code flashes all parts of Mario except for his face and hair, gives the power of killing enemies such as Goombas instantly upon contact. Also, Mario cannot be harmed by anyone else and has the sparkles like from a Koopa shell. However, Mario can still be harmed from being flattened such as by a Whomp. PAL 8130B010 3C04 NTSC 8133D3E0 3C04 All objects except for Mario move slow (JS) Turn this code on before the title screen appears. Mario will move at normal speed but all other objects will move and react much slower than normal. Take note that some 3D animations are not affected and some strange things will happen, such as not being able to collect coins immediately after they have just been spawned. To change how often the objects are updated, modify the end (hex) value on the 11th code line (normally 0010). PAL 81286DAE FFFF NTSC 8129D84E FFFF Change Goomba head to Peach's head using Press L to copy memory code (JS) This code will change all Goombas' heads to that of Peach's head in Bob-omb Battlefield by using my Press L to copy memory code. If you are using an emulator you must have the expansion pack enabled (for Project64 after loading the game ROM, go to Options->Settings and click on the Rom Settings tab. Then click on the Memory Size drop-down arrow and select 8MB and click Ok). It will also work on a real N64 but I have only tested with the Equalizer cheat code cartridge-do not do any searches with the cheat code cartridge when using this code. While outside the castle, press the shoulder L button which will copy Peach and other graphics to the expansion pack. Then go to Bob-omb Battlefield (works for most stars) and when you are in the level, press D-pad up so that the Goombas have the head of Peach. Note that when using this code the game may glitch up or even crash due to the complications of how the game handles the graphics. PAL 8130AF00 3C04 NTSC 8133D2D0 3C04 Press D-pad to start or stop screen shake (JS) Press D-pad up to start screen shake like when a Thwomp hits the ground and D-pad down to stop the screen shake. This will work at most times. PAL D0309260 0008 NTSC D033AFA0 0008 Press L to slow down the game (JS) Using this code, whenever the shoulder L button is pressed, the game will slow down (it works for most places but doesn't affect everything). To slow down the game down more or less you need to alter the last four values at the end of the 2nd and 4th code lines, which together form the hex value 00100000. Higher values will slow down the game more, lower values not so much. PAL D0309261 0020 NTSC D033AFA1 0020 Replace water bubbles with Yoshi egg using Press L to copy memory code (JS) This is a different version of the Press L to copy memory code which has the values changed for you. Go to Wet-dry world, press the shoulder L button and then the water bubbles should appear as Yoshi eggs in all levels. PAL 8130AF00 3C04 8130B000 8013 8130B010 8013 8130B020 8009 NTSC 8133D2D0 3C04 8133D3D0 8013 8133D3E0 8013 8133D3F0 8009 Press L to copy memory (JS) Using this code you can copy memory (RAM) from one place to another, which can be used for many things. The last three groups of two code lines set the source start, source end, and destination start address of the data to copy (I've separated them to make them more clear but you can still use the whole thing as one code, or add the last parts as separate codes in addition to the first part). To use the example values, turn on the code and go to Bob-omb Battlefield, select the first star (it will have a different effect in other courses/stars) and press the shoulder L button to change the Bob-omb buddy's graphics to that of King Bob-omb. PAL 8130AF00 3C04 8130B000 8031 8130B010 8031 8130B020 8031 NTSC 8133D2D0 3C04 8133D3D0 8034 8133D3E0 8034 8133D3F0 8034 Window mode with health reflecting border colour (JS) Whenever the game is not paused, and at other times, the game will be in window mode, the border colour will change from bright red when Mario has full health to dark red when he is dead. Note: the NTSC game has a black border at the top and bottom of the screen that is fixed and unaffected by this code. PAL 8130B000 27BD NTSC 8133D3D0 27BD Spawn object version 3.0 (JS) Activate this code before the title screen appears. This version of the spawn code makes use of the spawn debug mode coding as to shorten the length of the code. Separate Gameshark codes are used to set the behaviour, GFX ID and extra value. There are actually 5 codes that work together, the main code which is the longest one and also 4 short codes that set the values needed to spawn an object. So, you'll have 5 codes which you could call Spawn v3.0, Spawn v3.0 bhv seg, Spawn v3.0 bhv off, Spawn v3.0 GFX, and Spawn v3.0 extra. Replace the xxxx with the correct values, make sure all the codes are on and then press shoulder L to spawn the object, which will be spawned slightly above and in front of Mario. Note: when you want to change any of the 4 values (behaviour segment, behaviour offset, GFX ID or extra value), turn the code off first, make the changes and then turn the code back on. PAL 8130AF0E 0001 8130B000 xxxx Behaviour segment value (usually 0x1300) 8130B002 xxxx Behaviour offset value (e.g., 0x4580 for Koopa) 8130B004 xxxx GFX ID (e.g., 0x68 for Koopa) 8130B008 xxxx Extra value (e.g., 0x02 for Koopa the Quick) NTSC 8133D2DE 0001 8133D3D0 xxxx Behaviour segment value (usually 0x1300) 8133D3D2 xxxx Behaviour offset value (e.g., 0x4580 for Koopa) 8133D3D4 xxxx GFX ID (e.g., 0x68 for Koopa) 8133D3D8 xxxx Extra value (e.g., 0x02 for Koopa the Quick) Spawn any object wherever you want [ver2.1] (JS) Turn this code on before the title screen. I have tested the PAL code on a real N64 but to get the PAL and NTSC code to work with Project64 you have to split the code in half and activate both parts. To do that, add a new cheat and copy half the code into it and then copy the bottom half into another new cheat; turn both halves on as if they were a single cheat (I have divided the codes for you): Whenever the game is not paused. use the D-pad left and right buttons to alter the GID value (in hex) which is the graphic ID, i.e., what the object to spawn should look like. To modify the behaviour value (in hex)-shown as BHV (BHR in NTSC version as there's no colourful V character)-use the D-pad up and down, and then press the shoulder left button to spawn the object at Mario's position (the code is very sensitive so it's likely that many objects will be created with a single press). Make sure you select the right values otherwise the game may crash-see Super Mario 64 Exposed section about SM64 for values to use (you don't need the 1300); if you spawn too many objects the game will freeze. Due to the way the code works, Mario's health will not update as it should making him invincible. Do not press other buttons with the D-pad or shoulder L button otherwise the code will not work. You can only spawn one type of an object, for e.g., you can't choose what type of Koopa to spawn. PAL 8130AF00 27BD NTSC 8133D2D0 27BD Screen shakes when Mario ground pounds (JS) Make Mario ground pound and the screen will rumble as if a Thwomp had hit the ground. PAL 8130AF00 27BD NTSC 8133D2D0 27BD D-pad tree remote control (JS) When you are in any level turn this code on and then you'll be able to move all the trees using the D-pad; why not climb a tree and then move it and Mario where you want?! D-pad left/right moves the trees horizontally, up/down moves the trees back and forward and by pressing D-pad right and up or D-pad left and down you can move the trees up and down. PAL 8130AF00 3C09 NTSC 8133D2D0 3C09 Memory editor v1.1 (JS) Turn this code on before the title screen appears; the code is split into two which you will need to add as two separate codes but activate as if they were the one cheat. Then, whenever the game is not paused you will be able to view and edit the memory (RAM). The address is displayed on the left, and the byte stored there on the right. These are the controls: Do not go below address 0x80000000 or above 0x803FFFFF otherwise the game may crash. As an added bonus, when you use this code you can directly change the size modifiers in the Mario object allowing you to make Mario more Luigi or Wario's size, for example. PAL 8130AF00 27BD 8130AF88 24E7 NTSC 8133D2D0 27BD 8133D358 24E7 Screen shakes whenever Mario moves v1.1 (JS) If you move Mario (and sometimes when he's still) or make him jump the screen will shake like when a Thwomp hits the ground. PAL 8130AF00 27BD NTSC 8133D2D0 27BD D-pad messages (JS) With this code on you can press any of the D-pad buttons to display a set message above Mario's head if the game is not paused. PAL 8130AF00 27BD NTSC 8133D2D0 27BD Scrolling message (JS) Activate this code when you want to have a message scroll across the screen when the game is not paused. The message is CODES BY YOSHIELECTRON; to have your own text please email me at james.boshikoopa@gmail.com PAL 8130AF00 27BD NTSC 8133D2D0 27BD Spawn 1-up mushrooms wherever you want (JS) Turn this code on before the title screen and then press the shoulder L button in any course to spawn a 1-up mushroom at Mario's location. Be careful, if too many 1-ups are created the game will crash. PAL 8130AF00 27BD NTSC 8133D2D0 27BD Attack of... codesOh no-who's attacking?! Attack of the MIPS Shy guy (JS)
When you are outside the castle where you start activate this code for the nearest signpost to be transformed into MIPS the rabbit acting like a Shy guy.
PAL
8130FCCC 8019
8130FCCE 45AC 8130FCF4 8016 8130FCF6 43B8 8130FD46 2049 8130FE8E 4F60 NTSC
8134209C 8019
8134209E 51AC 813420C4 8016 813420C6 4FB8 81342116 2049 8134225E F8A0 Attack of the Peach Snifit outside the castle (JS)
When you are outside the castle turn this code on and you will see Peach where you start who will act like a Snifit bad guy.
PAL
8130FCCC 8019
8130FCCE 3A90 8130FCF4 8013 8130FCF6 8760 8030FE37 00FF 8130FE8C 800E 8130FE8E 5A20 NTSC
8134209C 8019
8134209E 4690 813420C4 8013 813420C6 9360 80342207 00FF 8134225C 800F 8134225E 0360 Attack of the Toad pond skater (JS)
When you are inside the castle by the first Toad turn this code on and the Toad will start behaving like a pond skater. If you stomp him you will get lots of coins.
PAL
81312E0C 800E
81312E0E 5CA8 810E5CB6 FC48 80312DD3 0040 NTSC
813451DC 800F 813451DE 05E8 810F05F6 FC48 803451A3 0040 Attack of the Big Goomba Castles outside the castle (JS)
Turn this code on before you start the game and where you start outside the castle the signposts will have been replaced with big Goombas that look like the castle. Do not go to any other courses that have signposts even if you turn the code off.
PAL
810EE36C 0700
810EE36E 6D70
810EE354 0700
810EE356 95F0
812FDE3A 472C
802FDE3F 0001
NTSC
810F8CAC 0700
810F8CAE 6D70
810F8C94 0700
810F8C96 95F0
8133188A 472C
8033188F 0001 Attack of the Yoshi Snifit outside the castle (JS)
When you are outside the castle turn this code on so that the signpost near where you start is transformed into Yoshi behaving like a Snifit.
PAL
8130FCCC 8019
8130FCCE 4228 8130FCF4 8014 8130FCF6 FF74 8130FE8C 800E 8130FE8E 5A20 NTSC
8134209C 8019
8134209E 4E28 813420C4 8015 813420C6 0B74 8134225C 800F 8134225E 0360 Attack of the Toad Shy guy (JS)
When you are outside the castle where you start activate this code for the nearest signpost to be transformed into Toad acting like a Shy guy. PAL 8130FCCC 8019 NTSC 8134209C 8019
8134209E 56A4 80342207 00FF 813420C4 8015 813420C6 A53C 81342116 2049 8134225E F8A0 Attack of the Giant butterflies outside the castle (JS) Start a file, go to the castle, turn on this code and when you return to outside the castle the butterflies will be giant and will attack you! Although the butterflies will be big in other courses they won't attack like they do outside the castle by using this code. PAL 810E3C24 802D NTSC 810EE564 8030 Attack of the Giant Princess outside the Castle (JS) When outside the castle, turn the code on when the signpost to the left that is close to the waterfall appears. Peach has grown to a huge size and whenever you get near her you'll be harmed! STAY OUTSIDE THE CASTLE WITH THESE CODES ON. PAL 813100E6 08C0 NTSC 813424B6 B200 Attack of the Peach Shy-Guy outside castle (JS) Can you defeat Peach if she can fly and shoot fire at you? Remember to stay outside the castle while you have this code on. PAL 8130FCCC 8019 NTSC 8134209C 8019 Attack of Giant Yoshi Shy-guy ouside the castle (JS) When you are outside the castle go to the signpost to the left near the waterfall and turn this code on for the signpost to be transformed into a huge Yoshi that behaves like a Shy-guy. Please be sure that the signpost has appeared before turning this code on. PAL 8130FF2C 8019 NTSC 813422FC 8019 Attack 2 of Giant Yoshi outside the castle (JS) Outside the castle, when the signpost to the left of the castle comes into view turn on this code for a giant Yoshi to appear who is super deadly! PAL 8130FF2C 8019 NTSC 813422FC 8019 Attack of the Wing caps! (JS) Go to inside the castle, turn on this code and then go to any level that has signposts (including outside the castle)-the signposts will behave like Boos and look like wing caps. PAL 810E3B26 2049 NTSC 810EE466 2049 Change the '0002' on the last line to a value from 0001-0008 to set how many segments of damage the signpost-Boos do to Mario. Behaviour change codesPlease go to SM64 N64 Behaviour Change Codes.
Beta codesCodes that make use of beta/unused items Swap blue coins for working keys in Big Boo's Haunt (JS) Turn this code on before the title screen appears and then go to Big Boo's Haunt, it's best to use the level select. Instead of there being a blue coin in the Boos there will be the beta key; each one that is collected will be displayed at the right of the screen, showing what it may have been like in the original design. (It will also work for the courtyard with the Boos except they will still look like yellow coins.) I have not used the actual key behaviour (if it even exists) but instead modified the coin behaviour so that the key display is updated instead of how many coins you have. JAP ORG 8124D9A8 81CF Camera codesConfuse Lakitu!
Slow camera (JS)
Turn this code on before the title screen appears which will make the camera move slower than normal. Note: the NTSC version is one code line longer than the PAL version due to differences in the game coding.
PAL
81276D96 3D00
NTSC
812893FE 3D00
8128941A 3D00 Most 3D objects always face camera (JS)
Turn this code on before the title screen appears so that most 3D objects will always face the camera. Note that in some courses, such as Whomp's fortress, the level will looked messed up since objects are used for the surfaces.
PAL
8028650F 0025
NTSC
8029CB73 0025
Put the camera on any object [ver1.3] (JS)
Activate this code before the title screen appears and when you start outside the castle the camera will be at a different view. To put the camera on the next object use D-pad up, or on the previous object by pressing D-pad down; the object number (ON) will be displayed. If the object number goes below zero or over EF the game may crash (as there are only 240 objects in any level). Here are some values to use: Castle grounds 54=overhead at start; 60=Mario; 5B=drain under water; 5F on the way to the castle. Inside castle 3C=Mario; 26=overhead. Bob-omb Battlefield star 2 13=a Goomba; 43= a Bob-omb; 80=Mario; 71=Koopa the Quick. Castle basement 1A=Mario. PAL 8130AF00 27BD NTSC 8133D2D0 27BD Freeze/unfreeze the camera
This will work for any level; press camera-right button to stop the camera from moving and then camera-left to get it moving again. NTSC D033AFA1 0001 8033B205 0001 D033AFA1 0002 8033B205 0033 Mario always faces the camera (JS) If you want Mario to only face the camera then turn this code on before the title screen, it works for all levels. PAL 8124D5F4 35F8 NTSC 81254866 0005 Lakitu's day off (JS) PAL 8124D738 0000 Stop the camera
Similiar to the Lakitu's day off code but although the camera won't move with Mario you can still rotate and change the zoom level using the camera buttons. PAL 803094C5 0001 NTSC 8033B205 0001 Cap Power CodesPlease go to SM64 Cap Power Codes Page.
Colour codesCustomize Mario and other game objects exactly how you want.
Mario Overalls Colour Flasher (JS) This code will flash Mario's overalls different colours. PAL 8130B010 3C04 NTSC 8133D3E0 3C04 Thanks to YouTube user pokechat89789780 for these codes: ORANGE MARIO NTSC 8107EC40 FFFF white and blue mario NTSC 8107EC40 0000 Lime mario NTSC 8107EC20 AAFF colourful mario NTSC 8107EC20 FFFF purple & green mario NTSC 8107EC40 3746 Different colour coins (JS) This code colours the yellow coins pink (the first 8 code lines), the blue coins white although actually gray (the next 8 code lines) and the red coins cyan (the last 8 code lines). It is best that this code is turned on after the file select screen. PAL810AED3C FF00 810AED7C FFFF 810AEDBC 00FF NTSC 810B967C FF00 810B96BC FFFF 810B96FC 00FF Thanks to YouTube user g00dguys for this code: Yellow coins are red coins NTSC 810B967C FF00 Thanks to YouTube user g00dguys for this code: Coin switcheroo NTSC 810B967C FF00 Rainbow colour 'yellow' coins (JS) This code colours the yellow coins red, green, blue and yellow. The first two code lines colour the yellow coin's bottom left corner, the next two code lines colour the bottom right corner, then the next two code lines colour the top right corner and lastly the last two code lines colour the top left corner. The format is red, green, blue, alpha with values in hex ranging from 00 to FF. For example, in the first two code lines the bottom left corner is coloured red because the values are FF0000FF (RGBA). Alpha controls how transparent the colour is (does not work well on a real N64 and only works on some emulators), with FF for completely opaque and lower values for more transparent. Note that if you use different amounts of transparency for the corners the coin may not appear that transparent, i.e. all corners should have the same amount of transparency. It is best that this code is turned on after the file select screen. PAL 810AED3C FF00 810AED4C 00FF 810AED5C 0000 810AED6C FFFF NTSC 810B967C FF00 810B968C 00FF 810B969C 0000 810B96AC FFFF Thanks to YouTube user JIM4741 for this code: NTSC Grape soda mario
8107EC40 6717 8107EC42 0A00 8107EC38 6414 8107EC2C 0A00 9107EC20 6414 8107EC22 0A00 8107EC28 6414 8103EC2A 0A00 8107EC50 6414 8100EC52 0A80 8107ECA0 0000 8107ECA2 0000 8107EC98 0000 8107EC9A 0000 8107EC58 6414 8107EC5A 0A00 8107EC70 0000 8107EC72 0000 8107EC68 0000 8107EC6A 0000 8107EC80 0000 8107EC82 0000 8107EC88 0000 Thanks to Mario125 for these codes (all NTSC): Peach Dress Colour Codes Rich Green Dress 81136ADE 0AD5 Shiny Red Dress with Shiny Green Torso 81136ADE 0A48 Realy Weird Dress 81136ADE 0A77
81136ADE 0A77 Shiny Green Dress 81136ADE 0A62 Brown Dress 81136ADE 0A11 Green Dress 81136ADE 0A99 Thanks to YouTube user yoshielectronfan761 for this code: Homer Simpson Thanks to YouTube user Luigi4evermarionever for these codes (all NTSC): My Leprachaun mario code My official Mario colour code This colour code changes Mario's cap and shirt to yellow, and gives him green overalls, with blue shoes and black gloves. The PAL version will work on an emulator or real N64 (which is why it's such a long code) and was done by me and based on the NTSC version (emulator only) by YouTube user cass731. PAL 810742F8 B0B0 NTSC 8107EC40 B0B0 Thanks to YouTube user suhlayerrox12909 for these codes (all NTSC): Ronald McMario: Here is the no cap for Ronald McMario: Thanks to YouTube user nintendo501 for these codes (all NTSC): Super Sayin Mario Thanks to YouTube user Luigi4evermarionever for these codes (all NTSC):
Yellow Mario colour code (JS) This code makes Mario yellow and removes the buttons on his outfit. PAL81074328 FFFF NTSC 8107EC68 FFFF Zero suit Mario colour code (JS) This code gives Mario a more bare look including removing his cap as to complete the look. PAL 81074328 7F60 NTSC 8107EC68 7F60 Yellow Yoshi outside castle (JS) To change Yoshi to yellow, as well as giving him green shoes, this code will do the job which you might want to use with the above code if you haven't unlocked Yoshi. PAL 80149645 0000 NTSC 8014A245 0000 Change Peach's hair colour to brown outside the castle (JS) To be used with the other Peach codes, this hack will alter the colour of the princess' hair to that of Mario's which some may find useful for giving Peach a more Daisy look. As with the other Peach codes it's best to stay outside the castle where you start while you have the codes on. PAL 80131924 0004 NTSC 80132524 0004 Thanks to YouTube user Scaler193 for this code: The Masked Chain Chomp (Bob-omb Battlefield) NTSC 80161D06 462A Purple Chain-chomp (JS) This code gives the Chain-chomp in Bob-omb battlefield a purple texture. PAL 81161104 0800 NTSC 81161D04 0800 Peach's dress is orange (JS) Use this with any of the codes that make Peach appear outside the castle for her dress to appear more of an orange colour. You can alter the values on the right of each line to change her dress to different colours. PAL 81135EDE 0A18 NTSC 81136ADE 0A18 Yoshi has pink spikes and seat (JS) PAL 8114960E 0A18 NTSC 8114A20E 0A18 Mario with Yoshi colours Thanks to Flames540 for this code: NTSC 8107EC20 D700 SML Mario Thanks to Flames540 for this code: NTSC 8107EC40 0000 Peach hair modifier Thanks to YouTube user Shambler4 for this code: NTSC 80132524 0000 ???? Values Thanks to YouTube user DEVIN386EG for these colour codes: Mario has Spongebob colours Thanks to YouTube user CharMixa64 for these codes: Luigi Mario V.2 NTSC Fire Luigi Clothes Thanks to kchrules for this code: NTSC Debug codesActivate the built-in features that were used to test the game.
2-player modified spawn debug mode (JS)
Turn this code on before the title screen appears to enable this modified spawn debug mode which is controlled by a second player. Using the second controller, press D-pad right for a yellow coin, D-pad left for a Bob-omb (can be spawned in most levels) and D-pad down for a red flame. Each item will be placed in front of Mario so the second player can help out or make things worse.
Note: due to how the NTSC game is programmed, the NTSC version of this code is slightly longer than the PAL code.
PAL
802FD054 0003
8130AF0E 0001 812A418E 9798 812A41BA 3068 812A41BE 0074 812A41F6 3174 812A41FA 00BC 812A423E 1AA4 812A4242 0090 NTSC
80330E94 0003
8133D2DE 0001 812CB29E D5E8 812CB2EA D5E8 812CB336 D5E8 812CB2BE 3068 812CB2C2 0074 812CB30A 3174 812CB30E 00BC 812CB356 1AA4 812CB35A 0090 Second modified spawn debug mode (JS)
Turn this code on before the title screen appears. This code enables the debug spawn mode but also changes what items you can spawn with the D-pad. Press D-pad right for a yellow coin, D-pad left for a red coin (you'll have to jump to get it) and D-pad down for a blue coin.
PAL
802FD054 0003
8130AF0E 0001 812A41BA 3068 812A41BE 0074 812A419E 0164 812A41A2 0000 812A41F6 3EAC 812A41FA 00D7 812A420A 0164 812A420E 0000 812A423E 0830 812A4242 0076 812A4252 0164 812A4256 0000 NTSC
80330E94 0003
8133D2DE 0001 812CB2BE 3068 812CB2C2 0074 812CB2D6 0164 812CB2DA 0000 812CB30A 3EAC 812CB30E 00D7 812CB322 0164 812CB326 0000 812CB356 0830 812CB35A 0076 812CB36E 0164 812CB372 0000 Modified spawn debug mode (JS)
Turn this code on before the title screen appears. This code enables the debug spawn mode but also changes what items you can spawn with the D-pad. Press D-pad right for a yellow coin, D-pad left for a slowing moving 1-up mushroom and D-pad down for a wing cap. Each object will fall from above Mario.
PAL
802FD054 0003
8130AF0E 0001 812A41BA 3068 812A41BE 0074 812A419E 0164 812A41A2 0000 812A41F6 3FDC 812A41FA 00D4 812A420A 0164 812A420E 0000 812A423E 3DB8 812A4242 0087 812A4252 0164 812A4256 0000 NTSC
80330E94 0003
8133D2DE 0001 812CB2BE 3068 812CB2C2 0074 812CB2D6 0164 812CB2DA 0000 812CB30A 3FDC 812CB30E 00D4 812CB322 0164 812CB326 0000 812CB356 3DB8 812CB35A 0087 812CB36E 0164 812CB372 0000 Spawn debug mode (JS)
Using this code you can access the spawn debug mode that Nintendo used to test the game. Press D-pad right for a normal Koopa shell, D-pad left for a bouncing box and D-pad down for a water Koopa shell (spawn it in the water). If you try to spawn an object in levels such as inside the castle the game will crash because the graphics aren't available.
PAL
802FD054 0003
8130AF0E 0001 NTSC
80330E94 0003
8133D2DE 0001 Debug display 1
A few bits of debug information are displayed always at the right of the screen.
PAL
802F9748 0001
NTSC
8032D598 0001
Debug display 2 (JS)
This code allows you to activate one of several debug displays that Nintendo used to test the game, using the D-pad and shoulder L button whenever the game is not paused. Note: Before pressing a D-pad direction or the shoulder L button only the object number will be shown.
The PAL version has less debug information. The NTSC version has more missing colourful characters so the debug will be harder to read. The Japanese versions have all the colourful characters so the debug looks as it should.
PAL
8030AE93 0001
D0309260 0008 802FD054 0001 D0309260 0001 802FD054 0002 D0309260 0004 802FD054 0003 D0309260 0002 802FD054 0004 D0309261 0020 802FD054 0005 NTSC
8033D263 0001
D033AFA0 0008 80330E94 0001 D033AFA0 0001 80330E94 0002 D033AFA0 0004 80330E94 0003 D033AFA0 0002 80330E94 0004 D033AFA1 0020 80330E94 0005 JAP ORG
8033BEF3 0001
D0339C30 0008
8032FF34 0001
D0339C30 0001
8032FF34 0002
D0339C30 0004
8032FF34 0003
D0339C30 0002
8032FF34 0004
D0339C31 0020
8032FF34 0005
JAP SE
8031F423 0001
D031D560 0008
803105C4 0001
D031D560 0001
803105C4 0002
D031D560 0004
803105C4 0003
D031D560 0002
803105C4 0004
D031D561 0020
803105C4 0005 Level Select
Activate this code before the title screen appears. PAL 802F973C 0001 NTSC 8032D58C 0001 Sound Display PAL 802F9744 0001 NTSC 8032D594 0001 Explosive codesBlow up Mario and other objects! Mario explodes after a delay (JS) From when you turn on this code, after about 60 seconds (a bit less for the NTSC version), Mario will explode like a Bob-omb! To change the delay before Mario blows up, modify the value on the end of the 14th code line, which normally has the (hex) value of 05C6. PAL 8130AF00 27BD NTSC 8133D2D0 27BD Press L to make Mario explode (JS) Any time you want Mario to blow up like a Bob-omb just press the shoulder L button. If Mario is not moving when you make him explode and you are in a level like Bob-omb battlefield you can exit the course and Mario will return. PAL 8130B000 27BD NTSC 8133D3D0 27BD
8133D3D2 FFE8 8133D3D4 AFBF 8133D3D6 0014 8133D3D8 3C04 8133D3DA 8034 8133D3DC 948A 8133D3DE AFA0 8133D3E0 2408 8133D3E2 0020 8133D3E4 150A 8133D3E6 0003 8133D3E8 0000 8133D3EA 0000 8133D3EC 0C0B 8133D3EE 9ABE 8133D3F0 0000 8133D3F2 0000 8133D3F4 8FBF 8133D3F6 0014 8133D3F8 27BD 8133D3FA 0018 8133D3FC 03E0 8133D3FE 0008 810EE060 8033 810EE062 D3D0 Mario thinks he's a Bob-omb (JS) Go to a level and turn on this code, if you then touch another object Mario will explode! Most of the time you'll have to restart but if you can exit the course turn the code off first. PAL 810E3720 802B NTSC 810EE060 802E Bigger and longer lasting explosions (JS) With this code on before the title screen, explosions such as from Bob-ombs will last longer and be bigger too. The '89' can be swapped with higher values (in hex) for even greater explosions; the normal value is '09'. PAL 802BD40B 0089 NTSC 802EAAE7 0089 Mario explodes if he moves too fast (JS)
If Mario runs too fast, or he does other things too quickly, he will explode like a Bob-omb!
PAL 8130B000 27BD 8130B002 FFE8 8130B004 AFBF 8130B006 0014 8130B008 3C04 8130B00A 8031 8130B00C 948A 8130B00E 9484 8130B010 2D44 8130B012 41D0 8130B014 1C80 8130B016 0003 8130B018 0000 8130B01A 0000 8130B01C 0C0A 8130B01E E869 8130B020 0000 8130B022 0000 8130B024 8FBF 8130B026 0014 8130B028 27BD 8130B02A 0018 8130B02C 03E0 8130B02E 0008 810E3720 8030 810E3722 B000 NTSC 8133D3D0 27BD 8133D3D2 FFE8 8133D3D4 AFBF 8133D3D6 0014 8133D3D8 3C04 8133D3DA 8034 8133D3DC 948A 8133D3DE B1C4 8133D3E0 2D44 8133D3E2 41D0 8133D3E4 1C80 8133D3E6 0003 8133D3E8 0000 8133D3EA 0000 8133D3EC 0C0B 8133D3EE 9ABE 8133D3F0 0000 8133D3F2 0000 8133D3F4 8FBF 8133D3F6 0014 8133D3F8 27BD 8133D3FA 0018 8133D3FC 03E0 8133D3FE 0008 810EE060 8033 810EE062 D3D0 Graphic changesAlter the way objects look in the game other than just colour changes.
Mario only has his head (JS)
Turn this code on after the file select screen to remove all parts of Mario's body except for his head but to keep the code shorter parts of Mario's body will show if you get a cap or under other circumstances.
PAL
80081BE0 00B8
80082748 00B8 80080F98 00B8 800814C8 00B8 800820D8 00B8 80082AB0 00B8 800832A8 00B8 800837D8 00B8 80082F90 00B8 80088938 00B8 80088B30 00B8 80089230 00B8 80089E50 00B8 8008A3B8 00B8 80082C00 00B8 800834C0 00B8 800890B0 00B8 800897D0 00B8 80088C38 00B8 80089338 00B8 800815E0 00B8 800821F0 00B8 800899B0 00B8 8008A0F8 00B8 80089FF0 00B8 80089B30 00B8 80084210 00B8 80084640 00B8 80084270 00B8 8008A950 00B8 8008AB98 00B8 8008A9A0 00B8 NTSC
8008C520 00B8
8008D088 00B8 8008B8D8 00B8 8008BE08 00B8 8008CA18 00B8 8008D3F0 00B8 8008DBE8 00B8 8008E118 00B8 8008D8D0 00B8 80093278 00B8 80093470 00B8 80093B70 00B8 80094790 00B8 80094CF8 00B8 8008D540 00B8 8008DE00 00B8 800939F0 00B8 80094110 00B8 80093578 00B8 80093C78 00B8 8008BF20 00B8 8008CB30 00B8 800942F0 00B8 80094A38 00B8 80094930 00B8 80094470 00B8 8008EB50 00B8 8008EF80 00B8 8008EBB0 00B8 80095290 00B8 800954D8 00B8 800952E0 00B8 Mario has no head (JS)
This code removes Mario's head. If you get the wing cap only the wings will show (Mario's head will show briefly), if you get the metal cap Mario will appear in his normal metal form and if Mario's cap is taken, his (capless) head will appear.
PAL
80085CD0 00B8
80085DC0 00B8 80085EB0 00B8 80085FA0 00B8 80086090 00B8 80086180 00B8 80086270 00B8 80086360 00B8 NTSC
80090610 00B8
80090700 00B8 800907F0 00B8 800908E0 00B8 800909D0 00B8 80090AC0 00B8 80090BB0 00B8 80090CA0 00B8 Queen Bob-omb (JS)
Go to Bob-omb battlefield, select the first star and then turn this code on. It changes King Bob-omb's body to pink like a Bob-omb buddy as well as giving him red shoes.
PAL
81136DDC 0801
81136DDE FA60 81136E14 0802 81136E16 0A60 811366B0 8000 811366B2 0000 811366B4 8000 811366B6 0000 811366A8 8000 811366AA 0000 811366AC 8000 811366AE 0000 81136A00 8000 81136A02 0000 81136A04 8000 81136A06 0000 811369F8 8000 811369FA 0000 811369FC 8000 811369FE 0000 NTSC
811379DC 0801
811379DE FA60 81137A14 0802 81137A16 0A60 811372B0 8000 811372B2 0000 811372B4 8000 811372B6 0000 811372A8 8000 811372AA 0000 811372AC 8000 811372AE 0000 81137600 8000 81137602 0000 81137604 8000 81137606 0000 811375F8 8000 811375FA 0000 811375FC 8000 811375FE 0000 'Rayman' Mario complete
Thanks to YouTube user Luigi4evermarionever who has added to my 'Rayman' Mario code to make Mario look even more like Rayman. Add both
both parts as separate codes which should both be turned on at the
same time.
NTSC
Pt.1
8008BF20 00B8 8008CB30 00B8 80093578 00B8 80093C78 00B8 8008BDF8 00B8 8008CA08 00B8 80093460 00B8 80093B60 00B8 8008D540 00B8 8008DE00 00B8 80094470 00B8 80094A38 00B8 8008D3E0 00B8 8008DBD8 00B8 800942E0 00B8 80094920 00B8 8008EFBA 0000 80095512 0000 80096AEA 0000 A1254A30 0000 A1254A32 0000 8107EC20 660F 8107EC22 7300 8107EC24 660F 8107EC26 7300 8107EC28 660F 8107EC2A 7300 8107EC2C 660F 8107EC2E 7300 8107EC30 660F 8107EC32 7300 8107EC34 660F 8107EC36 7300 8107EC38 660F 8107EC3A 7300 8107EC3C 660F 8107EC3E 7300 8107EC40 660F 8107EC42 7300 8107EC44 660F 8107EC46 7300 8107EC48 660F 8107EC4A 7300 8107EC4C 660F 8107EC4E 7300 8107EC60 F2EE 8107EC62 0000 8107EC64 F2EE 8107EC66 0000 8107EC68 F2EE 8107EC6A 0000 8107EC6C F2EE 8107EC6E 0000 8107EC70 F2EE 8107EC72 0000 8107EC74 F2EE 8107EC76 0000 8107EC78 F2EE 8107EC7A 0000 8107EC7C F2EE 8107EC7E 0000 Pt.2 8107EC90 F8B0 8107EC92 1000 8107EC94 F8B0 8107EC96 1000 8107EC98 F8B0 8107EC9A 1000 8107EC9C F8B0 8107EC9E 1000 8107ECA0 F8B0 8107ECA2 1000 8107ECA4 F8B0 8107ECA6 1000 8107ECA8 F8B0 8107ECAA 1000 8107ECAC F8B0 8107ECAE 1000 'Rayman' Mario (JS)
Turn this code on at the file select screen. This code removes Mario's arms and legs (but he still has his hands and feet) so he looks like Rayman. Note that to as to keep the code as short as possible, for some cap powers Mario or the cap won't look right and, Mario's arms and legs will show when the camera is far from Mario.
PAL
800815E0 00B8
800821F0 00B8 80088C38 00B8 80089338 00B8 800814B8 00B8 800820C8 00B8 80088B20 00B8 80089220 00B8 80082C00 00B8 800834C0 00B8 80089B30 00B8 8008A0F8 00B8 80082AA0 00B8 80083298 00B8 800899A0 00B8 80089FE0 00B8 NTSC
8008BF20 00B8
8008CB30 00B8 80093578 00B8 80093C78 00B8 8008BDF8 00B8 8008CA08 00B8 80093460 00B8 80093B60 00B8 8008D540 00B8 8008DE00 00B8 80094470 00B8 80094A38 00B8 8008D3E0 00B8 8008DBD8 00B8 800942E0 00B8 80094920 00B8 Bob-ombs look like Bob-omb buddies (JS)
Turn this code on before the title screen appears. The black Bob-ombs will look like Bob-omb buddies but will still behave like a black Bob-omb.
PAL
812FE10C 00C3
812FE12C 00C3 802BA233 00C3 NTSC
81331B5C 00C3
81331B7C 00C3 802E6BA7 00C3 Mario has no legs (JS)
Using this code Mario's legs will not appear, but to keep the code shorter they do show when the camera is zoomed out and if you use the metal or vanish cap.
PAL
810E672C 0000
810E672E 0000 810E8648 0000 810E864A 0000 810E674C 0000 810E674E 0000 810E8668 0000 810E866A 0000 810E676C 0000 810E676E 0000 810E8688 0000 810E868A 0000 810E67AC 0000 810E67AE 0000 810E86C8 0000 810E86CA 0000 810E67CC 0000 810E67CE 0000 810E86E8 0000 810E86EA 0000 810E6844 0000 810E6846 0000 810E8760 0000 810E8762 0000 810EA550 0000 810EA552 0000 810EA570 0000 810EA572 0000 810EA590 0000 810EA592 0000 810EA5D0 0000 810EA5D2 0000 810EA5F0 0000 810EA5F2 0000 810EA668 0000 810EA66A 0000 NTSC
810F106C 0000
810F106E 0000 810F2F88 0000 810F2F8A 0000 810F108C 0000 810F108E 0000 810F2FA8 0000 810F2FAA 0000 810F10AC 0000 810F10AE 0000 810F2FC8 0000 810F2FCA 0000 810F10EC 0000 810F10EE 0000 810F3008 0000 810F300A 0000 810F110C 0000 810F110E 0000 810F3028 0000 810F302A 0000 810F1184 0000 810F1186 0000 810F30A0 0000 810F30A2 0000 810F4E90 0000 810F4E92 0000 810F4EB0 0000 810F4EB2 0000 810F4ED0 0000 810F4ED2 0000 810F4F10 0000 810F4F12 0000 810F4F30 0000 810F4F32 0000 810F4FA8 0000 810F4FAA 0000 Mario has Starmans for his hands (JS)
Turn this code on when you start outside the castle, it will replace Mario's hands with Starmans and works for all courses. If you use the metal or vanish cap the Starmans will be gone until the cap power runs out-this also happens when warping and when putting on Mario's cap.
PAL
810EA2C0 0302
810EA2C2 B870 810E649C 0302 810E649E B870 810E660C 0302 810E660E B870 810EA430 0302 810EA432 B870 810E83B8 0302 810E83BA B870 810E64B4 0302 810E64B6 B870 810EA2D8 0302 810EA2DA B870 810E66D4 0302 810E66D6 B870 810E6694 0302 810E6696 B870 810EC358 0302 810EC35A B870 810E8528 0302 810E852A B870 810EC1E8 0302 810EC1EA B870 810EA470 0302 810EA472 B870 810E664C 0302 810E664E B870 NTSC
810F4C00 0302 810F4C02 B870 810F0DDC 0302 810F0DDE B870 810F0F4C 0302 810F0F4E B870 810F4D70 0302 810F4D72 B870 810F2CF8 0302 810F2CFA B870 810F0DF4 0302 810F0DF6 B870 810F4C18 0302 810F4C1A B870 810F1014 0302 810F1016 B870 810F0FD4 0302 810F0FD6 B870 810F6C98 0302 810F6C9A B870 810F2E68 0302 810F2E6A B870 810F6B28 0302 810F6B2A B870 810F4DB0 0302 810F4DB2 B870 810F0F8C 0302 810F0F8E B870 Make Chain-chomp look like Pac-Man in Bob-omb Battlefield-any star (JS)
This code will change Chain-chomp's texture to yellow and remove his teeth so that he resembles Pac-Man. This works for any of the stars of Bob-omb Battlefield and can be used with other Chain-chomp codes. PAL 80161106 0023 NTSC 80161D06 0023 Common graphics swapped (JS) With this code, the graphics used for the common objects will be changed about so that the water bubbles are yellow coins and the butterflys are blue stars and lots more! PAL 81309962 E600 NTSC 8133B6A2 8F40 See what looks like a hatching Yoshi egg in Wet-dry World Star 1 (JS) I, like many others, discovered the Yoshi egg texture in Wet-dry world but by using an existing object and animating it, the effect looks almost like a hatching egg. Go to Wet-Dry World, select star 1 and when in the level switch the code on; you will find the Yoshi egg where the large float would be higher up from where you start (but it's still a float). PAL 803148BB 0025 NTSC 80346C8B 0025 Remove the wings on Mario's cap when flying (JS) This code will do away with the wings on Mario's cap that he has while using the wing cap. Note that the wing cap item will still have wings. PAL 80090CA8 00B8 NTSC 8009B5E8 00B8 Health codesMario and the time limit of death (JS) Mario's health will continually drain until he dies, so be sure to collect lots of coins. PAL 8130B000 3C04 NTSC 8133D3D0 3C04
8133D3D2 8034 8133D3D4 9485 8133D3D6 B21E 8133D3D8 24A5 8133D3DA FFFF 8133D3DC A485 8133D3DE B21E 8133D3E0 03E0 8133D3E2 0008 810EE060 8033 810EE062 D3D0 Infinite Health
PAL
813094DE 0880
NTSC
8133B21E 0880
Misc. codesDifferent types of codes that don't fit in any other sections.
Thanks to YouTube user NintendoMegaFreak for these codes:
Lakitus brother,Slakitu comes for a visit.(Lakitu moves slowly.Use with freeze camera code for cool angles.Turn on before title screen)
NTSC
812893FE 3D00
8128941A 3B00 D033AFA1 0001 8033B205 0001 D033AFA1 0002 8033B205 0044 Red masked chomp chain:
NTSC
81161D04 5959
81161D06 9900 811623C4 5959 811623C6 9900 Freaky Chomp Chain:(textures keep changing)
NTSC
81161D04 1111 81161D06 1111 811623C4 1111 811623C6 1111 Thanks to YouTube user nonobaOMGWEEGEE2 for this code:
Sonic like Mario
PAL
Heres the notes: Turn on before tittle screen for more than the color code. Has the Spawn Mario code, Mute Mario's voice (D-pad up spawns a Mario which makes the Real Mario faster, and D-pad down to remove all clones which reverts Mario's speed back to normal), Mute Music, and Mario's Face and Clothing (expect gloves) are blue. The first part of this is the color code. The second part is the No Music Part. The Third part is the Mute Mario's Voice in any level. The Fourth part is the Spawn Mario part. Heres the code now: 810742E0 0000 810742E2 7F00 810742E4 0000 810742E6 7F00 810742E8 0000 810742EA 7F00 810742EC 0000 810742EE 7F00 810742F8 0000 810742FA 7F00 810742FC 0000 810742FE 7F00 81074300 0000 81074302 7F00 81074304 0000 81074306 7F00 81074328 0000 8107432A 7F00 8107432C 0000 8107432E 7F00 81074330 0000 81074332 7F00 81074334 0000 81074336 7F00 81074340 0000 81074342 7F00 81074344 0000 81074346 7F00 81074348 0000 8107434A 7F00 8107434C 0000 8107434E 7F00 81074358 0000 8107435A 7F00 8107435C 0000 8107435E 7F00 81074360 0000 81074362 7F00 81074364 0000 81074366 7F00 81376110 240A 81376112 0000 803004E2 0000 D0309260 0008 80309510 0001 D0309260 0004 80309510 0002 Thanks to YouTube user FlyGuy22222 for this code:
Replace one of the Platforms in Bob-omb Battlefield star 1 with a Chuk-ya that has the platform's Behavior.
NTSC
8135023C 8018
8135023E DB54 81350264 8016 81350266 F0DC Thanks to YouTube user NintendoMegaFreak for these codes:
3d objects are invisible: (1.0)
NTSC 8029CB73 0011 'Freaks castle:
NTSC
8133B424 5959 King Bob-omb appears instead of Chain-chomp (JS)
Turn this code on before the title screen appears. Go to Bob-omb battlefield and select any star. When you go to where Chain-chomp normally is you should find King Bob-omb.
PAL
812FE592 01F4
812FE594 0056 812CF54A 01F4 NTSC
81331FE2 01F4
81331FE4 0056 8130115A 01F4 Thanks to YouTube user Pixle892 for this code:
NTSC
Press L to play as luigi (Press and Hold L on Sm64 screen to the menu screen)
D133AFA0 0020 8033B3BC 0000 D133AFA0 0020 8133D2D0 27BD 8133D2D2 FFE8 8133D2D4 AFBF 8133D2D6 0014 8133D2D8 3C06 8133D2DA 8034 8133D2DC 90C4 8133D2DE D3D0 D133AFA0 0020 8133D2E0 2484 8133D2E2 0001 8133D2E4 A0C4 8133D2E6 D3D0 8133D2E8 2405 8133D2EA 0010 8133D2EC 0C0B 8133D2EE 59B0 D133AFA0 0020 8133D2F0 24C6 8133D2F2 D3E0 8133D2F4 8FBF 8133D2F6 0014 8133D2F8 27BD 8133D2FA 0018 D133AFA0 0020 812535C2 3F8C 812535BE 3F7F D133AFA0 0020 8131CC02 3F56 D133AFA0 0020 8107EC40 0056 D133AFA0 0020 8107EC42 0000 D133AFA0 0020 8107EC38 0043 D133AFA0 0020 8107EC3A 0000 D133AFA0 0020 8107EC20 1100 D133AFA0 0020 8107EC22 6600 D133AFA0 0020 8107EC28 2200 D133AFA0 0020 8107EC2A 5700 D133AFA0 0020 80338380 004C D133AFA0 0020 81265366 4012 D133AFA0 0020 81265380 4604 D133AFA0 0020 812653A8 2000 Thanks to YouTube user Zman4ever1234 for these codes:
Ultra Mario
NTSC
810EE060 802B 810EE062 D680 81250430 2819 81250432 0001 8107EC40 0000 8107EC42 0000 8107EC38 0000 8107EC3A 0000 8107EC20 E100 8107EC2A 0000 8009B5E8 00B8 8009B608 00B8 D133AFA0 0008 8033B177 0011 D033AFA0 0001 8033BI77 0019 D033AFA0 0004 8033B177 0015 D033AFA0 0002 8033B177 0013 8033B2ID 0064 Mario holds his cap NTSC 8033B177 0020 Mario's spare cap NTSC 8033B177 0030 Press L to go past the trapdoors inside the castle (JS)
When you are inside the castle, go into the area with the trapdoors that would drop Mario to the first Bowser level, but walk up to just before the trapdoors (if you go to either side of the walls you can look around with C-up to see where the trapdoors are). Then press the shoulder L button and Mario will be placed past the trapdoors where the Bowser/Peach painting is. Note that the painting is just for show and doesn't lead you any where. You can get back where you came from just by walking back although you might want to long jump over the trapdoors.
PAL
D0309261 0020
8130946C C5D6 D0309261 0020 81309474 C5AF NTSC
D033AFA1 0020
8133B1AC C5D6 D033AFA1 0020 8133B1B4 C5AF Freeze Mario Code
Thanks to YouTube user g00dguys for this code:
NTSC
8833B189 0004
Press the GS button to freeze Mario and to unfreeze him just start walking.
Thanks to YouTube user wiiboy34 for this code:
My World
Includes the codes Stop time for everyone except Mario and walk on lava, quick sand, etc.
NTSC
8133B424 2685 8133B424 9476 8133B424 9385 8133B424 8785 8133B424 8485 8133B424 9781 8129D84E FFFF D033AFA0 0008 8033D483 0040 D033AFA0 0004 8033D483 0000 8107EC20 FF80 8107EC22 8000 8107EC24 FF80 8107EC26 8000 8107EC38 00FF 8107EC3A 4000 8107EC3C 00FF 8107EC3E 4000 8107EC50 FF80 8107EC52 FF00 8107EC54 FF80 8107EC56 FF00 8107EC68 FF00 8107EC6A FF00 8107EC6C FF00 8107EC6E FF00 8107EC80 0040 8107EC82 0000 8107EC84 0040 8107EC86 0000 8107EC98 0000 8107EC9A FF00 8107EC9C 0000 8107EC9E FF00 8107EC40 FF00 8107EC42 0000 8107EC38 FF00 8107EC3A 0000 8107EC20 0000 8107EC22 0000 8107EC28 0000 8107EC2A 0000 8107EC20 5000 8107EC22 0000 8107EC28 FF00 8107EC2A 0000 8107EC40 FFFF 8107EC38 5050 8107EC42 FF00 8107EC3A 5000 80207723 0001 8020770B 00C7 50001101 0000 8020770C 00FF 8020770A 007E 50000F01 0000 80207725 0064 8133B424 1010 8129D84E FFFF D033AFA0 0008 8033D483 0040 D033AFA0 0004 8033D483 0000 81381764 0800 81381766 0024 81000090 3C04 81000092 8034 81000094 8484 81000096 B1E6 81000098 4484 8100009A 3000 810000A0 4680 810000A2 3120 810000A4 4604 810000A6 903C 810000AC 4500 810000AE 0002 810000B4 4600 810000B6 2486 810000B8 080E 810000BA 05DB 810000BC E712 81255490 1000 8125572C 1000 8125572E 0031 81255490 1000 8125572C 1000 8125572E 0031 81250900 1000 81381764 0800 81381766 0024 81000090 3C04 81000092 8034 81000094 8484 81000096 B1E6 81000098 4484 8100009A 3000 810000A0 4680 8033B21D 0008 8033B21D 0064 8126B1D4 2400 8126B214 2400 Thanks supersmashbro596 for this code:
Improved walk underwater code. This one alows you to go inside the castle sewers and still be able to walk underwater!
NTSC
81253B50 0000
81253B52 0000 8124FDC4 2400 Thanks to YouTube user Jackass22903 for these codes (all NTSC):
100 Lives (Rc)
8033B21D 0065 God Mario (Rc) 810000A4 4604 810000A6 903C 810000AC 4500 810000AE 0002 810000B4 4600 810000B6 2486 810000B8 080E 810000BA 05DB 810000BC E712 8034EB9B 0040 8034EDFB 0040 8034F05B 0040 810EE060 802B 810EE062 D680 81250430 2819 8107EC40 FFFF 8107EC38 FFFF 8107EC3A FFFF 8107EC42 FFFF 8107EC70 FFFF 8107EC72 FFFF 8107EC68 FFFF 8107EC6A FFFF 8107EC20 FFFF 8107EC22 FFFF 8107EC28 FFFF 8107EC2A FFFF 8107EC50 FFFF 8107EC52 FFFF 8107EC58 FFFF 8107EC5A FFFF 8033B177 0001 8124F374 2400 8133B21E 08FF 8133B21E 08FF 8033B21D 0065 81255490 1000 8125572C 1000 8125572E 0031 81250900 1000 81381764 0800 81381766 0024 81000090 3C04 81000092 8034 81000094 8484 81000096 B1E6 81000098 4484 8100009A 3000 810000A0 4680 810000A2 3120 81253BF0 2400 81264BBC 1000 810000A4 4604 810000A6 903C 810000AC 4500 810000AE 0002 810000B4 4600 810000B6 2486 810000B8 080E 810000BA 05DB 810000BC E712 Lazy Mario (Rc) 8033B189 0003 Play as Luigi (Rc) 812535C2 3FC0 812535BE 3F40 8107EC20 0000 8107EC22 7F00 8107EC24 0000 8107EC26 7F00 8107EC38 00FF 8107EC3A 4000 8107EC3C 00FF 8107EC3E 4000 Thanks to YouTube user Luigi4evermarionever for these codes (all NTSC):
Invincible(enemies and such simply go through Mario)
81250430 2819 81250432 0001 Press L button to ride invisible Koopa shell D033AFA1 0020 8133B17C 2081 D033AFA1 0020 8133B17E 0446 Easter colours Mario (2 pts. of on real N64 if using emulator you only need 4 lines of each part (note the changing end values on first part 8107EC[**])) 8107EC20 00DD 8107EC22 C600 8107EC24 00DD 8107EC26 C600 8107EC28 00DD 8107EC2A C600 8107EC2C 00DD 8107EC2E C600 8107EC30 FF8C 8107EC32 8500 8107EC34 FF8C 8107EC36 8500 8107EC38 FF8C 8107EC3A 8500 8107EC3C FF8C 8107EC3E 8500 8107EC40 FF8C 8107EC42 8500 8107EC44 FF8C 8107EC46 8500 8107EC48 FF8C 8107EC4A 8500 8107EC4C FF8C 8107EC4E 8500 8107EC50 F2EE 8107EC52 0000 8107EC54 F2EE 8107EC56 0000 8107EC58 F2EE 8107EC5A 0000 8107EC5C F2EE 8107EC5E 0000 8107EC60 F2EE 8107EC62 0000 8107EC64 F2EE 8107EC66 0000 8107EC68 F2EE 8107EC6A 0000 8107EC6C F2EE 8107EC6E 0000 8107EC70 F2EE 8107EC72 0000 8107EC74 F2EE 8107EC76 0000 8107EC78 F2EE 8107EC7A 0000 8107EC7C F2EE 8107EC7E 0000 8107EC90 F2EE 8107EC92 0000 8107EC94 F2EE 8107EC96 0000 8107EC98 F2EE 8107EC9A 0000 8107EC9C F2EE 8107EC9E 0000 8107ECA0 F2EE 8107ECA2 0000 8107ECA4 F2EE 8107ECA6 0000 8107ECA8 F2EE 8107ECAA 0000 8107ECAC F2EE 8107ECAE 0000 Pt.2 (unless on emulator then add to the 4 lines of each code part, this is for mario's skin, otherwise his face appears too dark) 8107EC80 FFD2 8107EC82 8200 8107EC84 FFD2 8107EC86 8200 8107EC88 FFD2 8107EC8A 8200 8107EC8C FFD2 8107EC8E 8200 Thanks to YouTube user Luigi4evermarionever for this code:
Swimming Mario
NTSC 8033B221 0000
8033B3BC 00C0 8033B3BE 0080 See the invisible objects (JS)
Turn this code on after the file select screen to see the invisible objects that work behind the scenes such as the activators that spawn a 1-up mushroom, etc.
PAL
81309790 800E
81309792 E30C NTSC
8133B4D0 800F
8133B4D2 8C4C Thanks to YouTube user suhlayerrox12909 for this code:
Starman Mario Version 3
NTSC
8107EC40 0300
8107EC40 0000 8107EC42 0000 8107EC38 FFFF 8107EC3A FF00 8107EC20 007F 8107EC22 0000 8107EC28 0000 8107EC2A 0000 8107EC40 0000 8107EC40 EFDD 8107EC42 8800 8107EC38 EFDD 8107EC3A 8800 8107EC20 EFDD 8107EC22 8800 8107EC28 EFDD 8107EC2A 8800 810EE060 802B 810EE062 D680 81250430 2819 81250432 0001 8033B21D 0008 8033B22C 00E8 8133B178 FFFF 802524CA 0001 802524CF 0082 80252F12 0001 80252F17 0082 8025303E 0001 80253043 0082 8025305A 0001 8025305F 0082 8025323A 0001 8025323F 0082 802643D2 0001 802643D7 0082 8026094A 0001 8026094F 0082 80262EFE 0001 80262F03 0082 80263082 0001 80263087 0082 802677A6 0001 802677AB 0082 80268086 0001 8026809B 0082 802682A2 0001 802682A7 0082 802682F2 0001 80268307 0082 8032DCEC 0001 8032DCEF 0082 Stop time for everyone except Mario (JS)
Turn this code on before the title screen appears. Press D-pad up to freeze everyone except for Mario, although you will still be able to read signs and climb trees. Press D-pad down to unfreeze and anything you did while the objects were frozen (such as stomping a Goomba) will respond. Note that while in the frozen state some strange things will happen such as when you pick up a Bob-omb, also some objects may not appear.
PAL
81286DAE FFFF
D0309260 0008 8030B0B3 0040 D0309260 0004 8030B0B3 0000 NTSC
8129D84E FFFF
D033AFA0 0008 8033D483 0040 D033AFA0 0004 8033D483 0000 Thanks to YouTube user 01PlanetOfTheBapes for this code:
Walk on water, lava, sand, and hills.
NTSC
81255490 1000 8125572C 1000 8125572E 0031 81250900 1000 81381764 0800 81381766 0024 81000090 3C04 81000092 8034 81000094 8484 81000096 B1E6 81000098 4484 8100009A 3000 810000A0 4680 810000A2 3120 81253BF0 2400 81264BBC 1000 810000A4 4604 810000A6 903C 810000AC 4500 810000AE 0002 810000B4 4600 810000B6 2486 810000B8 080E 810000BA 05DB 810000BC E712 Ghost Mario
Thanks to YouTube user dudeboc5 for this code.
NTSC
8033B177 0012
8133B220 02BD 8107EC40 FFFF 8107EC38 FFFF 8107EC3A FFFF 8107EC42 FFFF 8107EC70 FFFF 8107EC72 FFFF 8107EC68 FFFF 8107EC6A FFFF 8107EC20 FFFF 8107EC22 FFFF 8107EC28 FFFF 8107EC2A FFFF 8107ECA0 FFFF 8107ECA2 FFFF 8107EC98 FFFF 8107EC9A FFFF 8107EC80 FFFF 8107EC82 FFFF 8107EC88 FFFF 8107EC8A FFFF 8107EC50 FFFF 8107EC52 FFFF 8107EC58 FFFF 8107EC5A FFFF Final Bowser Control (JS)
Using the D-pad you can make Bowser in the final fight (Bowser in the Sky) do different things. Press D-pad up to throw Bowser backward, D-pad right make to Bowser fall down and get up, D-pad down to make Bowser stand on his toes as if stopping himself from falling off, and D-pad left to defeat Bowser allowing you to get the power star.
PAL
D0309260 0008
8030B207 000C D0309260 0001 8030B207 0001 D0309260 0004 8030B207 000A D0309260 0002 8030B207 0004 NTSC
D033AFA0 0008
8033D5D7 000C D033AFA0 0001 8033D5D7 0001 D033AFA0 0004 8033D5D7 000A D033AFA0 0002 8033D5D7 0004 Thanks to YouTube user FlyGuy22222 for this code:
Flying Mario
Makes Mario's shirt and hat black, gives him red overalls and makes him always have the Wing Cap with invisible Wings. He can also Moon Jump.
NTSC
8107EC40 0000
8107EC42 0000 8107EC38 0000 8107EC3A 0000 8107EC20 E100 8107EC22 0000 8107EC28 E100 8107EC2A 0000 8009B5E8 00B8 8009B608 00B8 8033B177 0019 D133AFA0 8000 8133B1BC 4220 Certain objects don't appear (JS)
Turn this code on before the title screen appears and then some objects such as signposts, baddies and coins will not be in various levels. If you go to Bob-omb Battlefield when using this code the game will crash. Also, some stars will appear without you having to get them.
PAL
813786AC 0000
813786AE 0000
NTSC
81383564 0000
81383566 0000 Yoshi kills Mario after talking to him (JS)
Turn this code on before the title screen appears. If you have the cannon unlocked use it to get to the top of the castle and talk to Yoshi who will kill Mario after jumping off the roof.
PAL
812C9204 81CE
812C9206 94DE 812C9218 15C0 812C927A 00AE 812C927E FFFF 812C9282 00AE NTSC
812F95C4 81EF
812F95C6 B21E 812F95CC 15E0 812F963A 00AE 812F963E FFFF 812F9642 00AE Very tall tree outside the castle (JS) Now you can climb a tree that reaches for the sky and will allow you to get to the top of the castle without the use of the cannon. Please view the video on YouTube (search for yoshielectron) to see which tree is affected. PAL 8130B514 462A NTSC 8133D8E4 462A Remove the HUD v1.0 (JS)
Turn this code on before the title screen appears to remove the lives, stars, camera and coins display (but the power meter will still show). PAL 812B7DE0 0000 NTSC 812E3DB0 0000 Screen shakes when Mario ground pounds (JS)
Make Mario ground pound and the screen will rumble as if a Thwomp had hit the ground.
PAL
8130AF00 27BD
8130AF02 FFE8 8130AF04 AFBF 8130AF06 0014 8130AF08 3C04 8130AF0A 8031 8130AF0C 9084 8130AF0E 9439 8130AF10 0C0E 8130AF12 0221 8130AF14 0004 8130AF16 2040 8130AF18 8FBF 8130AF1A 0014 8130AF1C 27BD 8130AF1E 0018 8130AF20 03E0 8130AF22 0008 810E3720 8030 810E3722 AF00 NTSC
8133D2D0 27BD
8133D2D2 FFE8 8133D2D4 AFBF 8133D2D6 0014 8133D2D8 3C04 8133D2DA 8034 8133D2DC 9084 8133D2DE B179 8133D2E0 0C0A 8133D2E2 943F 8133D2E4 0004 8133D2E6 2040 8133D2E8 8FBF 8133D2EA 0014 8133D2EC 27BD 8133D2EE 0018 8133D2F0 03E0 8133D2F2 0008 810EE060 8033 810EE062 D2D0 Change signpost to left of castle to look like Yoshi (JS) Start a file, turn this code on and go to the signpost to the left of the castle on the way to the waterfall to find Yoshi who you can talk to. PAL 8130FF2C 8019 NTSC 813422FC 8019 Bob-omb Buddy becomes patrolling Bob-omb BADDY in Bob-omb Battlefield Star 3 (JS) Go to Star 3 of the Bob-omb Battlefield level and turn on the code for your version of the game; the pink Bob-omb will become an enemy! This is a good example of keeping an object's graphics the same but by changing its behaviour pointers so it will act differently. PAL 8131C3A6 39E0 NTSC 8134E776 E320 Go beyond the Mirror In the Castle (JS) In the video I uploaded to YouTube I had moved a door so that it was between the mirror, alowing Mario to just walk through it. However, the doors move about in memory, making it hard to create a code. You can have this code on even before starting the game. PAL D0309261 0020 NTSC D033AFA1 0020 There is more about this code on The Secrets of Famous Video Games page (to be added). Replace signpost with Blarrg in Lethal Lava Land Star 1 (JS) Go to Lethal Lava Land and choose star 1 and after turning on the code you will find a Blarrg baddy behind where you star where there is a warp; get too close to the Blarrg and you will be harmed! Please note that although the Blarrg's graphics and animation are real I created its behaviour. PAL 8130C62C 8018 NTSC 8133E9FC 8018 Mario is constantly sparkling and baddies can't harm him (JS)
Turn on this code before the title screen and then when you are in any level Mario will have stars coming out of him like with Koopa shells (because now he is sort of) and Goombas and other enemies will not be able to hurt him. I've noticed with this code if you go into water when you come out the sparkles don't return until you jump. If you just want Mario to sparkle but not be invincible then simple remove the last two lines of the code for your version of the game. PAL 810E3720 8029 NTSC 810EE060 802B Thanks to YouTube user Scaler193 for these codes:
Freak chain chomp NTSC
80161D06 0860 80161D06 8019 80161D06 0860 80161D06 36AC 80161D06 8019 80161D06 56A4 80161D06 8015 80161D06 B690 80161D06 00FF Bomboms blow up fast (u cant walk on there shadow's) NTSC
812E7562 0055 812E7556 4538 Get alot of coins from goomba's NTSC
812E5CAA 00C0 812E5CAE 472C 803328C7 0020 Giant eye comes out of metal box NTSC
80330BAB 00BC 81330BAE 0058 Kill a goomba and pause game NTSC
802A1BA7 0860 812A1BAE 8019 803328C7 0860 80161D06 36AC Attack of the king bombomb star NTSC
812F2AC6 01F4 8133D3D0 27BD 8133D3D2 FFE8 8133D3D4 AFBF 8133D3D6 0014 8133D3D8 3C04 8133D3DA 8034 8133D3DC 948A 8133D3DE AFA0 Thanks to YouTube user supermariorick for these codes:
The Ultimate Gravity Control The gravity control is controlled with the D-pad; jump and then press a D-pad direction. PAL NTSC D033AFA0 0004 Moon jump Keep pressing A to jump high. PAL D1309260 8000 NTSC D133AFA0 8000 Thanks to predator481 for these codes: Heres a code that enables u to walk on lava sand and water Thanks to Eduardo Salas for these codes: Hover Mario NTSC 8033B220 0001 Mario Not be detected by Water (only outside castle and Jolly Roger bay.) A1253DAC 0000 Really Super Mario NTSC 81271B9A 3F85 Wario: Version 1.9 Thanks to YouTube user CharMixa64 for this code: Wario is slightly slower than other characters, and his jumping isn't that good, but he is a powerhouse. He doesn't kick, he just punches, and punches, and punches again. He has a flying front kick, a super punch, and a super flying bounce attack. Controls: Sonic v1.6 Thanks to YouTube user CharMixa64 for this code. NTSC 81265366 41AF Thanks to YouTube user spitvdog9 for this code. It works in any level and changes Mario to his 'shadow' form and also allows him to move very fast. NTSC 8107EC40 0000 Play as Sonic-like Mario Thanks to YouTube user elscotto73 for this code. NTSC 8107EC40 0000 Super Sudden Death (JS) Activate this code (by pressing the cheat device's button-so it can't be done using an emuator that doesn't support this type of code) after you have selected your save file and the game has started. Then, after loosing a life you'll continue with just one segment of health. PAL 8924D1DE 0180 'Luigi' Mario Thanks to YouTube user CharMixa64 for this code that changes Mario's colours to Luigi's and if you hold L he moves very fast. This cheat can be activated at any time and works for all levels. NTSC A11EE0B0 000F Play as Metal Luigi in any level Thanks to YouTube user spitvdog9 for this code. NTSC 8133B176 0015 Pond skater jackpot in Wet-dry world Star 1 (JS) In Wet-dry world star 1 turn on this code; it's best to enter the painting as low as possible to make it easier to get to the second pond skater who should be near the blue coin switch. Defeat the baddy and try to collect all 100 coins! Change the value on the right of the code to alter the number of coins that the pond skater gives out, but too high values will crash the game. PAL 80314333 0064 NTSC 80346703 0064 Spawn Mario In any course press the D-pad up button to restart the level and spawn another Mario at the original Mario's position. You can do this many times but the original Mario will move faster and be glitchy as will be the other Marios, although you can't move them. To get rid of the extra Marios as well as restarting the level, press the D-pad down button. PAL D0309260 0008 NTSC D033AFA0 0008 Eduardo Salas has done a great job of combining various codes to make Mario really super: NTSC He has also done a better Fire Mario code: NTSC Mario always has a certain number of coins PAL 813094FA xxxx NTSC 8133B262 xxxx Where xxxx=how many coins. Mario always has a set number of lives PAL 803094DD 00xx NTSC 8033B21D 00xx Where xx=how many lives. Raise Mario above or below the ground PAL 813094E0 xxxx NTSC 8133B220 xxxx 0xBD=default, values less than 0xBD lower Mario while values higher than 0xBD raise Mario above the ground. Mario has a set number of red coins PAL 8031BBAF 00xx Where xx=how many red coins. Demented Mario Raise/lower Mario PAL 813094E0 xxxx Where xxxx defaults to 00BD, <00BD lowers Mario below the ground, >00BD highers Mario above the ground. Toggle sprites visible on/off PAL 80386A23 000x Where x=0 is not visible, x=1 is visible. Invincible Mario (JS) Thanks to YouTube user CharMixa64 for his Mario Bros. codes: Mario: NTSC Luigi: NTSC 81271B9A 3F85 Thanks to YouTube user CharMixa64 for the followng code: Starman Mario V.2 NTSC 8107EC42 002F Deadly water (JS) Turn on before title screen, then Mario will die instantly if you go under water. PAL 8024D1B1 0080 Loose health quicker underwater (JS) Turn on before title screen. PAL 8024D19F 0018 Mario with no shadow NTSC 810F0860 3E80 (Thanks to marksmithwas12 from YouTube.) Large Mario with no shadow outside castle (JS) PAL 813194CE 5F8C Two Marios, one glitched up outside castle (JS) PAL 813194CE 5FAC Three Marios; one normal, one glitched up normal and one glitched up metal outside castle (JS) PAL 813194CE 5FCC Very glitched up Mario outside castle (JS) PAL 813194CE 6044 Laying down glitched up Mario outside castle (JS) PAL 813194CE 6084 Large Mario head with brown on cap outside castle (JS) PAL 813194CE 61E0 Play as single large flapping wing outside caste (JS) PAL 813194CE 6300 Large Mario head with no cap outside castle (JS) PAL 813194CE 6200 Wrong way up large Mario with arms in air outside castle (JS) PAL 813194CE 63B0 Play as single large arm in air outside castle (JS) PAL 813194CE 63D0 Play as many large hands in air outside castle (JS) PAL 813194CE 6430 Ride a koopa shell down the Princess's secret slide! (JS) Go to the Princess' secret slide and activate this code to make the item box appear with a Koopa shell in it. Now let's see if you can beat the challenge of getting to the end of the slide in under 21 seconds on a Koopa shell. PAL 81311058 45A2 NTSC 81343428 45A2 Talk to Peach-outside the castle! (JS) You will find the princess waiting for you outside her castle with a message... PAL 8130F898 C216 NTSC 81341C68 C216 Moves codesMario's long jump is cannon jump (JS) Whenever you do a long jump it will seem like Mario has been blasted out of a cannon. If you do the long jump while wearing the wing cap, you'll fly. PAL 8130455A 2FE4 NTSC 81336C82 FF78 Deadly jump (JS) If Mario jumps, he will be burnt by fire (but other jumps won't hurt Mario)! PAL 8130453A 2F04 NTSC 81336C62 FE60 Super high spin attack if backflip or triple jump (JS) Turn this code on before the title screen appears. Whenever you backflip or triple jump Mario will do a super high spin attack. Mario will also perform a spin attack if he falls off a platform or other surface. PAL 81262C6A 0092 NTSC 8126FB4A 00AC Multiplayer codes2P controlled work elevator (JS) This code lets you control the work elevator in Hazy maze cave using the second controller D-pad (the buttons on the elevator will still work). PAL D030927C 0004 NTSC D033AFBC 0004 Pick up codesPick up objects and carry them where you like...
Pick up Giant Piranha plant in Whomp's fortress (JS)
Go to Whomp's fortress, select any star and then turn this code on to change the small box you can pick up near where you start to look like a giant Piranha plant. PAL 81311BAC 8019 81311BAE 2E58 81311BD4 8015 81311BD6 9E48 81311BC4 3FCC 81311BC8 3FCC 81311BCC 3FCC NTSC 81343F7C 8019 81343F7E 3A58 81343FA4 8015 81343FA6 AA48 81343F94 3FCC 81343F98 3FCC 81343F9C 3FCC Pick up Klepto in Shifting Sand Land (JS)
Go to Shifting Sand Land, select any star and when you are in the level turn the code on. Near where the Goombas are and the big boxes near the start you should find Klepto which you can pick up, but remember it's only a box. Change the end value of the first code line (0000) to determine what Klepto is holding:
0000 Nothing
0001 Mario's cap 0002 Yellow star 0003 Blue star PAL
8030E84B 0000
8130E76C 8018 8130E76E 2B14 8130E794 8014 8130E796 8FB4 8130E784 3F80 8130E788 3F80 8130E78C 3F80 NTSC
80340C1B 0000
81340B3C 8018 81340B3E 3714 81340B64 8014 81340B66 9BB4 81340B54 3F80 81340B58 3F80 81340B5C 3F80 Pick up a Thwomp in Whomp's fortress (JS)
Go to Whomp's fortress, select any star and then turn this code on to change the small box you can pick up near where you start to look like a Thwomp.
PAL
81311BAC 8019
81311BAE 2B4C 81311BC4 3FB3 81311BC8 3FB3 81311BCC 3FB3 NTSC
81343F7C 8019
81343F7E 374C 81343F94 3FB3 81343F98 3FB3 81343F9C 3FB3 Pick up King Bob-omb (JS)
Go to Bob-omb Battlefield, select any star and turn this code on so the small box near where you start will look like King Bob-omb. Turn the code off and then you can pick up King Bob-omb but remember he's only a box.
PAL
8131336E D55C
81313394 8013 81313396 9270 81313384 3F80 81313388 3F80 8131338C 3F80 NTSC
8134573E E15C
81345764 8013 81345766 9E70 81345754 3F80 81345758 3F80 8134575C 3F80 Pick up King Whomp
Go to Whomp's fortress, select the first star, turn the code on and then you will be able to pick up King Whomp when you get to him.
Thanks to TealChocobo for the PAL code, NTSC conversion by me.
PAL
81312C3A 0021
81312E0E 4A58 81312C64 3FCC 81312C68 3FCC 81312C6C 3FCC NTSC
8134500A 0021
813451DE F398 81345034 3FCC 81345038 3FCC 8134503C 3FCC Pick up Peach-outside the castle! (JS)
To the right of the castle near the moat when the signpost appears turn the code on for it to transform into Peach. Pick it up; now you can place her where you want but as she's actually a breakable box take care of her! Select a save file and after the outside castle level has loaded turn the codes on. PAL 8130F886 0449 NTSC 81341C56 0449 Pick up the mother penguin in Cool, cool mountain Star 1 (JS) When you are in Cool, cool mountain (star 1) go to where the mother penguin is and press the L button on your contoller. The penguin will react and now you will be able to pick her up and use her like a box. PAL D0309261 0020 NTSC D033AFA1 0020 Pick up Chain-chomp in Bob-omb Battlefield Star 1 (JS) In Bob-omb Battlefield star 1 turn on this code and the small box near where you start will look like Chain-chomp so you can pick it up and throw it to get coins. The game may crash when the Chain-chomp box breaks most likely thanks to a bug in the game. PAL 8131336E E42C NTSC 8134573E F02C Pick up Dorrie (sea dragon) in Big Boo's Haunt Star 1 (JS) In Big Boo's Haunt star 1, turn on this code for Dorrie to appear near where you start but if you pick him up be careful not to throw him... PAL 8130F0EC 8018 NTSC 813414BC 8018 Pick up Toad outside the castle (JS) When you start the game turn the codes on and where the first signpost should be you'll find Toad who you can pick up and if you want to find out if he has anything for you try to break him... STAY OUTSIDE THE CASTLE WITH THESE CODES ON. PAL 8130FCCC 8019 NTSC 8134209C 8019 Pick up giant Ampere in Cool, cool mountain star 1 (JS) In Cool, cool mountain star 1, activate this code to transform the signpost near where you start into a large Ampere that acts like a box that can be picked up. PAL 8130FA6C 8018 NTSC 81341E3C 8018 Pick up the Bob-omb Buddies in Bob-omb Battlefield Star 1 (JS) This code will allow you to pick up the Bob-omb Buddies in Bob-omb Battlefield star 1, though it will work for other stars but you will only be able to pick up one of the Bob-omb buddies. You should activate this code before going to Bob-omb Battlefield. PAL 810E3A30 0000 NTSC 810EE370 0000 Pick up Yoshi-outside the castle! (JS) Even if you haven't unlocked Yoshi, he will be waiting for you to the right of the castle near the moat where the signpost should be. Instead you should bump into an invisible object, so pick it up and it will turn into Yoshi, but remember he's only a box. Select a save file and after the outside castle level has loaded turn the codes on. PAL 8130F886 0449 NTSC 81341C56 0449 Pick up Lakitu-outside the castle! (JS) After startng the game go to the signpost to the right of the castle near the moat and activate this code to find the cameraman (minus his cloud). He will act like a box so if you throw him at something solid you'll get some coins. PAL 8130F886 0449 NTSC 81341C56 0449 Pick up Koopa in Bob-omb Battlefield Star 3 (JS) Go to Bob-omb Battlefield, select star 3 and then turn the code on to find Koopa who you can pick up and throw... PAL 8131336E DF54 NTSC 8134573E EB54 Playing as... codesPlease go to SM64 N64 Playing as codes page. Ride... codesPlease go to SM64 N64 Ride Codes.
Size modifier codesChange the size of Mario and other objects.
Mario Shadow Size Modifier (JS)
Using this code you can change the size of Mario's shadow. Use D-pad up for normal size, D-pad right for slightly bigger, D-pad down for very big, D-pad left for tiny, and the shoulder L for no shadow.
PAL
D0309260 0008
810E5F34 0064 D0309260 0001 810E5F34 0084 D0309260 0004 810E5F34 0164 D0309260 0002 810E5F34 0044 D0309261 0020 810E5F34 0000 NTSC
D033AFA0 0008
810F0874 0064 D033AFA0 0001 810F0874 0084 D033AFA0 0004 810F0874 0164 D033AFA0 0002 810F0874 0044 D033AFA1 0020 810F0874 0000 2D Bowser (Bowser in the Dark World) (JS)
Go to the first Bowser fight level (Bowser in the Dark World) and turn on this code for Bowser to look 2D.
PAL
8130BA64 3D00
NTSC
8133DE34 3D00
Tiny King Whomp (JS)
Turn this code on before the title screen appears. Then go to Whomp's fortress and select the first star; you will find that King Whomp is very small and will not be able to harm Mario. Please note that although King Whomp will be tiny his shadow will be the normal size.
PAL
812A1C46 3E80
NTSC
812C6DAE 3E80
D-pad Goomba Size Modifier (JS)
Turn this code on before the title screen appears. When in a course that has Goombas, press D-pad down for tiny Goombas, D-pad right for normal size Goombas, D-pad left for big Goombas or D-pad up for huge Goombas. Note that normally small or normally big Goombas (such as in Tiny-huge Island) will still behave as if they were their usual size.
PAL
812CE318 3C04
812CE31A 8030 812CE33C C48C 812CE33E EE80 D0309260 0004 812FEE80 3F00 D0309260 0001 812FEE80 3FC0 D0309260 0002 812FEE80 4080 D0309260 0008 812FEE80 4100 NTSC
812FF9CA 8033
812FF9CC 0000 812FF9CE 0000 812FF9D6 28D0 D033AFA0 0004 813328D0 3F00 D033AFA0 0001 813328D0 3FC0 D033AFA0 0002 813328D0 4080 D033AFA0 0008 813328D0 4100 Change Mario to 1 of 5 different sizes (JS)
Turn this code on before the title screen appears. When you start the game Mario will be invisible; use the D-pad buttons and the shoulder L button to change Mario between Waluigi (D-pad up), Paper Mario (D-pad right), Luigi (D-pad down), Wario (D-pad left) and normal size Mario (shoulder L button).
PAL
8124C7E4 8E05
8124C7E6 1BD0 8124C7E8 8E06 8124C7EA 1BD4 8124C7EC 8E07 8124C7EE 1BD8 D0309260 0008 8130B000 3F30 D0309260 0008 8130B004 4000 D0309260 0008 8130B008 3F30 D0309260 0001 8130B000 3D00 D0309260 0001 8130B004 3F80 D0309260 0001 8130B008 3F80 D0309260 0004 8130B000 3F40 D0309260 0004 8130B004 3FC0 D0309260 0004 8130B008 3F80 D0309260 0002 8130B000 4000 D0309260 0002 8130B004 3F80 D0309260 0002 8130B008 4020 D0309261 0020 8130B000 3F80 D0309261 0020 8130B004 3F80 D0309261 0020 8130B008 3F80 NTSC
812535BC 8D05
812535BE 2260 812535C0 8D06 812535C2 2264 812535C8 8D07 812535CA 2268 D033AFA0 0008 8133D3D0 3F30 D033AFA0 0008 8133D3D4 4000 D033AFA0 0008 8133D3D8 3F30 D033AFA0 0001 8133D3D0 3D00 D033AFA0 0001 8133D3D4 3F80 D033AFA0 0001 8133D3D8 3F80 D033AFA0 0004 8133D3D0 3F40 D033AFA0 0004 8133D3D4 3FC0 D033AFA0 0004 8133D3D8 3F80 D033AFA0 0002 8133D3D0 4000 D033AFA0 0002 8133D3D4 3F80 D033AFA0 0002 8133D3D8 4020 D033AFA1 0020 8133D3D0 3F80 D033AFA1 0020 8133D3D4 3F80 D033AFA1 0020 8133D3D8 3F80 Mario size modifier
PAL 8124C7DA xxxx (Version 1-must be activated before the title screen) This single code will alter Mario's size in all three dimensions (X,Y,Z) using xxxx and will work for any level since it actually changes part of the coding stored in the RAM. This is a floating point number which defaults to 3F80; any value less will make Mario smaller, larger values will make Mario grow. 810E5F50 xxxx(Version 2) Does the same as version 1 except that the default size is 3E80 and affects the graphics structure. NTSC 810F0890 xxxx. (Version 2-Values as above.)
Mario is Waluigi's size in any level (JS) For Mario to be much more like Waluigi in size, use this code which you should turn on before the title screen. PAL 8124C7E8 3C06 NTSC 812535C2 4000 Play as Paper Mario in any level (JS) Turn this code on before the title screen appears. With this code Mario will be flat in one direction like in the old days or a bit like Paper Mario. PAL 8124C7E4 3C05 NTSC 812535BE 3D00 (Yes, the NTSC version only needs one code!) To adjust Mario's size more to your liking change the 3D00 which is a hex value. Play as Luigi sized Mario in any level (JS) Turn this code on before the title screen appears. For those of you who have edited Mario to look like Luigi but cannot change his size this code will make Mario taller and slimmer. PAL 8124C7E8 3C06 NTSC 812535C2 3FC0 (Yes, the NTSC version needs one less code!) To adjust Mario's size more to your liking then change the 3FC0 and 3F40 which are hex values. Play as Wario size Mario in any level (JS) Turn on this code before the title screen and when you start your file Mario will be Wario's size. You can turn this code off after it has been on briefly and the changes will remain. PAL 8124C7E4 3C05 NTSC 812535BE 4000 To adjust Mario's size more to your liking then change the 4000 and 4020 which are hex values. Change the size of Bowser in Bowser in the Sky (final Bowser) boss fight level (JS) To shrink Bowser to a tiny size uses this code: PAL 8130B0E4 3E80 NTSC 8133D4B4 3E80 For other Bowser sizes replace the 3E80 values with 3F40 for small Bowser, 3F80 for normal size Bowser, 3FC0 for large Bowser, 4000 for very large Bowser, 4040 for giant Bowser and 4200 for super giant Bowser. Each code modifies Bowser's size in the X, Y and Z directions so try different combinations to distort Bowser! Change Princess Peach's size (JS) If you use a code to get Peach outside the castle, use this code with it to change her size-it can be turned on any time. PAL 81193AC0 xxxx NTSC 811946C0 xxxx Values to use for xxxx are 3F80 fo large Peach, 4000 for an even bigger princess and for a tiny Peach use 3E00. Monkey size modifier (JS) This code allows you to change the size of the monkey in Tall, tall mountain; activate it when you are in the level. PAL 8118C500 xxxx NTSC 8118D100 xxxx Replace xxxx with 3F80 for large size or 3E00 for small size; 3E80 is the normal size.
Sound codesDon't like Mario's voice-do something about it!
Have the same music in every level (JS)
Turn this code on before the title screen appears. With this code you can force the game to always play the same level music, which is the water music. For other music, change the end value on the second code line (normally 0005); you can even have no music by using the value 0000.
PAL
81376110 240A
81376112 0005 NTSC
81380360 240C
81380362 0005 D-pad music select (JS)
Turn this code on before the title screen appears. To change the music, press a D-pad direction and then enter a level. Use D-pad up for the SMB music, D-pad right for the water music, D-pad down for the end music and D-pad left for Piranha plant music.
PAL
81376104 3C09
81376106 8031 81376112 B000 D0309260 0008 8130B000 0002 D0309260 0001 8130B000 0005 D0309260 0004 8130B000 0020 D0309260 0002 8130B000 000B NTSC
81380350 3C0B
81380352 8034 81380362 D3D0 D033AFA0 0008 8133D3D0 0002 D033AFA0 0001 8133D3D0 0005 D033AFA0 0004 8133D3D0 0020 D033AFA0 0002 8133D3D0 000B Press D-pad for different sounds (JS)
For each of the D-pad directions you will hear a different sound, you will need to press the button longer for the more lengthy sounds. The sounds are (Mario) "Hello!" for D-pad up, (Peach) "Dear Mario..." for D-pad down, Bowser growl for D-pad left and (Mario) "Game over" for D-pad right.
To change the sounds for each D-pad direction, modify the values that are in blue. Here are some values to use; 202B "Yahoo!", 202E "Wa-ha!", 202F "Yipee!", 2030 "D'oh!", 2033 "Press start to play", 2034 "Boing", 2036 "So long Bowser", 2037 "I'm-a-tired".
PAL 8130B000 27BD
8130B002 FFE8 8130B004 AFBF 8130B006 0014 8130B008 3C04 8130B00A 8031 8130B00C 948A 8130B00E 9260 8130B010 2408 8130B012 0800 8130B014 1148 8130B016 0009 8130B018 2408 8130B01A 0400 8130B01C 1148 8130B01E 000A 8130B020 2408 8130B022 0100 8130B024 1148 8130B026 000B 8130B028 2408 8130B02A 0200 8130B02C 1148 8130B02E 000C 8130B030 0000 8130B032 0000 8130B034 1000 8130B036 000D 8130B038 0000 8130B03A 0000 8130B03C 3C04 8130B03E 2032 8130B040 1000 8130B042 0008 8130B044 0000 8130B046 0000 8130B048 3C04 8130B04A 2028 8130B04C 1000 8130B04E 0005 8130B050 0000 8130B052 0000 8130B054 3C04 8130B056 2031 8130B058 1000 8130B05A 0002 8130B05C 0000 8130B05E 0000 8130B060 3C04 8130B062 5004 8130B064 0C0A 8130B066 8E24 8130B068 3484 8130B06A 6001 8130B06C 8FBF 8130B06E 0014 8130B070 27BD 8130B072 0018 8130B074 03E0 8130B076 0008 810E3720 8030 810E3722 B000 NTSC 8133D3D0 27BD
8133D3D2 FFE8 8133D3D4 AFBF 8133D3D6 0014 8133D3D8 3C04 8133D3DA 8034 8133D3DC 948A 8133D3DE AFA0 8133D3E0 2408 8133D3E2 0800 8133D3E4 1148 8133D3E6 0009 8133D3E8 2408 8133D3EA 0400 8133D3EC 1148 8133D3EE 000A 8133D3F0 2408 8133D3F2 0100 8133D3F4 1148 8133D3F6 000B 8133D3F8 2408 8133D3FA 0200 8133D3FC 1148 8133D3FE 000C 8133D400 0000 8133D402 0000 8133D404 1000 8133D406 000D 8133D408 0000 8133D40A 0000 8133D40C 3C04 8133D40E 2032 8133D410 1000 8133D412 0008 8133D414 0000 8133D416 0000 8133D418 3C04 8133D41A 2028 8133D41C 1000 8133D41E 0005 8133D420 0000 8133D422 0000 8133D424 3C04 8133D426 2031 8133D428 1000 8133D42A 0002 8133D42C 0000 8133D42E 0000 8133D430 3C04 8133D432 5004 8133D434 0C0B 8133D436 2864 8133D438 3484 8133D43A 6001 8133D43C 8FBF 8133D43E 0014 8133D440 27BD 8133D442 0018 8133D444 03E0 8133D446 0008 810EE060 8033 810EE062 D3D0 Mute Mario's voice in any level (JS) PAL
803004E2 0000
NTSC
803331C2 0000
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New code: Starman Mario (Advanced codes)
Mario Overalls Colour Flasher (Colour codes)
Mario Shadow Size Modifier (Size modifier codes)
Mario only has his head (Graphic Changes codes)
Mario has no head (Graphic Changes codes)
2D Bowser (Bowser in the Dark World) (Size modifier codes)
Pick up Giant Piranha plant in Whomp's fortress (Pick up codes)
Tiny King Whomp (Size Modifier Codes)
D-pad Goomba Size Modifier (Size Modifier Codes)
Queen Bob-omb (Graphic changes)
Pick up Klepto in Shifting Sand Land (Pick up codes)
'Rayman' Mario (Graphic Changes)
Attack of the MIPS Shy guy (Attack of... codes)
Bob-ombs look like Bob-omb buddies (Graphics Changes codes)
King Bob-omb appears instead of Chain-chomp (Misc. codes)
Have the same music in every level (Sound codes)
Mario explodes after a delay (Explosive codes)
All objects except for Mario move slow (Advanced codes)
Press L to go past the trapdoors inside the castle (Misc.)
Change Goomba head to Peach's head using Press L to copy memory code (Advanced codes)
Press D-pad to start or stop screen shake (Advanced codes)
Press L to slow down the game (Advanced codes)
Different colour coins (Colour codes)
Rainbow colour 'yellow' coins (Colour codes)
Replace water bubbles with Yoshi egg using Press L to copy memory code (Advanced codes)
Press L to copy memory (Advanced codes)
Play as Manta ray in The Secret Aquarium (Playing as... codes).
SM64 Codes Collection
Play as Chuk-ya Outside the castle version 2 (Play as... codes).
Added Japanese Debug 2 display codes (Debug codes).
You may be interested in the Video Game Secrets page.
My email is james.boshikoopa@gmail.com |