Aegyptvs SW 3.Gods
The Gods
There are in theory 27 gods (3x3x3), 3 being a magical number in Egyptian culture. There are, however, some exceptions. Other gods and beings who are not part of the official pantheon but who never the less exist.
Short History
Ra has withdrawn from the world and the affairs of the gods, but has decreed that no god can have a direct interaction with the mortal world. The gods must act through avatars, or secondary effects (such as weather).
Set has slain his brother Osiris twice now, but Isis has brought him back.
Set was banished by Osiris. So he (Set) fomented a revolt and several gods went with him into exile, to plot the fall of Osiris. These gods are called the Gods of the Desert. Osiris and the other Gods are the Gods of the Yor (Nile river).
There are other beings around however who exist outside the Pantheon, secretive or dark beings who have always been there, or who have been created by the gods and forgotten as failures. These beings tend to worship chaos, darkness and destruction.
Arcane Background : Miracles
Priests must choose a single god, and can start with one of the following two choices:
a) Two Domains related to their God (from the lists) and any two Power (as long as the Priest meets the requirement of that Power) from any of the chosen Domains or the Common powers.
Or
b) One Domain related to their God (from the lists) and three Powers (as long as the Priest meets the requirement of those Powers) from the chosen Domain or the Common powers.
Each Domain gives an associated Edge which is gained by the Priest when he chooses that Domain (the Priest does have to meet the normal requirement for the “free” edge. Where a domain has two Edges you must select one of them.
New Domains gained as an edge (using the New Power edge), after character creation, give the Priest the “free” edge and one new Power, compared to 3 new powers otherwise.
Magical Healing is ONLY available to priests. SET cannot be chosen as a god unless the GM approves it.
Domain Common Powers List
The following Powers are common to all Domains and represent the Basic Powers Offered By The God To His/Her Priests.
ARMOUR (SW Rules) Rank: Novice
BOOST/LOWER TRAIT (SW Rules) Rank: Novice
DETECT EVIL/GOOD (Modified Detect/Conceal Arcana From SW Rules) Rank: Novice
Evil can be defined as “any creature that would normally wish (by default) to hinder or harm the caster”, but this might not always be the case. Good is someone who would normally wish (by default) to help you.
DEFLECTION (SW Rules) Rank: Novice
BOLT (SW Rules) Rank: Novice.
Note: Although the Powers are common to all Domains the Trappings associated with each Domain will differ. For example the Armour Power for the Animal Domain may turn your skin into thick, leathery hide, while for the Sun Domain it might be a mystical glow.
To gain the Domain bonus Feat you must qualify for any pre-requisites. If not it remains inactive till you do.
Greater Gods
Lesser Gods
Domains list:
Air:
Gods: Nut, Shu.
Edge: Wind Sense or War Cry.
Powers:
v Cyclone. Rank: Novice
v Elemental Manipulation (Air) (Sw Rules) Rank: Novice
v Fly (Sw Rules) Rank: Veteran
v Guiding Wind Rank: Novice
v Summon Elemental (Air)Rank: Veteran
v Barrier(Air) (Sw Rules)Rank: Novice
Trappings: swirling air, whirlwinds with dust or sand.
Animal:
Gods: Geb, Bast, Hapi, Khonsu, Sekhmet, Serket, Sobek.
Edge: Beast Master Or Beast Bond
Powers:
v Beast Friend (Sw Rules) Rank: Novice
v Call Of The Wild Rank: Novice
v Shape Change (Sw Rules) Rank: Special
v Swarm Screen Rank: Seasoned.
Trappings: caster takes on animal features during casting
Community:
Gods: Bes, Hathor, Monthu, Ptah.
Edge: Co-Operative Magic Or Common Bond:
Powers:
v Exorcism Rank: Veteran
v Inspiration Rank: Novice
v Miracle Rank: Legendary
v Sacrifice Rank: Novice
v Speak Language (Sw Rules) Rank: Novice
Trappings: healthy glow.
Creation:
God: Hathor, Ptah.
Edge: Jack Of All Trades
Powers:
v Blade Barrier. Rank: Seasoned
v Elemental Manipulation (Sw Rules). Rank: Novice
v Mend. Rank: Novice
v Trinkets. Rank: Novice
v Barrier (Stone) (Sw Rules). Rank: Novice
Trappings: masonry, paper clips, alfoil etc..
Darkness:
Gods: Seth.
Edge: Low Light Vision
Powers:
v Fear (Sw Rules) Rank: Novice
v Invisibilty (Sw Rules) Rank: Seasoned
v Obscure (Sw Rules) Rank: Novice
v Phantasm Rank: Seasoned
v Shadow Walk Rank: Seasoned
v Barrier (Dark)(Sw Rules) Rank: Novice
Trappings: darkness.
Death:
Gods: Nephthys, Osiris, Anubis, Serket
Edge: Holy/Unholy Warrior
Powers:
v Smite (Sw Rules) Rank: Novice
v Holy/Unholy Light Rank: Seasoned
v Protection From Evil/Good Rank: Seasoned
v Fear (Sw Rules) Rank: Novice
v Zombie (Sw Rules) Rank: Veteran
Trappings: caster takes on skull like appearance during casting, bones and skulls.
Destruction:
Gods: Ra. Seth. Monthu.
Edge: Mighty Blow
Powers:
v Blast (Sw Rules) Rank: Seasoned
v Disintegrate Rank: Heroic
v Quake Rank: Veteran
v Smite (Sw Rules) Rank: Novice
Trappings: earth beneath caster cracks and splits during casting, dust and debris.
Doorways:
Gods: Anubis. Upuat.
Edge: Alertness
Powers:
v Detect/Conceal Arcana (Sw Rules) Rank: Novice
v Exorcism Rank: Veteran
v Hold Portal/Knock (Reversible) Rank: Seasoned
v Teleport (Sw Rules) Rank: Seasoned
Trappings:
Earth:
Gods: Geb. Ptah.
Edge: Nerves Of Steel
Powers:
v Burrow (Sw Rules) Rank: Novice
v Elemental Manipulation(Earth) (Sw Rules) Rank: Novice
v Quake Rank: Veteran
v Summon Elemental (Earth) Rank: Veteran
v Smite (Sw Rules) Rank: Novice
v Barrier (Stone) (Sw Rules) Rank: Novice
Trappings: earth and small rocks
Fate:
Gods: Nut. Shu. Horus. Nefertem. Renenutet. Seshat.
Edge: Luck
Powers:
v Remove Fear Rank: Novice
v Miracle Rank: Legendary
v Luck Of The Dice Rank: Seasoned.
Trappings: shiny stars and sparkles.
Fire:
Gods: Ra.
Edge: Rapid Recharge
Powers:
v Burst (Sw Rules) Rank: Novice
v Elemental Manipulation (Fire) (Sw Rules) Rank: Novice
v Fire Walk Rank: Novice
v Summon Elemental (Fire) Rank: Veteran
v Wall Of Fire Rank: Seasoned
Trappings: fire
Healing:
Gods: Isis. Nephthys. Osiris. Tefnut. Hapi. Hathor. Nefertem. Serket.
Edge: Healer
Powers:
v Healing (Sw Rules) Rank: Novice
v Greater Healing (Sw Rules) Rank: Veteran
v Regeneration Rank: Heroic
v Succour Rank: Novice
v Raise Dead Rank: Heroic
Trappings: glowing hands and rays
Judgement:
Gods: Osiris. Neith. Renenutet.
Edge: Strong Willed
Powers:
v Dispel(Sw Rules) Rank: Seasoned
v Hold Person Rank: Novice
v Fear (Sw Rules) Rank: Novice
v Quest Rank: Veteran
v Speak Language (Sw Rules) Rank: Novice
Trappings:
KnowlEdge:
Gods: Isis. Nephthys. Nut. Bast. Khonsu. Neith. Ptah. Renenutet. Seshat. Thoth.
Edge: Scholar
Powers:
v Detect/Conceal Arcana (Sw Rules) Rank: Novice
v Divination Rank: Veteran
v Locate Object Rank: Seasoned
v Speak Language (Sw Rules) Rank: Novice
v Telepathy Rank: Seasoned
Trappings: scrolls appearing in the hands, the sound of papryrus folding.
Life:
Gods: Isis. Nephthys. Osiris. Hathor. Renenutet.
Edge: Touch Of The Divine
Powers:
v Healing (Sw Rules) Rank: Novice
v Hold. Rank: Novice
v Raise Dead. Rank: Heroic
v Resurrection. Rank: Legendary
Trappings: the sounds of nature, bird songs, wild animal calls.
Magic:
Gods: Isis. Nephthys. Seshat. Thoth.
Edge: Extra 5 Power Points
Powers:
v Detect/Conceal Arcana (Sw Rules) Rank: Novice
v Dispel (Sw Rules) Rank: Seasoned
v Hold Portal/Knock (Reversible) Rank: Seasoned
v Miracle Rank: Legendary
Trappings: sparkling stars and glowing spots of lights.
Plant:
Gods: Tefnut. Nefertem.
Edge: woodsman
Powers:
v Entangle (sw rules) rank: novice
v Stick to snakes rank: seasoned
v Wall of thorns rank: seasoned
v Wilderness walk rank: novice
Trappings: vines and thorns, wood and bark.
Protection:
Gods: Geb. Nut. Shu. Tefnut. Anubis. Bes. Sekhmet. Serket.
Edge: Tough: Gain +1 Toughness.
Powers:
v Barrier (Sw Rules) Rank: Seasoned
v Exorcism Rank: Veteran
v Environmental Protection (Sw Rules) Rank: Novice
v Sanctify Rank: Novice
Trappings: shields
Prophecy:
Gods: Nut. Neith. Thoth.
Edge: Danger Sense
Powers:
v Detect/Conceal Arcana (Sw Rules) Rank: Novice
v Dispel (Sw Rules) Rank: Seasoned
v Divination Rank: Veteran
v Locate Object Rank: Seasoned
v Hunch Rank: Novice.
Trappings: parchment
Secrets:
Gods: Isis. Seth. Thoth.
Edge: Alertness
Powers:
v Detect/Conceal Arcana (Sw Rules) Rank: Novice
v Divination Rank: Veteran
v Esp Rank: Seasoned
v Invisibility (Sw Rules) Rank: Seasoned
Trappings: an ominous silence, a quiet that can be heard, uneasy feelings.
Strength:
Gods: Geb. Ra. Shu. Bes. Monthu. Sekhmet. Sobek. Upuat.
Edge: Brawny
Powers:
v Elemental Manipulation ( Sw Rules) Rank: Novice
v Hold Person Rank: Novice
v Telekinesis (Sw Rules) Rank: Seasoned
v Smite (Sw Rules) Rank: Novice
Trappings: bulging muscles and brawny physiques.
Sun:
Gods: Ra. Bast. Horus. Nefertem. Sekhmet.
Edge: Champion
Powers:
v Elemental Manipulation (Fire) (Sw Rules) Rank: Novice
v Burst (Sw Rules) Rank: Novice
v Holy Light Rank: Seasoned
v Light ( Sw Rules) Rank: Novice
v Blast (Sw Rules) Rank: Seasoned
Trappings: sunlight
Survival:
Gods: Geb. Osiris. Bes.
Edge: Hard To Kill Or Desert Creature.
Powers:
v Elemental Manipulation ( Sw Rules) Rank: Novice
v Environmental Protection (Sw Rules) Rank: Novice
v Iron Form Rank: Veteran
v Succour Rank: Novice
v Blessing Of Shade: Rank: Seasoned
Trappings: water running over rocks in a mountain stream, cool breezes.
Time:
Gods: Tefnut. Khonsu. Seshat.
Edge: Quick
Powers:
v Hold Person Rank: Novice
v Quickness (Sw Rules) Rank: Seasoned
v Slow Rank: Novice
v Speed (Sw Rules) Rank: Novice
Trappings: sand running through your fingers.
Travel:
Gods: Anubis. Hapi. Upuat.
Edge: Fleet-Footed
Powers:
v Fly (Sw Rules) Rank: Veteran
v Locate Object Rank: Seasoned
v Speed (Sw Rules) Rank: Novice
v Teleport (Sw Rules) Rank: Seasoned
Trappings: the sound of galloping horses and rickety wheels.
Trickery:
Gods: Seth. Bast. Khonsu.
Edge: Thief
Powers:
v Invisibilty (Sw Rules) Rank: Seasoned
v Obscure (Sw Rules) Rank: Novice
v Phantasm Rank: Seasoned
v Shapechange (Sw Rules) Rank: Special
Trappings: cloth
Vengeance:
Gods: Seth. Horus.
Edge: First Strike
Powers:
v Blast (Sw Rules) Rank: Seasoned
v Burst (Sw Rules) Rank: Novice
v Puppet (Sw Rules) Rank: Veteran
v Smite (Sw Rules) Rank: Novice
Trappings: blood, the taste and smell of blood, dripping off your hands.
War:
Gods: Ra. Horus. Monthu. Neith. Sobek. Upuat.
Edge: Trademark Weapon Or Combat Reflexes
Powers:
v Blade Barrier Rank: Seasoned
v Blast (Sw Rules) Rank: Seasoned
v Smite (Sw Rules) Rank: Novice
v Stun (Sw Rules) Rank: Novice
Trappings: weapons
Water:
Gods: Tefnut. Hapi.
Edge: semi-aquatic: priest can stay underwater for long periods of time on just one breath. A priest gains a fatigue level after every 15 minutes he holds his breath. On reaching incapacitation, the swimmer makes an immediate vigour roll (and another each minute thereafter) to stay conscious. If the roll is failed the driver is drowned. Once above water, he recovers one level of fatigue every five minutes.
Note: all water based spells cast in the desert are +2 harder.
Powers:
v Environmental Manip (Water) (Sw Rules) Rank: Novice
v Blast (Sw Rules) Rank: Seasoned
v Obscure (Sw Rules) Rank: Novice
v Summon Elemental (Water) Rank: Veteran
v Water Walk Rank: Novice
v Barrier (Ice) (Sw Rules) Rank: Novice
Trappings: water and ice.