Aegyptvs SW 3.Gods

The Gods

There are in theory 27 gods (3x3x3), 3 being a magical number in Egyptian culture. There are, however, some exceptions. Other gods and beings who are not part of the official pantheon but who never the less exist.

Short History

Ra has withdrawn from the world and the affairs of the gods, but has decreed that no god can have a direct interaction with the mortal world. The gods must act through avatars, or secondary effects (such as weather).

Set has slain his brother Osiris twice now, but Isis has brought him back.

Set was banished by Osiris. So he (Set) fomented a revolt and several gods went with him into exile, to plot the fall of Osiris. These gods are called the Gods of the Desert. Osiris and the other Gods are the Gods of the Yor (Nile river).

There are other beings around however who exist outside the Pantheon, secretive or dark beings who have always been there, or who have been created by the gods and forgotten as failures. These beings tend to worship chaos, darkness and destruction.

Arcane Background : Miracles

Priests must choose a single god, and can start with one of the following two choices:

a) Two Domains related to their God (from the lists) and any two Power (as long as the Priest meets the requirement of that Power) from any of the chosen Domains or the Common powers.

Or

b) One Domain related to their God (from the lists) and three Powers (as long as the Priest meets the requirement of those Powers) from the chosen Domain or the Common powers.

Each Domain gives an associated Edge which is gained by the Priest when he chooses that Domain (the Priest does have to meet the normal requirement for the “free” edge. Where a domain has two Edges you must select one of them.

New Domains gained as an edge (using the New Power edge), after character creation, give the Priest the “free” edge and one new Power, compared to 3 new powers otherwise.

Magical Healing is ONLY available to priests. SET cannot be chosen as a god unless the GM approves it.

Domain Common Powers List

The following Powers are common to all Domains and represent the Basic Powers Offered By The God To His/Her Priests.

ARMOUR (SW Rules) Rank: Novice

BOOST/LOWER TRAIT (SW Rules) Rank: Novice

DETECT EVIL/GOOD (Modified Detect/Conceal Arcana From SW Rules) Rank: Novice

Evil can be defined as “any creature that would normally wish (by default) to hinder or harm the caster”, but this might not always be the case. Good is someone who would normally wish (by default) to help you.

DEFLECTION (SW Rules) Rank: Novice

BOLT (SW Rules) Rank: Novice.

Note: Although the Powers are common to all Domains the Trappings associated with each Domain will differ. For example the Armour Power for the Animal Domain may turn your skin into thick, leathery hide, while for the Sun Domain it might be a mystical glow.

To gain the Domain bonus Feat you must qualify for any pre-requisites. If not it remains inactive till you do.

Greater Gods

Lesser Gods

Domains list:

Air:

Gods: Nut, Shu.

Edge: Wind Sense or War Cry.

Powers:

v Cyclone. Rank: Novice

v Elemental Manipulation (Air) (Sw Rules) Rank: Novice

v Fly (Sw Rules) Rank: Veteran

v Guiding Wind Rank: Novice

v Summon Elemental (Air)Rank: Veteran

v Barrier(Air) (Sw Rules)Rank: Novice

Trappings: swirling air, whirlwinds with dust or sand.

Animal:

Gods: Geb, Bast, Hapi, Khonsu, Sekhmet, Serket, Sobek.

Edge: Beast Master Or Beast Bond

Powers:

v Beast Friend (Sw Rules) Rank: Novice

v Call Of The Wild Rank: Novice

v Shape Change (Sw Rules) Rank: Special

v Swarm Screen Rank: Seasoned.

Trappings: caster takes on animal features during casting

Community:

Gods: Bes, Hathor, Monthu, Ptah.

Edge: Co-Operative Magic Or Common Bond:

Powers:

v Exorcism Rank: Veteran

v Inspiration Rank: Novice

v Miracle Rank: Legendary

v Sacrifice Rank: Novice

v Speak Language (Sw Rules) Rank: Novice

Trappings: healthy glow.

Creation:

God: Hathor, Ptah.

Edge: Jack Of All Trades

Powers:

v Blade Barrier. Rank: Seasoned

v Elemental Manipulation (Sw Rules). Rank: Novice

v Mend. Rank: Novice

v Trinkets. Rank: Novice

v Barrier (Stone) (Sw Rules). Rank: Novice

Trappings: masonry, paper clips, alfoil etc..

Darkness:

Gods: Seth.

Edge: Low Light Vision

Powers:

v Fear (Sw Rules) Rank: Novice

v Invisibilty (Sw Rules) Rank: Seasoned

v Obscure (Sw Rules) Rank: Novice

v Phantasm Rank: Seasoned

v Shadow Walk Rank: Seasoned

v Barrier (Dark)(Sw Rules) Rank: Novice

Trappings: darkness.

Death:

Gods: Nephthys, Osiris, Anubis, Serket

Edge: Holy/Unholy Warrior

Powers:

v Smite (Sw Rules) Rank: Novice

v Holy/Unholy Light Rank: Seasoned

v Protection From Evil/Good Rank: Seasoned

v Fear (Sw Rules) Rank: Novice

v Zombie (Sw Rules) Rank: Veteran

Trappings: caster takes on skull like appearance during casting, bones and skulls.

Destruction:

Gods: Ra. Seth. Monthu.

Edge: Mighty Blow

Powers:

v Blast (Sw Rules) Rank: Seasoned

v Disintegrate Rank: Heroic

v Quake Rank: Veteran

v Smite (Sw Rules) Rank: Novice

Trappings: earth beneath caster cracks and splits during casting, dust and debris.

Doorways:

Gods: Anubis. Upuat.

Edge: Alertness

Powers:

v Detect/Conceal Arcana (Sw Rules) Rank: Novice

v Exorcism Rank: Veteran

v Hold Portal/Knock (Reversible) Rank: Seasoned

v Teleport (Sw Rules) Rank: Seasoned

Trappings:

Earth:

Gods: Geb. Ptah.

Edge: Nerves Of Steel

Powers:

v Burrow (Sw Rules) Rank: Novice

v Elemental Manipulation(Earth) (Sw Rules) Rank: Novice

v Quake Rank: Veteran

v Summon Elemental (Earth) Rank: Veteran

v Smite (Sw Rules) Rank: Novice

v Barrier (Stone) (Sw Rules) Rank: Novice

Trappings: earth and small rocks

Fate:

Gods: Nut. Shu. Horus. Nefertem. Renenutet. Seshat.

Edge: Luck

Powers:

v Remove Fear Rank: Novice

v Miracle Rank: Legendary

v Luck Of The Dice Rank: Seasoned.

Trappings: shiny stars and sparkles.

Fire:

Gods: Ra.

Edge: Rapid Recharge

Powers:

v Burst (Sw Rules) Rank: Novice

v Elemental Manipulation (Fire) (Sw Rules) Rank: Novice

v Fire Walk Rank: Novice

v Summon Elemental (Fire) Rank: Veteran

v Wall Of Fire Rank: Seasoned

Trappings: fire

Healing:

Gods: Isis. Nephthys. Osiris. Tefnut. Hapi. Hathor. Nefertem. Serket.

Edge: Healer

Powers:

v Healing (Sw Rules) Rank: Novice

v Greater Healing (Sw Rules) Rank: Veteran

v Regeneration Rank: Heroic

v Succour Rank: Novice

v Raise Dead Rank: Heroic

Trappings: glowing hands and rays

Judgement:

Gods: Osiris. Neith. Renenutet.

Edge: Strong Willed

Powers:

v Dispel(Sw Rules) Rank: Seasoned

v Hold Person Rank: Novice

v Fear (Sw Rules) Rank: Novice

v Quest Rank: Veteran

v Speak Language (Sw Rules) Rank: Novice

Trappings:

KnowlEdge:

Gods: Isis. Nephthys. Nut. Bast. Khonsu. Neith. Ptah. Renenutet. Seshat. Thoth.

Edge: Scholar

Powers:

v Detect/Conceal Arcana (Sw Rules) Rank: Novice

v Divination Rank: Veteran

v Locate Object Rank: Seasoned

v Speak Language (Sw Rules) Rank: Novice

v Telepathy Rank: Seasoned

Trappings: scrolls appearing in the hands, the sound of papryrus folding.

Life:

Gods: Isis. Nephthys. Osiris. Hathor. Renenutet.

Edge: Touch Of The Divine

Powers:

v Healing (Sw Rules) Rank: Novice

v Hold. Rank: Novice

v Raise Dead. Rank: Heroic

v Resurrection. Rank: Legendary

Trappings: the sounds of nature, bird songs, wild animal calls.

Magic:

Gods: Isis. Nephthys. Seshat. Thoth.

Edge: Extra 5 Power Points

Powers:

v Detect/Conceal Arcana (Sw Rules) Rank: Novice

v Dispel (Sw Rules) Rank: Seasoned

v Hold Portal/Knock (Reversible) Rank: Seasoned

v Miracle Rank: Legendary

Trappings: sparkling stars and glowing spots of lights.

Plant:

Gods: Tefnut. Nefertem.

Edge: woodsman

Powers:

v Entangle (sw rules) rank: novice

v Stick to snakes rank: seasoned

v Wall of thorns rank: seasoned

v Wilderness walk rank: novice

Trappings: vines and thorns, wood and bark.

Protection:

Gods: Geb. Nut. Shu. Tefnut. Anubis. Bes. Sekhmet. Serket.

Edge: Tough: Gain +1 Toughness.

Powers:

v Barrier (Sw Rules) Rank: Seasoned

v Exorcism Rank: Veteran

v Environmental Protection (Sw Rules) Rank: Novice

v Sanctify Rank: Novice

Trappings: shields

Prophecy:

Gods: Nut. Neith. Thoth.

Edge: Danger Sense

Powers:

v Detect/Conceal Arcana (Sw Rules) Rank: Novice

v Dispel (Sw Rules) Rank: Seasoned

v Divination Rank: Veteran

v Locate Object Rank: Seasoned

v Hunch Rank: Novice.

Trappings: parchment

Secrets:

Gods: Isis. Seth. Thoth.

Edge: Alertness

Powers:

v Detect/Conceal Arcana (Sw Rules) Rank: Novice

v Divination Rank: Veteran

v Esp Rank: Seasoned

v Invisibility (Sw Rules) Rank: Seasoned

Trappings: an ominous silence, a quiet that can be heard, uneasy feelings.

Strength:

Gods: Geb. Ra. Shu. Bes. Monthu. Sekhmet. Sobek. Upuat.

Edge: Brawny

Powers:

v Elemental Manipulation ( Sw Rules) Rank: Novice

v Hold Person Rank: Novice

v Telekinesis (Sw Rules) Rank: Seasoned

v Smite (Sw Rules) Rank: Novice

Trappings: bulging muscles and brawny physiques.

Sun:

Gods: Ra. Bast. Horus. Nefertem. Sekhmet.

Edge: Champion

Powers:

v Elemental Manipulation (Fire) (Sw Rules) Rank: Novice

v Burst (Sw Rules) Rank: Novice

v Holy Light Rank: Seasoned

v Light ( Sw Rules) Rank: Novice

v Blast (Sw Rules) Rank: Seasoned

Trappings: sunlight

Survival:

Gods: Geb. Osiris. Bes.

Edge: Hard To Kill Or Desert Creature.

Powers:

v Elemental Manipulation ( Sw Rules) Rank: Novice

v Environmental Protection (Sw Rules) Rank: Novice

v Iron Form Rank: Veteran

v Succour Rank: Novice

v Blessing Of Shade: Rank: Seasoned

Trappings: water running over rocks in a mountain stream, cool breezes.

Time:

Gods: Tefnut. Khonsu. Seshat.

Edge: Quick

Powers:

v Hold Person Rank: Novice

v Quickness (Sw Rules) Rank: Seasoned

v Slow Rank: Novice

v Speed (Sw Rules) Rank: Novice

Trappings: sand running through your fingers.

Travel:

Gods: Anubis. Hapi. Upuat.

Edge: Fleet-Footed

Powers:

v Fly (Sw Rules) Rank: Veteran

v Locate Object Rank: Seasoned

v Speed (Sw Rules) Rank: Novice

v Teleport (Sw Rules) Rank: Seasoned

Trappings: the sound of galloping horses and rickety wheels.

Trickery:

Gods: Seth. Bast. Khonsu.

Edge: Thief

Powers:

v Invisibilty (Sw Rules) Rank: Seasoned

v Obscure (Sw Rules) Rank: Novice

v Phantasm Rank: Seasoned

v Shapechange (Sw Rules) Rank: Special

Trappings: cloth

Vengeance:

Gods: Seth. Horus.

Edge: First Strike

Powers:

v Blast (Sw Rules) Rank: Seasoned

v Burst (Sw Rules) Rank: Novice

v Puppet (Sw Rules) Rank: Veteran

v Smite (Sw Rules) Rank: Novice

Trappings: blood, the taste and smell of blood, dripping off your hands.

War:

Gods: Ra. Horus. Monthu. Neith. Sobek. Upuat.

Edge: Trademark Weapon Or Combat Reflexes

Powers:

v Blade Barrier Rank: Seasoned

v Blast (Sw Rules) Rank: Seasoned

v Smite (Sw Rules) Rank: Novice

v Stun (Sw Rules) Rank: Novice

Trappings: weapons

Water:

Gods: Tefnut. Hapi.

Edge: semi-aquatic: priest can stay underwater for long periods of time on just one breath. A priest gains a fatigue level after every 15 minutes he holds his breath. On reaching incapacitation, the swimmer makes an immediate vigour roll (and another each minute thereafter) to stay conscious. If the roll is failed the driver is drowned. Once above water, he recovers one level of fatigue every five minutes.

Note: all water based spells cast in the desert are +2 harder.

Powers:

v Environmental Manip (Water) (Sw Rules) Rank: Novice

v Blast (Sw Rules) Rank: Seasoned

v Obscure (Sw Rules) Rank: Novice

v Summon Elemental (Water) Rank: Veteran

v Water Walk Rank: Novice

v Barrier (Ice) (Sw Rules) Rank: Novice

Trappings: water and ice.