Bind & Bond

BONDS

The caster and the target spirit agree to an exchange of services on a voluntary level. This spell is cast to lock the agreement. If a spell power is to be stored into a totem/fetish then this spell places the power there (after which it must be sealed, see Totems), so the totem/fetish must be present. If some other agreement has been setup then this spell bonds the two to it. Once this spell is cast the agreement cannot be cancelled unless both sides agree and physically touch each other.

BIND

The caster must have defeated the target sprit in Spirit Combat. They may now bind the spirit to a service against its will. The service must be within the powers of the spirit to give.

SUMMON

The caster may summon a spirit to them, the spirit will appear just outside the circle (if used) but within the casters zone. To summon a spirit you must have performed a Bond/Bind with it in the past. The spirit must also be nearby (in astral terms) and not currently under the effect of another summons (small random chance, say 1 in 10).

SEEK SPIRIT

The caster can use this spell in two fashions. The first is to know the direction toward a known spirit (who may be out of summoning range). The other is to give the direction to the nearest spirit who is capable of providing the service the caster is after (must be specified).

SPIRIT CIRCLE

The shaman creates a protective ring, defined by various markers (a drawn circle, a ring of feathers or rocks etc). No spirit may cross the ring unless invited. Within the ring the caster and friends are perfectly safe. Anyone leaving the circle leaves its protection. If the markers are moved then the ring is broken. Spirits cannot move the markers, but those inside could, as well as any physical entity outside.

SEE SPIRITS

Allows the target to see the spirit world and interact with them, which means they can see you and interact with you. All normal rules about separation between immaterial and material spirits are forgotten. The target remains in the physical world but can interact with the astral world. This spell must be cast within a Spirit Circle and the target cannot leave the zone the circle exists within (although they may leave the circle).

COMBAT RITUAL

Formal combat challenge