War
The War God glorifies combat and the example of the warrior and the soldier.
Warrior of God
Powerful spell for true followers.
Aid
Berserk
Warrior goes berserk
Hero
Warrior gains benefits of heroism.
Weapon of God
Powerful weapon buff
Missile Shield
Protection vs missiles
Burst of Speed
Movement buff
Dodge
Defence buff
Armour
Create suit of armour.
Protection
Improve suit of armour, resist and pene
Tactics
Leadership buff, good for PLOTS
Strategy
Leadership buff
Focus
Leadership buff
Morale
Unit buff
Bladesharp
Weapon buff
Bludgeon
Weapon buff
Knockback
Combat buff
Ignore Wounds
Combat buff
Frenzy
Increased speed buff
Attack
To hit buff
Penetration
Weapon Buff
Damage
weapon buff
Speed weapons
Weapon buff
Name: Damage
Domain: Arcane
Class: Combat
Method: BodyTouch
Effective: OneUse
Active: Instant
Targets: Others, TF1
Restrictions: none
Rank: 4
Description: the casters hand sparks and glows with power that is released into the touch target doing 4d base damage.
Materials: small iron dagger.
Special successes:
Extra +1d of damage
Extra +1 TF.
Name: Shock
Domain: Arcane
Class: Combat
Method: BodyTouch
Effective: OneUse
Active: Instant
Targets: Others, TF1
Restrictions: limited to targets less than 3x your Size.
Rank: 2
Description: the casters hand sparks and glows with power that is released into the touch target inflicting a STUN. If they are already stunned then this has no extra effect.
Materials: small iron dagger.
Special successes:
Extra +1 Size may be targetted.
Extra +1 TF.
Name: Weapons
Domain: Arcane
Class: Combat
Method: BodyTouch
Effective: OneUse
Active: Event
Targets: Self
Restrictions: none
Rank: 2
Description: the caster can alter the properties of their weapon based on the number of extra successes they gain. Successfully casting the spell gives 1 pt to start with.
+1d damage: 1
+1 PENE: 2
+1d toHit: 1
-1 Speed: 1 (min of 2).
+1d Parry: 1
Materials: small iron dagger.
Special successes:
+1pt of special bonuses.
Extra +1 TF.
Name: Defence
Domain: Arcane
Class: Combat
Method: BodyTouch
Effective: OneUse
Active: Event
Targets: Self
Restrictions: none
Rank: 2
Description: the caster can improve their defence properties based on the number of successes. Successfully casting the spell gives 1 pt to start with.
+1 Block: 1
+1 Resistance: 2
+1 Deflection: 1
-1 to DEX penalty: 1
-1 to Move penalty: 1
-1 to Dodge penalty: 1
-1 to Speed penalty: 1
Materials: small iron dagger.
Special successes:
+1pt of special bonuses.
Extra +1 TF.
Name: Movement
Domain: Arcane
Class: Combat
Method: BodyTouch
Effective: OneUse
Active: Event
Targets: Self
Restrictions: none
Rank: 2
Description: the caster can improve their Movement properties based on the number of successes. Successfully casting the spell gives 1 pt to start with.
+1 Move rate (Zone): 2
+1d Move pool (Battle): 1
Materials: small iron dagger.
Special successes:
+1pt of special bonuses.
Extra +1 TF.
Name: Range
Domain: Arcane
Class: Combat
Method: BodyTouch
Effective: OneUse
Active: Event
Targets: Self
Restrictions: none
Rank: 2
Description: the caster can improve their Ranged properties (with thrown or fired weapons). Successfully casting the spell gives 1 pt to start with.
+1 zone to each range: 2
+1d toHit pool: 1
+1d damage pool: 1
+1 PENE: 2
-1 Speed: 1 (min of 2)
Materials: small iron dagger.
Special successes:
+1pt of special bonuses.
Extra +1 TF.
Name: Protection
Domain: Arcane
Class: Combat
Method: BodyTouch
Effective: OneUse
Active: Event
Targets: Self
Restrictions: none
Rank: 2
Description: the caster can improve their magical defences. Successfully casting the spell gives 1 pt to start with.
Improved Magic Resistance applies to all incoming spells that would normally be affected by this.
Counter resistance makes it more difficult to target you with a magical spell, the amount of CR present cancels out success rolls of the caster, meaning they need to roll more successes to make the spell target you. Eg if you had CR1, then a normal spell will require 3 successes to target you.
Target Insurance makes you harder to target using TFs. Where-ever you are added as a target using TFs (so you were not the primary target) the caster must spend an extra Link (+1 TF) cost to include you or you are left off the target list (even if you are in the same group as others).
+1 Magic Resistance: 2
+1 Counter resistance: 2
Target insurance: 1
Materials: small iron dagger.
Special successes:
+1pt of special bonuses.
Extra +1 TF.
Name: Spirit Assault
Domain: Shamanic
Class: Combat
Method: BodyTouch
Effective: OneUse
Active: Instant
Targets: Others, TF1
Restrictions: BodyTouch only.
Rank: 3
Description: the caster uses their SPR to assault the targets SPR. This may only be done as BodyTouch, no ranged or multiple targets are allowed.
Materials: small iron dagger.
Special successes:
Extra +1d of SPR
Name: Shield
Domain: Shamanic
Class: Combat
Method: BodyTouch
Effective: OneUse
Active: Event
Targets: Others, TF1
Restrictions: none
Rank: 2
Description: helps the target defend against Spirit Assault.
Materials: small iron dagger.
Special successes:
Extra +1d of SPR defence.
Extra +1 TF.