Treasure Tables
The following is an example of using the tables to create random treasures.
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use: common/aegyptvs/treasure.ipt
use: common/aegyptvs/misc.ipt
Table: Loot1
MaxReps: 1
1:<b>Coins:</b> ${5d8*10} \n <b>OneUse:</b> [@2 oneuse50] \n\n <b>Item:</b> [@item05] \n\n<b>Gems:</b> none \n <b>Jewels:</b> none \n<B>Trade Goods(400kg/$500):</B> [@{1d4} TradeGoods >> implode **]
Table: Loot2
MaxReps: 1
1:<b>Coins:</b> ${5d8*100} \n <b>OneUse:</b> [@oneuse][@2 oneuse50 >> implode ***]\n\n <b>Item:</b> [@item25] \n\n<b>Gems:</b> [@{1d6+1} gems >> implode]\n <b>Jewels:</b> none \n<B>Trade Goods(400kg/$500):</B> [@{1d6} TradeGoods >> implode **]
Table: Loot3
MaxReps: 1
1:<b>Coins:</b> ${5d8*200} \n <b>OneUse:</b> [@2 oneuse >> implode ***][@2 oneuse50 >> implode ***]\n\n<b>Item:</b> [@item50] \n\n<b>Gems:</b> [@{2d6+2} gems >> implode]\n <b>Jewels:</b> [@{1d3} jewels >> implode] \n<B>Trade Goods(400kg/$500):</B> [@{1d4+2} TradeGoods >> implode **]
Table: Loot4
MaxReps: 1
1:<b>Coins:</b> ${5d8*300} \n <b>OneUse:</b> [@3 oneuse >> implode ***][@2 oneuse50 >> implode ***]\n\n <b>Item:</b> [@items][@2 item50 >> implode ***]\n\n<b>Gems:</b> [@{3d6+5} gems >> implode]\n <b>Jewels:</b> [@{1d4} jewels >> implode] \n<B>Trade Goods(400kg/$500):</B> [@{2d6-1} TradeGoods >> implode **]
Table: Loot5
MaxReps: 1
1:<b>Coins:</b> ${5d8*500} \n <b>OneUse:</b> [@4 oneuse >> implode ***][@2 oneuse50 >> implode ***]\n\n <b>Item:</b> [@2 items >> implode ***][@2 item50 >> implode ***]\n\n<b>Gems:</b> [@{4d6+10} gems >> implode]\n <b>Jewels:</b> [@{1d6} jewels >> implode] \n<B>Trade Goods(400kg/$500):</B> [@{3d6-1} TradeGoods >> implode ***]
Table: smallgems
1: $10
Table: gems
1: $10
1: $20
1: $30
1: $40
1: $50
1: [@gems2]
Table: gems2
1: $50
1: $100
1: $150
1: $200
1: $250
1: [@gems3]
Table: gems3
1: $100
1: $200
1: $300
1: $400
1: $500
1: [@gems4]
Table: gems4
1: $200
1: $400
1: $600
1: $800
1: $1000
1: [@gems5]
Table: gems5
1: $300
1: $600
1: $900
1: $1200
1: $1500
1: <b>[@gems6]</b>
Table: gems6
1: $500
1: $1000
1: $1500
1: $2000
1: $2500
1: $3000
Table: jewels2
1: $400
1: $800
1: $1200
1: $1600
1: $2000
1: [@jewels3]
Table: jewels3
1: $600
1: $1200
1: $1800
1: $2400
1: $3000
1: [@jewels4]
Table: jewels4
1: $1000
1: $2000
1: $3000
1: $4000
1: $5000
1: <b>[@jewels5]</b>
Table: jewels5
1: $2000
1: $4000
1: $6000
1: $8000
1: $10000
1: $15000
Table: item05
Type: lookup
Roll: 1d100
01-05: [@items]\n
06-00: None \n
Table: item25
Type: lookup
Roll: 1d100
01-25: [@items]\n
26-100: None \n
Table: item50
Type: lookup
Roll: 1d100
01-50: [@items]\n
51-100: None \n
Table: relic05
Type: lookup
Roll: 1d100
01-05: RELIC: [@items]\n
06-100: --\n
Table: relic10
Type: lookup
Roll: 1d100
01-10: RELIC: [@items]\n
11-100: --\n
Table: relic20
Type: lookup
Roll: 1d100
01-20: RELIC: [@items]\n
21-100: --\n
Table: relic30
Type: lookup
Roll: 1d100
01-30: RELIC: [@items]\n
31-100: --\n
Table: oneuse
1: Potion: [@potiontype] - [@Potions] - [@noticetarget]. \n
1: Scrolls: [@scrolltype] - [@Scrolls]- [@language] - [@noticetarget] - Reqs SKILL use. \n
1: Amulets: [@amulettype] - [@Amulets] - [@noticetarget]\n
1: Alchemy: [@alchemy]\n
Table: oneuse50
Type: lookup
Roll: 1d100
01-50: [@oneuse]
51-100: None \n
//---------------------------------------------------------------------------------------------------
Table: items
3: <B>Armour........</b> [@Armours]
3: <B>Hand Weapon...</b> [@meleematerial] * [@meleeweapons] * [@meleebonus] * [@hinderance] *<br><b>Relic power1:</B> [@relicmelee] *<br><b>Relic power2:</B> [@relicmelee] *<br><b>Relic power3:</B> [@relicmelee] *<br><b>Relic power4:</B> [@relicmelee] *<br><b>Relic power5:</B> [@relicmelee] *
3: <B>Range weapon..</b> [@missileweapons] *
3: <B>Misc..........</b> [@miscitem]
1: <b>Individual Item for [|Kevin|Gary|Rachael|Mark|John|Tony|Peter|Andrew]</B>
//----------------------------------------------------------------------------------
//Armour Tables
//Normal armour is +1 or 2 and some simple powers. Relic armour gains an extra options as an addon table
Table: Armours
4: Shield... * [@ShieldMaterial] * [@Shieldsize] * [@shieldbonus] * [@weight] * [@hinderance] *<br><b>Relic power1:</B> [@relicshield] *<br><b>Relic power2:</B> [@relicshield] *<br><b>Relic power3:</B> [@relicshield] *<br><b>Relic power4:</B> [@relicshield] *<br><b>Relic power5:</B> [@relicshield] *
6: Leather... * [@locations] * [@armourbonus] * [@weight] * [@hinderance] * [@survival] *<br><b>Relic power1:</B> [@relicleather] *<br><b>Relic power2:</B> [@relicleather] *<br><b>Relic power3:</B> [@relicleather] *<br><b>Relic power4:</B> [@relicleather] *<br><b>Relic power5:</B> [@relicleather] *
3: Cloth.... * [#{1d6+4} locations] * [@armourbonus] * [@hinderance] * [@survival] *<br><b>Relic power1:</B> [@reliccloth] *<br><b>Relic power2:</B> [@reliccloth] *<br><b>Relic power3:</B>[@reliccloth] *<br><b>Relic power4:</B> [@reliccloth] *<br><b>Relic power5:</B> [@reliccloth] *
2: Scale.... * [@ArmourMaterial] * [@locations] * [@armourbonus] * [@weight] * [@hinderance] *<br><b>Relic power1:</B> [@relicmetal] *<br><b>Relic power2:</B> [@relicmetal] *<br><b>Relic power3:</B> [@relicmetal] *<br><b>Relic power4:</B> [@relicmetal] *<br><b>Relic power5:</B> [@relicmetal] *
1: Plate.... * [@ArmourMaterial] * [@locations] * [@armourbonus] * [@weight] * [@hinderance] *<br><b>Relic power1:</B> [@relicmetal] *<br><b>Relic power2:</B> [@relicmetal] *<br><b>Relic power3:</B> [@relicmetal] *<br><b>Relic power4:</B> [@relicmetal] *<br><b>Relic power5:</B> [@relicmetal] *
//----------------------------------------------------------------------------------------------------------------------------
Table: ArmourMaterial
4: Bronze
2: <font color=red>Iron (+1 Toughness/75% wt)</font color>
1: <font color=green><b>Steel (+2 Toughness/50% wt) </B></font color>
Table: ShieldMaterial
//Do not improve the shields basic parry bonus for its materials.
4: Bronze
2: <font color=red>Iron (+1 Toughness vs missiles/75% wt)</font color>
1: <font color=green><b>Steel (+1 Parry/+1 Toughness vs missiles/50% wt) </B></font color>
Table: locations
Type: Lookup
Roll: 1d10
1: Vambraces
2: Greaves
3: Helmet
4-5: Torso
6-7: Torso & Legs
8: Torso & Arms
9: Torso, Arms & Legs
10: Full body
Table: weight
2: Wt100%
4: Wt75%
2: Wt66%
1: Wt50%
Table: hinderance
1: <b>Curse</b> [@curse]
1: <B>Flaw</b> [@flaw]
4: <b>Minor Flaw</b> [#{1d30} flaw]
4: <b>Minor Curse:</b> [#{1d6} curse]
20: h_
Table: Shieldsize
2: Small
4: Medium
1: Large
Table: shieldbonus
Type: Lookup
Roll: 1d20
1-2: sh_
3-8: +1 Parry
9-12: +1 Toughness vs Missiles
13-14: +2 Toughness vs Missiles
15-16: +1 Parry, +1 Tough vs Missiles
17: +1 Tough
18: +2 Parry
19: +1 Parry, +2 Toughness vs Missiles
20: +2 Parry, +1 Toughness vs Missiles
Table: armourbonus
Type: lookup
Roll: 1d10
1-2: t_
3-8: +1 Toughness
9-10: +2 Toughness
Table: Survival
Type: Lookup
Roll: 1d10
1-4: s_
5-8: +1 survival
9-10: +2 survival
Table: glows
1: yes
2: no
Table: curse
Type: Lookup
Roll: 1d15
1: Minor poison: [@poisontype] [#{1d6} poisonstrength]
2: Minor disease: [@diseasestype] [#{1d6} diseasestrength]
3: Minor vulnerability (+1 damage) vs [@damagetype]
4: Minor penalty (-1 to faith rolls)
5: Minor penalty fear (-1 to Guts rolls)
6: Minor penalty perception (-1 to Notice rolls)
7: Vulnerability (+2 damage) vs [@damagetype]:
8: Gain flaw: [@flaw]
9: Vulnerability (+2 damage) vs [@protection]:
10: Arcane penalty (-2 to casting rolls)
11: Melee penalty, (-2 to fight rolls)
12: Shooting penalty (-2 to shoot/throw rolls)
13: Skill penalty (-2 to skill rolls), [@skill]
14: Poison: [@poisontype] [poisonstrength]
15: Disease: [@diseasestype] [@diseasestrength]
//----------------------------------------------------------------------------------
// Weapons
Table: meleeweapons
4: Axe
4: Battle Axe
3: Dagger
3: Knife
3: Great axe
6: Mace
2: Club
2: Staff
4: LongSpear
6: ShortSpear
2: Maul
3: Pick
2: Heavy Pick
6: Shortsword
8: Khopesh
2: 2H Sword
4: Warhammer
2: Heavy Warhammer
2: Trident
1: Whip
2: Monk Sticks
2: Fighting Bands
3: Flail
Table: missileweapons
6: Bow * [@missilebonus] * [@hinderance] *<br><b>Relic power1:</B> [@relicshoot] *<br><b>Relic power2:</B> [@relicshoot] *<br><b>Relic power3:</B> [@relicshoot] *<br><b>Relic power4:</B> [@relicshoot] *<br><b>Relic power5:</B> [@relicshoot] *
4: HorseBow * [@missilebonus] * [@hinderance] *<br><b>Relic power1:</B> [@relicshoot] *<br><b>Relic power2:</B> [@relicshoot] *<br><b>Relic power3:</B> [@relicshoot] *<br><b>Relic power4:</B> [@relicshoot] *<br><b>Relic power5:</B> [@relicshoot] *
4: Arrows * [@missilematerial] * [@missilebonus] * [@hinderance] *<br><b>Relic power1:</B> [@relicshoot] *<br><b>Relic power2:</B> [@relicshoot] *<br><b>Relic power3:</B> [@relicshoot] *<br><b>Relic power4:</B> [@relicshoot] *<br><b>Relic power5:</B> [@relicshoot] *
3: Throwing Axe * [@missilematerial] * [@missilebonus] * [@hinderance] *<br><b>Relic power1:</B> [@relicthrown] *<br><b>Relic power2:</B> [@relicthrown] *<br><b>Relic power3:</B> [@relicthrown] *<br><b>Relic power4:</B> [@relicthrown] *<br><b>Relic power5:</B> [@relicthrown] *
3: Javelin * [@missilematerial] * [@missilebonus] * [@hinderance] *<br><b>Relic power1:</B> [@relicthrown] *<br><b>Relic power2:</B> [@relicthrown] *<br><b>Relic power3:</B> [@relicthrown] *<br><b>Relic power4:</B> [@relicthrown] *<br><b>Relic power5:</B> [@relicthrown] *
6: Sling * [@missilebonus] * [@hinderance] *<br><b>Relic power1:</B> [@relicshoot] *<br><b>Relic power2:</B> [@relicshoot] *<br><b>Relic power3:</B> [@relicshoot] *<br><b>Relic power4:</B> [@relicshoot] *<br><b>Relic power5:</B> [@relicshoot] *
2: StaffSling * [@missilebonus] * [@hinderance] *<br><b>Relic power1:</B> [@relicshoot] *<br><b>Relic power2:</B> [@relicshoot] *<br><b>Relic power3:</B> [@relicshoot] *<br><b>Relic power4:</B> [@relicshoot] *<br><b>Relic power5:</B> [@relicshoot] *
4: Slingstones * Lead * [@missilebonus] * [@hinderance] *<br><b>Relic power1:</B> [@relicshoot] *<br><b>Relic power2:</B> [@relicshoot] *<br><b>Relic power3:</B> [@relicshoot] *<br><b>Relic power4:</B> [@relicshoot] *<br><b>Relic power5:</B> [@relicshoot] *
1: LongSpear * [@missilematerial] * [@missilebonus] * [@hinderance] *<br><b>Relic power1:</B> [@relicthrown] *<br><b>Relic power2:</B> [@relicthrown] *<br><b>Relic power3:</B> [@relicthrown] *<br><b>Relic power4:</B> [@relicthrown] *<br><b>Relic power5:</B> [@relicthrown] *
2: ShortSpear * [@missilematerial] * [@missilebonus] * [@hinderance] *<br><b>Relic power1:</B> [@relicthrown] *<br><b>Relic power2:</B> [@relicthrown] *<br><b>Relic power3:</B> [@relicthrown] *<br><b>Relic power4:</B> [@relicthrown] *<br><b>Relic power5:</B> [@relicthrown] *
2: Knife/Dagger * [@missilematerial] * [@missilebonus] * [@hinderance] *<br><b>Relic power1:</B> [@relicthrown] *<br><b>Relic power2:</B> [@relicthrown] *<br><b>Relic power3:</B> [@relicthrown] *<br><b>Relic power4:</B> [@relicthrown] *<br><b>Relic power5:</B> [@relicthrown] *
Table: meleematerial
4: Bronze
2: <font color=red>Iron (+1 Damage/75% wt)</font color>
1: <font color=green><b>Steel (+1 to Hit/+1 damage/50% wt) </B></font color>
Table: missilematerial
4: Bronze
2: <font color=red>Iron (+1 AP)</font color>
1: <font color=green><b>Steel (+2 AP) </B></font color>
Table: meleebonus
Type: Lookup
Roll: 1d10
1-8: +1
9-10: +2
Table: missilebonus
Type: Lookup
Roll: 1d10
1-8: +1
9-10: +2
//------------------------------------------------------------------------------
Table: miscitem
4: [@misctype] * [@miscbonus] *<br><b>Relic power1:</B> [@relicmisc] *<br><b>Relic power2:</B> [@relicmisc] *<br><b>Relic power3:</B> [@relicmisc] *<br><b>Relic power4:</B> [@relicmisc] *<br><b>Relic power5:</B> [@relicmisc] *
2: Tome (once only use) gain a dice type in [@skill]
1: Special item (unique) *
3: Staff * [@meleematerial] * [@meleebonus] * [@hinderance] *<br><b>Relic power1:</B> [@relicmisc] *<br><b>Relic power2:</B> [@relicmisc] *<br><b>Relic power3:</B> [@relicmisc] *<br><b>Relic power4:</B> [@relicmisc] *<br><b>Relic power5:</B> [@relicmisc] *
3: Command Items: [|Standard|Great Staff|Headdress|Mantle|Sash|Belt|Chariot|Horsegear] * [@command] *<br><b>Relic power1:</B> [@relicmisc] *<br><b>Relic power2:</B> [@relicmisc] *<br><b>Relic power3:</B> [@relicmisc] *<br><b>Relic power4:</B> [@relicmisc] *<br><b>Relic power5:</B> [@relicmisc] *
5: Spell Book: [@spell],[@spell],[@spell]
Table: misctype
3: Ring
3: Amulet
1: Necklace
1: Bracers
1: Headwear
1: Sash
1: Belt
Table: miscbonus
1: Skill: +1 to [@skill] rolls (or gain d4).
1: PowerPoint: can store upto [@powerpoints]
1: Protection: [@protection]
1: Spell: able to cast [@spell] once per day (5pp)
1: +1 Parry
1: +1 Toughness
1: [@survival]
1: +1 CHA
//---------------------------------------------------------------------------------
//Relics
Table: Relicshield
1: Skill: +1 to [@skill] rolls.
1: PowerPoint: can store upto [@powerpoints]
1: Trait: +1 to [@traits] rolls
6: Protection: [@protection]
4: Enchantment: [@enchantment]
1: Edge: gain [@edge]
1: Command: gain [@command]
2: Spell: able to cast [@spell] once per day (5pp)
Table: relicleather
1: Skill: +1 to [@skill] rolls
1: PowerPoint: can store upto [@powerpoints]
1: Trait: +1 to [@trait] rolls
6: Protection: [@protection]
2: Enchantment: [@enchantment]
1: Edge: [@edge]
1: Command: [@command]
1: Spell: able to cast [@spell] once per day (5pp)
Table: reliccloth
1: Skill: +1 to [@skill] rolls
1: PowerPoint: can store upto [@powerpoints]
1: Trait: +1 to [@trait] rolls
6: Protection: [@protection]
2: Enchantment: [@enchantment]
1: Edge: [@edge]
1: Command: [@command]
1: Spell: able to cast [@spell] once per day (5pp)
Table: relicmetal
1: Skill: +1 to [@skill] rolls
1: PowerPoint: can store upto [@powerpoints]
1: Trait: +1 to [@trait] rolls
6: Protection: [@protection]
4: Enchantment: [@enchantment]
2: Edge: [@edge]
1: Command: [@command]
1: Spell: able to cast [@spell] once per day (5pp)
Table: relicmelee
1: Skill: +1 to [@skill] rolls
1: PowerPoint: can store upto [@powerpoints]
1: Trait: +1 to [@trait] rolls
1: Protection: [@protection]
4: Enchantment: [@enchantment]
1: Edge: [@edge]
1: Command: [@command]
1: Spell: able to cast [@spell] once per day (5pp)
6: Melee: [@melee]
2: Elemental: [@elemental]
1: Special: [@special]
Table: relicthrown
1: Skill: +1 to [@skill] rolls
1: PowerPoint: can store upto [@powerpoints]
1: Trait: +1 to [@trait] rolls
1: Protection: [@protection]
4: Enchantment: [@enchantment]
1: Edge: [@edge]
1: Command: [@command]
1: Spell: able to cast [@spell] once per day (5pp)
6: Thrown: [@thrown]
2: Elemental: [@elemental]
Table: relicshoot
1: Skill: +1 to [@skill] rolls
1: PowerPoint: can store upto [@powerpoints]
1: Trait: +1 to [@trait] rolls
1: Protection: [@protection]
4: Enchantment: [@enchantment]
1: Edge: [@edge]
1: Command: [@command]
1: Spell: able to cast [@spell] once per day (5pp)
6: Shoot: [@shoot]
2: Elemental: [@elemental]
Table: relicmisc
1: Skill: +1 to [@skill] rolls
2: PowerPoint: can store upto [@powerpoints]
1: Trait: +1 to [@trait] rolls
4: Protection: [@protection]
6: Enchantment: [@enchantment]
1: Edge: [@edge]
2: Command: [@command]
2: Spell: able to cast [@spell] once per day (5pp)
//---------------------------------------------------------------------------------
Table: melee
2: +1 to Hit extra
2: +1 damage extra
2: +2 vs [|ssra|undead|swarms|constructs|animals|monsters|humans|golems|scorpianmen|race-[@race]]
2: [@elemental]
2: Returning(Thrown) 3/6/12"
2: Parry +1
2: extra +1
1: Parry +2
1: +1 Dodge
1: First strike
1: Combat Reflexes
1: Flashy +2 CHA
Table: thrown
1: +1 to Hit extra
1: +1 damage extra
1: Range +1/2/4"
1: Range +2/4/8"
1: Range +3/6/12"
1: Returning(Thrown)
1: Quick draw
1: [@elemental]
1: +2 vs [|ssra|undead|swarms|constructs|animals|monsters|humans|golems|scorpianmen|race-[@race]]
Table: shoot
1: +1 to Hit extra
1: +1 damage extra
1: Range +5/10/20"
1: Range +6/12/24"
1: Range +4/8/16"
1: Free Ammo
1: Quick draw
1: [@elemental]
1: +2 vs [|ssra|undead|swarms|constructs|animals|monsters|humans|golems|scorpianmen|race-[@race]]
Table: special
1: Alive:
Table: noticetarget
10: Label in [@language]
12: Notice4
6: Notice6
4: Notice8
2: Notice10
1: Notice12
Table: powerpoints
16: 3pp
8: 6pp
4: 9 pp
2: 12pp
1: 15pp
Table: traits
1: AG
1: SM
1: SP
1: ST
1: VI
1: Pace
Table: protection
Type: Lookup
Roll: 1d12
1-2: +1 Toughness vs [@Element] damage
3-4: +1 Resist vs Desease
5-6: +1 Toughness vs [@damagetype] damage
7-8: +1 Resist vs Poison
9: +2 Toughness vs [@Element] damage
10: +2 Resist vs Desease
11: +2 Toughness vs [@damagetype] damage
12: +2 Resist vs Poison
Table: Element
2: Fire
1: Water/Acid
2: Earth
2: Air/Elec
2: Cold
1: All
Table: damagetype
2: Slash
2: Bash
2: Pierce
4: Missiles
4: Magic
1: All Physical
Table: elemental
2: Fire: +d4 dam
2: Cold: +d4 dam
2: Elec: Stun(4)
2: Acid: +AP2
2: Air: +2Pace
1: Water: +1 to VG rolls
2: Earth: +1 Tough
2: Death: +2 dam vs Undead
2: Life: Healing edge
2: Bane:[|ssra|undead|swarms|constructs|animals|monsters|humans|golems|scorpianmen|race-[@race]] +d6
Table: enchantment
10: Light, large template, [!enchantment] *
1: Fear, SP vs 4 or 6 (raise) to resist *
2: Smiting, +1 damage dice type *
1: Fireburst, small template around user on to hit raise, 2d6 catch fire *
1: Disarming, ST/AG vs 4 or 6 (raise) to resist, 1d6 sqs *
1: Returning/Throw *
1: Life Draining, VG vs 4 or 6 (raise), transfer wound to wielder *
1: Quake, AG vs 4 or 6 (raise) to resist, knockdown *
1: Bane [|undead|vermin|constructs|animals|monsters|humans] +4 damage *
1: Sand Storm, small template around user, all enemies -2 to hit due to visibility/wind*
1: Iceburst, small template around user on to-hit raise, 2d6, slowed *
1: Airburst, small template around user on to hit raise, knockback *
1: Bolt, 10pp, use SM/SP to target *
1: Petrify, SP vs 4 or 6 (raise), lose next action *
1: Stun, electrical, VG vs 4 or 6 (raise) to resist *
1: Piercing, AP3 *
1: Spell Reflection, SP vs casting roll, random target, raise allows targeting *
2: Two enchantments: [!enchantment]:[!enchantment] *
1: Burrowing, as the spell power, holds 20PP.
1: Beast Friend, as spell power, holds 20PP.
1: Cyclone, as spell power, holds 20PP.
1: Detect Arcana, as spell power, holds 20PP
1: Dispelling, as spell power, holds 20PP
1: Entangle, as spell power, 20PP
1: Enviromental Protection - [@elemental]
1: Excorcism, target must make SP(4/6) roll or be banished.
1: Fear, target must make a Guts(4/6) roll or flee.
1: Fly, as spell power, 20PP *
1: Heal, as spell power, 20PP *
1: Invisibility, as spell power, 20PP *
1: Obscure, as spell power, 20PP *
1: Quickness, as spell power, 20PP *
1: Resist Fear, +4 to all fear rolls *
1: Shapechange, as spell power, 20PP *
10: Speak Language:[@language] * [!enchantment]
1: Speed, user gains Fleet Footed. *
1: Swarm Screen, user is immune to swarms and does +2 damage. *
1: Feat:[@edge] *
Table: command
1: A Few Good Men - Bonus to leading men with the Mass Combat rules. Necropolis Setting *
1: Art of War - (Novice) Expert with Mass Battle. Necropolis Setting *
1: Born Leader - (Veteran) Allies roll a larger wild die. Tour of Darkness Setting , Necropolis Setting *
1: Command - (Novice) Allies recover from being Shaken more easily. Core Rules *
1: Command Presence - (Novice) The character has a larger command radius. Tour of Darkness Setting , Necropolis Setting, Solomon Kane Setting *
1: Cry Havoc! - (Veteran) Know when to attack with Mass Combat rules. Necropolis Setting *
1: Death Before Dishonor - (Veteran) Troops get bonus to morale checks with Mass Combat rules. Necropolis Setting *
1: Fanaticism - (Seasoned) Troops under the leaders command are much braver. Necropolis Setting, Solomon Kane Setting *
1: Fervor - (Veteran) Allies inflict extra Fighting damage. Core Rules *
1: Gifted Leader - (Veteran) Allies receive a bigger Wild Die when making groups rolls. Solomon Kane Setting *
1: Hold the Line! - (Seasoned) Toughness of allies increased. Core Rules *
1: Inspire - (Seasoned) Same as Command but better. Core Rules *
1: Master & Commander - (Seasoned) Crew gets bonus on Boating rolls. 50 Fathoms Setting *
1: Natural Leader - (Novice) May share bennies with allies. Core Rules *
1: Remember Cameron! - (Novice) The soldier is able to rally the morale of his fellow Legionaries. Tour of Darkness Setting *
1: Boat Commander - (Veteran) Crew receives a bonus to Boating rolls. Sundered Skies Setting *
1: Strategist - (Veteran) Can redraw cards during strategic (Diplomatic) missions. Rippers Setting *
1: Strategic Genius - (Heroic) Same as Strategist but better. Rippers Setting *
//---------------------------------------------------------------------------------------------------
Table: skill
2: Boating
1: Climbing
2: Driving
3: Fighting
1: Gambling
2: Guts
2: Healing
1: Intimidation
1: Investigation
1: Knowledge Common
1: Lockpicking
2: Stealth
2: Notice
1: Persuasion
1: Piloting
1: Repair
1: Riding
3: Shooting
1: Streetwise
3: Survival
1: Swimming
1: Taunt
2: Throwing
2: Tracking
2: Language [@language]
1: Knowledge (Craft) - Wood
1: Knowledge (Craft) - Metal
1: Knowledge (Craft) - Food
1: Knowledge (Craft) - Utility
1: Knowledge (Craft) - Tailor
1: Knowledge (Craft) - Construction.
3: Knowledge (Trade)
2: Knowledge (Diplomacy)
1: Knowledge (Devices)
1: Knowledge (Dreams)
2: Knowledge (Battles)
Table: flaw
Type: Lookup
Roll: 1d58
1: All Thumbs
2: Anemic
3: Bad Eyes Minor
4: New minor of my choice
5: Big Mouth
6: Cautious
7: Death Wish
8: Delusional Minor
9: Delusional Major
10: Doubting Thomas
11: Enemy Minor
12: Enemy Major
13: Greedy
14: Hard of Hearing Minor
15: Illiterate
16: Loyal
17: Mean
18: Minor Habit
19: Obese
20: Outsider
21: Poverty
22: Quirk
23: Slow
24: Stubborn
25: Ugly
26: Vengeful Minor
27: Vengeful Major
28: Vow Minor
29: Vow Major
30: Wanted
31: (M) Arrogant
32: (M) Bad Luck
33: (M) Blind
34: (M) Bloodthirsty
35: (M) Clueless
36: (M) Code of Honour
37: (M) Curious
38: (M) Elderly
39: (M) Hard of Hearing
40: (M) Heroic
41: (M) Lame
42: (M) Major Habit
43: (M) One Arm
44: (M) One Eye
45: (M) One Leg
46: (M) Overconfident
47: (M) Small
48: (M) Yellow
49: (M) Young
50: (M) Ailin
51: (M) Bad Dreams
52: (M) Grim Servant of Death
53: (M) Heavy Sleeper
54: (M) Lyin Eyes
55: (M) Old Ways Oath
56: (M) Slowpoke
57: (M) Tenderfoot
58: (M) Thin Skinned
Table: edge
1: Ace
1: Acrobat
1: Agile
1: Alchemist
1: Alertness
1: Ambidextrous
1: Arcane Artificer
1: Arcane Resistance
1: Attractive
1: Beast Bond
1: Beast Master
1: Berserk
1: Brawny
1: Champion
1: Charismatic
1: Command
1: Common Bond
1: Connections
1: Danger Sense
1: Fast Healer
1: Fearless
1: Filthy Rich
1: First Strike
1: Fleet Footed
1: Florentine
1: Gadgeteer
1: Great Luck
1: Hard to Kill
1: Hardy
1: Healer
1: Holy Warrior
1: Improved Arcane Resistance
1: Improved Nerves of Steel
1: Improved Sweep
1: Investigator
1: Low Light Vision
1: Luck
1: McGyver
1: Mr Fix It
1: Natural Leader
1: Nerves of Steel
1: New Power
1: Noble
1: Power Points
1: Quick
1: Quick Draw
1: Rich
1: Scholar
1: Steady Hands
1: Strong Willed
1: Sweep
1: Thief
1: Tough as Nails
1: Trademark Weapon
1: Two Fisted
1: Very Attractive
1: Woodsman
1: Block
1: Combat Reflexes
1: Dead Shot
1: Dodge
1: Enchant
1: Frenzy
1: Hold the Line
1: Improved Level Head
1: Inspire
1: Level Headed
1: Marksman
1: Mighty Blow
1: Power Surge
1: Rapid Recharge
1: Rock and Roll
1: Soul Drain
1: Fervor
1: Giant Killer
1: Harder to Kill
1: Improved Block
1: Improved Dodge
1: Improved Frenzy
1: Improved Rapid Recharge
1: Improved Trademark Weapon
1: Improved First Strike
1: Expert
1: Followers
1: Improved Enchant
1: Improved Tough as Nails
1: Master
1: Master at Arms
1: Professional
1: Sidekick
1: Weapon Master
1: Duelist
1: Hip Shooting
1: Improved Hip Shooting
1: Martial Arts
1: No Mercy
1: Rebel Yell
1: Reputation
1: True Grit
1: Agent
1: Scout
1: Soldier
1: Wilderness Man
1; Fates Favoured
1: Knack
1: Behold a Pale Horse
1: Damned
1: Fast as Lightning
1: Right Hand of the Devil
1: Mobility
1: Mobility, improved
1: Close Fighting
1: Close Fighting, Improved
1: Deflect Missiles
1: Deflect Missiles, Improved
1: Desert Creature
1: Dirty Fighter
1: Dirty Fighter, Improved
1: Double Shot (Missile only, else [@edge]
1: Double Shot, Improved (Missile only, else [@edge]
1: Fist of Iron
1: Fist of Legend
1: Holy Light
1: Merchant
1: Master Merchant
1: Performer
1: Ride by Attacks
1: Ride by Attacks, improved
1: Sage
1: Spielunker
1: Stunning Fist
1: Stunning Fist, Improved
1: Unarmed Strike
1: Unarmed Strike, Improved
1: Wind Sense
1: Wrestler
1: Combat Caster
1: Combat Shooter
1: Blind Fighting
1: Improved Blind Fighting
Table: spell
1: Aim
5: Armour
3: Barrier
1: Beast Friend
3: Blast
3: Bolt
5: Boost/Lower Trait
2: Burrow
3: Burst
1: Curse
5: Deflection
2: Detect/Conceal Arcana
2: Dispel
3: Elemental Manip
1: Entangle
5: Environmental Prot
1: Exorcism
1: Fear
1: Fly
3: Greater Healing
5: Healing
1: Hunch
1: Inspiration
1: Invisibility
1: Light
1: Mind Rider
1: Obscure
1: Protection
2: Quickness
1: Puppet
1: Sanctify
1: Shape Change
3: Smite
1: Speak Language
1: Stun
3: Speed
5: Succour
1: Telekinesis
1: Teleport
1: Trinkets
1: Vision Quest
1: Wilderness Walk
1: Windstorm
1: Zombie
1: Shadow Walk
5: Raise Dead
3: Remove Fear
3: Regeneration
3: Slow
1: Resurrection
1: Quake
1: Wall of Fire
1: Locate Object
1: Sacrifice
1: Call of the Wild
1: Miracle
4: Mend
1: Wall of Thorns
1: Hold Portal/Knock
1: Holy Roller
1: Telepathy
1: Luck of the Dice
1: Guiding Wind
1: Holy Roller
1: Inspiration
1: Iron Form
3: Swarm Screen
1: Water Walk
1: Blessing of Shade
1: Eye of Ra
1: Eye of Isis
1: Eye of Horus
1: Locate Water
1: Quench Thirst
1: New spell
Table: Alchemy
1: Razor Wings Natural Eggs: One days food per egg.
1: Razor Wings (6) Potion: Heal I
1: Razor Wings (4) Potion: Recover FAT I.
1: Giant Spider (4) 2 silk swatches give a Silk Rope, 2xST,1/2Wt
1: Giant Spider (4) 4 silk swatches give Silk Armour, +1 Tough, 1/2wt, no desert penalties
1: Giant Spider (4) Potion: Recover FAT I.
1: Giant Spider (6) Salve: Blade Venom reduces Pace (ST1d6+2)
1: Giant Snake Natural Eggs: as Boost (VG) spell, 10pp.
1: Giant Snake (4) Potion: Cure Poison/+2 Resist Poison 24hrs.
1: Giant Snake (6) Potion: +2 to Stealth rolls for 24hrs.
1: Wyvern Natural Eggs: as Boost (SP) spell, 10pp
1: Wyvern (6) Potion: +1 to Shoot/Throw skills rolls for 24hrs
1: Wyvern (4) Potion: as Fly spell, 20pp.
1: Hydra Natural Eggs: +1 pace for 24 hrs.
1: Hydra (6) Potion: Fleet Footed for 24 hrs
1: Hydra (4) Potion: Alertness for 24 hrs
1: Sand Worm Larvae Natural: as Burrow spell, 10pp.
1: Sand Worm Larvae (10) Potion: of Regeneration.
1: Sand Worm Larvae (4) Potion: Acrobatic for 24 hrs
1: Sand Worm Larvae (4) Potion: +2 to Survival rolls for 24hrs.
1: Fire Beetles Glands Natural: Prot vs Fire +2 for 24 hrs.
1: Fire Beetles Glands (6) Potion: Elemental Prot(Fire), 10pp.
1: Fire Beetles Glands (6) Potion: 5pp
1: Bone Beetle Blood Natural: strong glue, increase armour value +1 but adds 20% more wt.
1: Bone Beetle Blood (6) Potion: as Armour spell, 10pp
1: Bone Beetle Blood (8) Potion: Prot vs Damage(All) -1 for 24 hrs
1: Leopard Beetle Legs Natural: +1 pace for 24 hrs.
1: Leopard Beetle Legs (6) Potion: as Speed spell, 10pp
1: Leopard Beetle Legs (8) Potion: +1 dice type AG for 24 hrs.
1: Rhino Beetle Horn Natural: user does +1 damage in melee for 24 hrs.
1: Rhino Beetle Horn (8) Potion: +1 dice type ST for 24 hrs.
1: Rhino Beetle Horn (4) Potion: as Smite spell, 10pp
1: Oil Beetle Glands Natural: create a torch that will burn for 24hrs, large template.
1: Oil Beetle Glands (4) Potion: as Bolt spell, one use.
1: Oil Beetle Glands (4) Potion: Wrestler for 24 hrs.
1: Sand Beetles Natural: +2 to Guts rolls for 24 hrs.
1: Sand Beetles (4) Potion: as Barrier(Sand) spell, 10pp
1: Sand Beetles (4) Potion: as Remove Fear spell, 10pp
1: Elemental Essence (6) Potion: as Elemental Prot (element) spell, 10pp.
1: Elemental Essence (4) Potion: as Environmental Manipulation (element) spell, 5 doses.
1: Elemental Essence (8) Give armour +2 protection vs element.
1: Elemental Essence (10) Give weapon +d4 elemental damage.
1: Elemental Essence (6) Potion: Prot vs Elem +2 for 24 hrs.
1: Elemental Essence (6) Potion: Boost spell, 10pp
1: Ssra poison [@poison]
1: Ssra (4) Salve: Blade Venom ST8
1: Ssra (4) Potion: Cure Poison
1: Ssra (8) Potion: Ambidextrous
1: Giant Crabs 50% wt Shields (Bronze equivalent)
1: Giant Crabs (4) Potion: Block for 24 hrs
1: Dervishes (6) Potion: Cyclone spell, 10pp
1: Dervishes (6) Potion: Clear Sight 24 hrs
1: Dervishes *Clear Sight effect cancels 2 pts of penalties to vision caused by natural effects
1: Ropers Bow strings to give +1 damage
1: Ropers Slings to do +1 damage
1: Ropers Rope, 50% wt, x2 str.
1: Formians Exotic Spice Trade Good (need 10)
1: Formians (4) Potion: +2 notice for smell and taste
1: Formians (6) Potion: Common Bond for 24 hrs.
1: Gargoyles Sling stones that do +1 damage
1: Gargoyles (6) Potion: Armour spell, 10pp
1: Gargoyles (6) Potion: Prot vs Earth -2 for 24 hrs
1: Gargoyles (8) Potion: Natural armour +2 for 24 hrs, doesn't stack.
1: Gorgons (6) Potion: Prot vs Petrification 24 hrs
1: Gorgons (8) Potion: Boost (ST), 10pp.
1: Eye Lords Natural: Black Pearl
1: Eye Lords (8) Potion: Longevity
1: Eye Lords (6) Potion: Regenerate
1: Eye Lords (8) Potion: Puppet spell, 10pp
1: Eye Lords (8) Potion: Luck, gain extra benny
1: Umber Hulks (6) Potion: Stun spell, 10pp
1: Umber Hulks (4) Potion: Burrow spell, 10pp
1: Umber Hulks (8) Potion: First Strike for 24 hrs.
1: Driders (8) Potion: Wall Walker for 24 hrs
1: Driders (4) Potion: +2 to climb rolls 24 hrs
1: Driders (8) Potion: Acrobat edge for 24 hrs.
1: Cockatrice Natural: Petrify on touch with feather
1: Cockatrice (4) Potion: Remove/Resist Petrify 24 hrs
1: Cockatrice (6) Potion: Boost (AG), 10pp
1: Baslisk (6) Potion: Stun spell, 10pp
1: Baslisk (8) Potion: Hard to Kill for 24 hrs
1: Baslisk (6) Potion: Boost (SP), 10pp
1: Baslisk (6) Salve: Blade Venom, reduces Pace (ST1d6+1)
1: Hell Hound (6) Prot vs Fire -2 for 24 hrs
1: Hell Hound (6) Potion: Burst spell, 10pp
1: Hell Hound (4) Potion: Tracking +2 for 24 hrs
1: Golems Natural: +1 metal armour
1: Golems Natural: +1 metal weapons
1: Golems (6) Potion: cancel any armour penalties 24 hrs
1: Golems (6) Potion: 10pp
1: Damned (6) Potion: Prot vs Fire -4, for 24 hrs
1: Damned (6) Potion: 10pp
1: Damned (6) Potion: Luck, gain extra benny
1: Damned (4) Potion: Taunt +2 for 24 hrs
1: Damned (6) Potion: Nerves of Steel 24 hrs
1: Manticore Natural: Arrow Heads that do +1 damage
1: Manticore (8) Potion: Combat Reflexes for 24 hrs
1: Manticore (6) Potion: Intimidate +2 for 24 hrs
1: Manticore (6) Salve: Blade Venom inflicting wounds (ST1d8+1)
1: Undead (6) Potion: Remove Shaken
1: Undead (8) Potion: Hardy for 24 hrs
1: Undead (6) Potion: Hold the Line for 24 hrs
1: Undead (4) Potion: Stealth +2 for 24 hrs
1: Scorpianmen Natural: poison [@poisons]
1: Scorpianmen (6) Salve: Blade Venom inflicting wounds (ST1d8+1)
1: Scorpianmen (6) Potion: Resist/Remove poison
1: Scorpianmen (6) Potion: Survival +2 for 24 hrs.
1: Swarms Sand - (6)Potion of Burrow, 10pp
1: Swarms Golem Beetles - (6)Potion of Armour, 10pp
1: Swarms Beetles - (6)Potion of Boost(AG), 10pp
1: Swarms Scarab Beetles - (6)Potion of Boost(SM), 10pp
1: Swarms Crypt Beetles - (6)Potion of Boost(SP), 10pp
1: Swarms Spiders - (4)Potion of Remove Poison
1: Swarms Rats - (4)Potion of Cure Disease.
1: Swarms Locusts - (6) Succour, 10pp
1: Swarms Blood Locusts - (6) Heal.
1: Swarms Razor Wings - (6)Potion of Deflection, 10pp
1: Swarms Scorpians - (4)Potion of Remove Poison
1: Swarms Ants - (6) Blade Venom ST6.
1: Swarms Desert Crabs - (4)Potion of Boost(Survival), 24 hrs
1: Swarms Dogs - (4)Potion of Boost(Tracking), 24 hrs
1: Swarms Baboons - (4)Potion of Boost(ST), 10pp
1: Swarms Undead - (4)Potion of Boost(VG), 10pp
//--------------------------------------------------------------------------------------------
Table: potiontype
3: Potion
1: Salve
1: Pill
1: Biscuit
Table: potions
2: Heal I (one off)
1: +2 Toughness (10rds)
2: +2 to Stun recovery (10rds)
2: +2 Aptitude roll (one off)
1: +2 Deflection (10rds)
1: Heal II (one off)
2: Spell:. [@potionspell] - [@powerpoints]
1: 5PP (10rds)
1: 10PP (10rds)
1: +2 Survival (1 week)
1: Flawed [@flaw] - [!Potions]
1: Cursed [@curse] - [!Potions]
Table: potionspell
1: Aim
1: Armour
1: Barrier
1: Beast Friend
1: Blast
1: Bolt
1: Boost/Lower Trait
1: Burrow
1: Burst
1: Deflection
1: Detect Arcana
1: Elemental Manip
1: Entangle
1: Environmental Prot
1: Fear
1: Fly
1: Invisibility
1: Light
1: Mind Rider
1: Obscure
1: Quickness
1: Puppet
1: Smite
1: Speak Language
1: Stun
1: Speed
1: Succour
1: Telekinesis
1: Teleport
1: Trinkets
1: Windstorm
1: Zombie
Table: scrolltype
3: Scroll
1: Booklet
1: Skin
2: Tablet
Table: Scrolls
4: One spell: [@scrollspells] - [@powerpoints]
2: One spell x2: [@scrollspells] - [@powerpoints]
2: One spell x3: [@scrollspells] - [@powerpoints]
2: Two spells: [@2 scrollspells >> implode] - [@powerpoints]
2: Two spells x2: [@2 scrollspells >> implode] - [@powerpoints]
4: Heal (Divine) - [@powerpoints]
4: Cure (Divine) - [@powerpoints]
1: Instruction: Skill +1d [@skill] (1 month)
1: Instruction: Gain new power [@spell] (1 month)
1: Instruction: Gain new edge [@edge] (1 month)
1: Instruction: Gain +1d in [@trait] (1 month)
4: Protection [@protection] (1 encounter)
2: Flaw [@flaw] - [!scrolls]
2: Curse [@curse] - [!scrolls]
Table: scrollspells
1: Aim
1: Armour
1: Barrier
1: Beast Friend
1: Boost/Lower Trait
1: Deflection
1: Detect/Conceal Arcana
1: Dispel
1: Elemental Manip
1: Entangle
1: Environmental Prot
1: Exorcism
1: Gambler
1: Greater Healing
1: Healing
1: Inspiration
1: Light
1: Protection
1: Quickness
1: Sanctify
1: Smite
1: Speak Language
1: Stun
1: Succour
1: Wilderness Walk
1: Windstorm
Table: amulettype
1: medicine bag
1: feather bundle
1: single feather
1: animal skull (sm)
1: bone collection
1: painted rock
1: bead necklace
1: bracelet
2: Medallion
2: Broach
2: Earring
2: Ring
Table: Amulets
2: Spell: [@amuletspells] - [@powerpoints]
2: Spell x2: [@2 amuletspells] - [@powerpoints]
2: Protection [@protection] (1 encounter)
2: Protection [@protection] (5 attacks)
1: Ignore STUN result (5 times)
1: +1 Survival for 1 day (5 charges)
1: 5PP (till used)
1: 10PP (till used)
1: Flaw [@flaw] - [!amulets]
1: Curse [@curse] - [!amulets]
1: Gain skill 24 hrs - [@skill]
1: Gain edge 24 hrs - [@edge]
1: Gain spell 24 hrs - [@spell]
Table: amuletspells
1: Aim
1: Armour
1: Beast Friend
1: Boost/Lower Trait
1: Burrow
1: Deflection
1: Detect/Conceal Arcana
1: Dispel
1: Elemental Manip
1: Entangle
1: Environmental Prot
1: Exorcism
1: Fear
1: Greater Healing
1: Healing
1: Inspiration
1: Light
1: Mind Rider
1: Obscure
1: Protection
1: Quickness
1: Sanctify
1: Shape Change
1: Smite
1: Speak Language
1: Speed
1: Succour
1: Teleport
1: Trinkets
1: Vision Quest
1: Wilderness Walk
1: Windstorm
Table: Race
1: Mitanni
1: Greeks
2: Syrians
3: Phoenicians
1: Hittites
2: Nubians
2: Numidians
2: Libyans
2: Kushites
2: Ashrak
1: Dwarves
1: Elves
4: Aegyptians
1: Babylonians
1: Arabs
1: Crocodilemen
1: Ginats
Table: language
8: Egyptian
4: Phoenician
3: Syrian
2: Greek
2: Southern (Kushite/Nubian)
2: Hittite
1: Arabian
2: Dwarf
2: Elf
1: Eastern (Babylonian based)
Table: TradeGoods
12: Poor (0, x0.66, [#{4d12+10} TradeWeight])\n
12: Average (0, x1, [#{4d12+6} TradeWeight])\n
8: Good (+1, x2, [#{4d12+2} TradeWeight])\n
4: Fine (+2, x3, [#{4d12-2} TradeWeight])\n
3: Superb (+3, x4, [#{3d12} TradeWeight])\n
2: Rare (+2, x3, [#{3d12-2} TradeWeight])\n
2: Small (+1, x2, [#{2d12} TradeWeight])\n
1: Precious (+4, x5, [#{1d12} TradeWeight])\n
Table: TradeWeight
Type: Lookup
1: 10%
2: 20%
3-4: 30%
5-8: 40%
9-12: 50%
13-19: 70%
20-30: 100%
31-36: 120%
37-40: 150%
41-44: 200%
45-46: 250%
47-100: 300%