The CMALT Guidelines state that:
"Statements here should show how relevant legislation has influenced your work. You are not expected to have expert knowledge of all of these areas, but are expected to be aware of how they relate to your current practice."
There are two pieces of legislation relating to accessibility in a HE context:
The Equality Act 2010 requires Higher Education institutions to ensure students have equal access to courses and services regardless of disability or other protected characteristics. Of particular relevance are Chapter 2, section 91(7) and 91(9), which together state that institutions must make ‘reasonable adjustments’ to prevent disadvantaging students in terms of service provision or access.
The Public Sector Bodies (Websites and Mobile Applications) Accessibility Regulations 2018 (PSBAR) takes the Equality Act 2010 further, requiring a pro-active, rather than reactive approach to accessibility.
In particular, the PSBAR state that:
This legislation covers public-facing websites, VLEs and documents provided online, so it has considerable implications for the design of digital learning materials. The deadline for compliance varies depending on a few factors, but new material is generally expected to be accessible from the point of creation. The requirements of PSBAR and the implications for HE are summarised in the Accessible Virtual Learning Environments report (pages 17 and 21 are particularly useful).
My role involves a lot of direct interaction with students, so for me this legislation mainly affects how I design digital learning materials. This includes materials and content for blended learning courses and fully online resources, and also how these are disseminated through a VLE or another website.
At the April 2019 White Rose Learning Technologists’ Forum, Alistair McNaught summarised the implications of the PSBAR for content creators. A point he made that I found particularly relevant to my practice was that this legislation isn’t really new accessibility requirements, but rather a shift of responsibility; instead of the burden being primarily on students to request accessibility adaptations, the PSBAR puts the responsibility on institutions to provide materials that are accessible to all from the point of creation. This was a bit of an ‘a-ha!’ moment for me - by framing the PSBAR in terms of institutional responsibility, accessibility legislation could be interpreted as a requirement for an inclusive design approach to creating digital learning materials.
Inclusive design (also called universal design) is a proactive, rather than reactive approach to creating accessible learning materials. This aligns with the social model of disability, which frames disability as a product of the environment, not the person. Under this social model, accessibility issues are shortcomings in materials design, therefore the design approach should change.
I like this cartoon by the Centre for Story-based Strategy to illustrate different approaches to accessible materials design:
Equality, Equity and Liberation: removing barriers to access
Potentially inaccessible design
Materials are provided in one format, which introduces barriers for users who can’t access this format. For example, an audio recording of a lecture provided on a VLE site will be difficult or impossible for some students to access.
Accessible design
Reactive adaptations are made to overcome specific accessibility barriers in existing published materials. For example, a written summary of the lecture content could be provided for a student with a declared hearing impairment.
Inclusive design
Materials are designed to proactively avoid introducing accessibility barriers in the first place. For example, a written summary of the lecture content could be provided along with the audio at the time of creation for all students to use as they wish.
There are many benefits to inclusive materials design, not just complying with legislation:
I’m definitely still learning about accessibility and inclusive material design, but I have started to develop my knowledge and skills in three key areas:
I learnt from the Understanding the WCAG 2.0 and W3C Cheatsheet resources that the WCAG 2.0 can be summarised according to four accessibility principles:
I found these principles to be a useful way to consider different aspects of accessibility, and understand the rationale behind the technical aspects of the individual guidelines. Later in this section, I’ll refer back to these as Principle 1 etc.
To create materials that comply with PSBAR legislation, an understanding of the accessibility principles isn’t sufficient - I also need to know what the specific standards are. For a more technical understanding of the WCAG 2.0 standards, I have found the How to meet WCAG 2.0 reference materials to be useful. This clearly lays out the guidelines in relation to each of the four accessibility principles, with details of the success criteria and instructions on how to meet them. For example, in relation to colour contrast, guideline 1.4.3 states that a minimum contrast of 4.5: 1 is needed to meet the AA standard required by PSBAR legislation. I found these technical details useful to gain a functional, rather than conceptual understanding of accessibility standards.
In terms of more general good practice in accessibility and inclusive design, I have learnt a lot from various workshops and other sessions, including:
In order to create inclusive materials, I felt it was also important to consider student experience in addition to the technical requirements of the WCAG 2.0. I wanted to further my understanding of different disabilities, methods students use to access materials and the potential barriers to access that may arise.
The website of the W3C Web Accessibility Initiative, the developers of the WCAG 2.0 standards, includes a lot of information on the background of web accessibility. I found the How People with Disabilities Use the Web section to be especially useful. This contains a lot of really clear information and examples relating to the important aspects of web content for users with a diverse range of abilities, potential barriers to access and details of various assistive technologies and adaptive techniques that may allow disabled users to access and interact with web content. These are contextualised in user stories, which I found helpful. I also found the Accessibility Dos and Don’ts posters produced by the UK Government to be useful to identify key accessibility strategies to support users with a range of disabilities (example to the right).
In addition to general online contexts, I also wanted to improve my understanding of how disabilities may impact students’ use of digital learning materials in a Higher Education setting.
I’ve learnt more about how different disabilities can affect student learning experiences though the UoY Disability Services pages, the FutureTeacher webinar on Inclusive Teaching and Learning (particularly slides 8-11) and the University of Sheffield SpLD Inclusion and Awareness training. These materials have a greater emphasis on cognitive and learning disabilities/differences such as dyslexia, autistic spectrum disorder and attention deficit hyperactivity disorder, which I found useful to understand these conditions better. However, much of the advice on how to support students generally focuses on more traditional in-person teaching methods, so I needed to consider how to transfer this advice to develop inclusive digital materials.
Designing for Dyslexia
For full posters see Accessibility Dos and Don’ts postersIn terms of digital materials, I have learnt from students’ accounts of their experiences:
These accounts have helped me consider experiences outside my own non-disabled perspective, which is key to creating inclusive materials. They have also increased my understanding of students’ use of assistive technology to access materials, both in terms of how tools work (e.g., screenreaders), and who may benefit from which tools (I didn’t previously know that TTS could be a useful tool for dyslexic students, for example).
These resources really increased my awareness of how disabled students may access web content and digital learning materials. In terms of how disabilities might affect web use, I’d previously only really thought about visual and hearing impairments, but these resources helped me consider a much wider range of user experiences, especially relating to cognitive and learning disabilities. I also learnt a lot about the tools and strategies that users access web content, such as adjusting the presentation of text, using a screenreader, or keyboard-only navigation.
Based on what I’ve learnt, I’ve incorporated a number of strategies into my practice to create more inclusive materials. Below, I’ve grouped these into broad categories, and identified the accessibility principle(s) that they relate to.
After starting to learn about accessibility, I’ve started using GSuite tools for course materials much more than Microsoft or PDF documents (and sometimes instead of the VLE) as they allow users a lot of control over the presentation of the information and how they interact with it:
Xerte also allows users a lot of control:
Evidence:
My approach to meeting the WCAG 2.0 standards so far focused on the ‘easier’ aspects of inclusive design, and has been very much from my own perspective as a user without a disability. To continue developing my practice in the future, I will: