The class had to decide on the overall game design. It was determined that four robots would compete in two vs two-team alliances on an 8' x 8' playing field with an open field design. Each team created multiple autonomous mode programming profiles to either score a ball or capture their opponents flag all onto the tower during the 20 second "autonomous mode" at the beginning of each match. Teams than had to protect their tower, grab white balls (1pt) or yellow balls (3pts) and score in the goals to their home scoring zone. This year's game was a huge success! Please view the images below to see how the matches played out!
This years game was designed in Autodesk Inventor by input from student class discussions on field layout and scoring options. Teams have the challenge of capturing their opponents flag and transporting it to their tower. Each tower is automated with an Arduino uno and a servo to dispense the balls onto the field at the begging of each round. Then they have to score small balls in goals in their home zone "hungry hippos" style. Bonus points are rewarded for scoring during the autonomous period at the beginning of a match and returning both alliance partners robots back to their home zone by the end of the match.