The class had to decide on the overall game design. It was determined that four robots would compete in a two two-team alliances on an 8' x 8' playing field with an open field design. Each team created multiple autonomous mode programming profiles to either score a ball, grab a cube or stack cubes during the 20 second "autonomous mode" at the beginning of each match. Teams than had to stack cubes in their scoring zone. This year's game was a huge success! Please view the images below to see how the matches played out!
This years game was designed in Autodesk Inventor by input from student class discussions on field layout and scoring options. Teams have the challenge of grabbing cubes and stacking in scoring zones. Small and large game balls are used to increase points and determine bonus points at the end of the match.