Design and Drawing for Production focuses on the creative problem-solving skills used for design and development processes. Instruction progresses from basic drafting skills to the creation of computer generated models. This is an important course for students interested in the fields of architecture, engineering, and design.
Game Art and Design (GAD) introduces students to the basic skills necessary to enter the video game industry. In GAD, the students are introduced to the history of games and technology to help them understand where the industry has been and what the future may hold. Students also explore the basics of game theory and strategic thinking. Game designers create prototypes which provide a way to create aspects of the game or a working model of a game. This course will walk the student through this process culminating in a finished board game prototype incorporating all of the aspects learned in game theory. In the culminating project students practice learning a game engine and produce a functioning 2D game.
The course objective is to give students the experience and knowledge to safely design and create projects using equipment. The course is designed to show students how to safely use all of the lab equipment while building confidence. The students will need to pass a performance quiz on each piece of equipment they create in the lab. Students will be able to demonstrate decision-making skills while developing a product in the woodworking lab. The course will demand that mathematic skills be applied in the creation of the projects. Students will be able to use the problem-solving method; design projects; efficiently and clearly draft concepts; dimension projects correctly; and draw plans on CAD.
This is a dual credit course. Successful completion of the course will give students 1 VVS Credit and 3 MVCC Credits. College credits do have the potential to transfer to other colleges across the country. This is a hands-on course that begins with instruction in the use of the personal computer to prepare two-dimensional engineering drawings. Instruction will continue with detailed investigation in the creation of three-dimensional parametric models. These models will be exported to CAM software where machining processes can be examined.
This is a dual credit course. Successful completion of the course will give students 1 VVS Credit and 3 MVCC Credits. College credits do have the potential to transfer to other colleges across the country. This course is taught as an introduction to pre-engineering and the many areas of the 3D - animation world: modeling, animation, dynamics, effects, lighting, texturing, etc. Students will enhance and develop their drawing and design skills through a series of problem-solving activities, utilizing CAD and animation software in the design process. Dual credit through MVCC has already been approved.
Students will walk through the design process and build a mobile robot to play a sport-like game. During this process, they will learn key STEM (science, technology, engineering and mathematics) principles, and robotics concepts. At the culmination of this class, they will compete head-to-head against their peer’s in the classroom. This modular and project-based curriculum teaches the design process in an engaging, hands-on manner to help teachers challenge, motivate, and inspire their students. By moving students through an actual engineering project, students quickly understand the relevance of what they are learning.
This is a dual credit course. Successful completion of the course will give students 1 VVS Credit and 3 MVCC Credits. College credits do have the potential to transfer to other colleges across the country. This course presents the history of unmanned aircraft systems and their current and future use in civil industry. Topics include aircraft, ground communications, and launch and recovery systems emphasizing human integration into the overall system.
Offered as an independent study.