Windstriders is a Gamified Virtual Reality Sailing Simulator made in collaboration with the Victorian Institute of Sport. For the project, I was a producer and developer, managing the dev team and creating the VR player interactions and the GOAP AI agents.
Grow Up is a edutainment project, developed for Australian Urban Growers, consisting of platforming and educational content, where the player has to grow plants by manipulating the environmental conditions in order to progress through the levels. Plants such as the beanstalks and flowers, as well as the bee obstacles, level progression systems, and player movement were my contributions as a Developer.
Ballpit Beatdown is a survival bullet hell-like where the player plays as a padded playground cushion who's found themselves lost in the ball pit, trying to survive attacks from the fiendish balls. This is a solo project I completely developed using p5js.
Divine Defenders is a Tower Defence game with survival and resource management elements. Players must use the small time between waves of enemies to explore the map, gathering the three resources required to build the towers and protect their town hall. I was the Lead Developer and Producer on this project, creating a majority of the core gameplay systems and AI, while managing the development team to ensure deadlines were met.
Sword, Stone, and Treant: Conqueror is a high pace Rock, Paper, Scissors inspired shoot em up. With 3 enemy types and a major boss for each type, the player has to think quickly to succeed. This is a solo project I developed completely utilising Unity and Aseprite.
Brick Masters is a Virtual Reality Experience designed to encourage creativity and foster competition through creating lego builds in a VRChat world. The world was made in cooperation with Breda University for the Banijay Group. I focused on developing the networked systems, such as rounds, roles, and player/brick menus.
Boyfriend Reincarnated is a Boomer Shooter where the player must defend ritual pillars to revive their boyfriend who has been reincarnated as an evil god. This was made as part of the Griffith Film School 24 Hour Game Jam 2024, and I was the Developer working on the core player gameplay, including the player movement, powers, and weaponry. This was created using Unity.
This prototype was a technical test at making characters whose appearance would be determined using a genetic system. I created this to test a genetic algorithm system for a potential later problem, and it's made entirely using Unity.